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LuaStaticMethod.inl
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// Copyright � 2013 Tom Tondeur
//
// This file is part of LuaLink.
//
// LuaLink is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// LuaLink is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with LuaLink. If not, see <http://www.gnu.org/licenses/>.
namespace LuaLink
{
template<typename ClassT>
int(*LuaStaticMethod<ClassT>::s_OverloadedConstructorWrapper)(lua_State*, detail::WrapperDoubleArg, void*, detail::ArgErrorCbType onArgError) = nullptr;
template<typename ClassT>
std::map<const char*, std::vector<detail::LuaFunction::Unsafe_LuaFunc>, detail::CStrCmp > LuaStaticMethod<ClassT>::s_LuaFunctionMap;
template<typename ClassT>
template<typename _RetType, typename... _ArgTypes>
void LuaStaticMethod<ClassT>::Register(_RetType(*pFunc)(_ArgTypes...), const char* name)
{
//Get iterator that points to the lookup table associated with 'name'
auto it = s_LuaFunctionMap.find(name);
if( it == s_LuaFunctionMap.end() )
it = s_LuaFunctionMap.insert(make_pair(name, std::vector<detail::LuaFunction::Unsafe_LuaFunc>() ) ).first;
//Add wrapper to lookup table
it->second.push_back(detail::LuaFunction::Unsafe_LuaFunc(detail::FunctionWrapper<_RetType, _ArgTypes...>::execute,
detail::FunctionWrapper<_RetType, _ArgTypes...>::execute,
reinterpret_cast<void*>(pFunc)));
}
namespace detail {
namespace LuaFunction {
extern std::vector<Unsafe_LuaFunc>& LuaFunctionTable();
}
}
template<typename ClassT>
void LuaStaticMethod<ClassT>::Commit(lua_State* pLuaState, int metatable)
{
using namespace detail::LuaFunction;
for(auto& elem : s_LuaFunctionMap){
//No overloading
if(elem.second.size() == 1){
lua_pushstring(pLuaState, elem.first ); //Push function name
lua_pushlightuserdata(pLuaState, elem.second[0].pFunc); //Push callback
lua_pushcclosure(pLuaState, elem.second[0].pWrapperSingle, 1); //Push wrapper
lua_settable(pLuaState, metatable); //Add entry to the Lua table
continue;
}
//This function needs to be overloaded =>
//Move functions to lookup table
size_t startIdx = LuaFunctionTable().size();
size_t endIdx = startIdx + elem.second.size();
std::move(elem.second.begin(), elem.second.end(), std::insert_iterator<std::vector<Unsafe_LuaFunc>>(LuaFunctionTable(), LuaFunctionTable().end()));
lua_pushstring(pLuaState, elem.first); //Push function name
//Push start and end indices of functions in lookup table (endIdx is one past last function, like .end() iterators)
lua_pushinteger(pLuaState, startIdx);
lua_pushinteger(pLuaState, endIdx);
lua_pushcclosure(pLuaState, LuaFunction::LuaFunctionDispatch, 2); //Push closure
lua_settable(pLuaState, metatable); //Set table
}
s_LuaFunctionMap.clear();
}
template<typename ClassT>
void LuaStaticMethod<ClassT>::CommitConstructors(lua_State* pLuaState, int metatable, lua_CFunction ctorWrapper, int(*overloadedCtorWrapper)(lua_State*, detail::WrapperDoubleArg, void*, detail::ArgErrorCbType onArgError))
{
using detail::LuaFunction::LuaFunctionTable;
s_OverloadedConstructorWrapper = overloadedCtorWrapper;
auto it = s_LuaFunctionMap.find("new");
if(it == s_LuaFunctionMap.end())
return;
//No overloading
if(it->second.size() == 1){
lua_pushstring(pLuaState, "new" ); //Push function name
lua_pushlightuserdata(pLuaState, reinterpret_cast<void*>(it->second[0].pWrapper)); //Push wrapper callback
lua_pushlightuserdata(pLuaState, it->second[0].pFunc); //Push callback
lua_pushcclosure(pLuaState, ctorWrapper, 2); //Push ctor wrapper
lua_settable(pLuaState, metatable); //Add entry to the Lua table
s_LuaFunctionMap.erase(it);
return;
}
//This function needs to be overloaded =>
//Move functions to lookup table
size_t startIdx = LuaFunctionTable().size();
size_t endIdx = startIdx + it->second.size();
std::move(it->second.begin(), it->second.end(), std::insert_iterator<std::vector<detail::LuaFunction::Unsafe_LuaFunc>>(LuaFunctionTable(), LuaFunctionTable().end()));
lua_pushstring(pLuaState, "new"); //Push function name
//Push start and end indices of functions in lookup table (endIdx is one past last function, like .end() iterators)
lua_pushinteger(pLuaState, startIdx);
lua_pushinteger(pLuaState, endIdx);
lua_pushcclosure(pLuaState, OverloadedCTorDispatch, 2); //Push closure
lua_settable(pLuaState, metatable); //Set table
s_LuaFunctionMap.erase(it);
}
template<typename ClassT>
int LuaStaticMethod<ClassT>::OverloadedCTorDispatch(lua_State* L)
{
using detail::LuaFunction::LuaFunctionTable;
//Get locations of valid constructors in our lookup table
auto startIdx = static_cast<int>( lua_tointeger( L, lua_upvalueindex(1) ) );
auto endIdx = static_cast<int>( lua_tointeger( L, lua_upvalueindex(2) ) );
//Try constructors until we find one that fits (in case of failure, they will return before allocating any memory)
for(auto i = startIdx; i < endIdx; ++i){
int ret = s_OverloadedConstructorWrapper(L, LuaFunctionTable()[i].pWrapper, LuaFunctionTable()[i].pFunc, LuaFunction::OverloadedErrorHandling);
if(ret < 0)
continue;
return ret;
}
//No valid overload has been found
return luaL_error(L, "Unable to match a constructor with the provided input signature.");
}
}