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Copy pathTornac_PUP.xml
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Tornac_PUP.xml
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<ashitacast>
<settings> <!--Contains settings specific to this xml, must be set to true/false to override default-->
<buffupdate>true</buffupdate> <!--Determines if your idlegear will be parsed when you gain/lose a buff. Default: TRUE -->
<statusupdate>true</statuspdate> <!--Determines if your idlegear will be parsed when you change status(stand/rest/engage/etc). Default: TRUE -->
<hpupdate>false</hpupdate> <!--Determines if your idlegear will be parsed when your HP % changes. Default: FALSE -->
<autoupdate>true</autoupdate> <!--Determines if your idlegear will be parsed on outgoing status updates(roughly every 350ms). Default: FALSE -->
</settings>
<!-- Ok Here is the First Ever Pup.xml Still under construction. Will Post a more friendly version as i work on it. Enjoy or Hate it ;p -->
<init> <!--Used for startup commands, parsed once when XML is loaded.. use for keybinds, macro book changes, variable setup, whatever-->
<!--Equip tags will not do anything here. Rules and all other tags will.-->
<if p_subjob= "run">
<command>/macro book 9</command>
<command delay="1000">/macro set 10</command> <!--I recommend a delay when using macro book and set changes, seems the client doesn't always like both changed at once?-->
</if>
<elseif p_subjob= "war">
<command>/macro book 9</command>
<command delay="1000">/macro set 1</command> <!--I recommend a delay when using macro book and set changes, seems the client doesn't always like both changed at once?-->
</elseif>
<setvar name="ManeuverCombo" value="1" /> <!--Set a variable to a specific value.-->
<addtochat color="35">Automation set to StandardDD1 Fire/Light/Wind as Default.</addtochat>
</init>
<sets> <!-- Contains all of your sets.-->
<set name="ManueverSet">
<main augment="D10562490811660">Ohtas</main>
<range>Animator P</range>
<ammo>Automat. Oil +3</ammo>
<head>Heyoka Cap</head>
<body>Tali'ah manteel +2</body>
<hands>Pup. Dastanas</hands>
<legs>Heyoka Subligar</legs>
<feet>Tali'ah Crackows +2</feet>
<neck>Bfn. Collar +1</neck>
<waist>Hurch'lan Sash</waist>
<ear1>Mache Earring</ear1>
<ear2>Mache Earring</ear2>
<ring1>Varar Ring</ring1>
<ring2>Varar Ring</ring2>
<back augment="S10133888012418575">Visucius's Mantle</back>
</set>
<set name="TpSet">
<main augment="D10562490811660">Ohtas</main>
<range>Animator P</range>
<ammo>Automat. Oil +3</ammo>
<head>Heyoka Cap</head>
<body>Tali'ah manteel +2</body>
<hands>Tali'ah Gages +2</hands>
<legs>Heyoka Subligar</legs>
<feet>Tali'ah Crackows +2</feet>
<neck>Pup. Collar</neck>
<waist>Moonbow Belt</waist>
<ear1>Mache Earring</ear1>
<ear2>Mache Earring</ear2>
<ring1>Varar Ring</ring1>
<ring2>Varar Ring</ring2>
<back augment="S10133888012418575">Visucius's Mantle</back>
</set>
<set name="StrSet">
<main augment="D10562490811660">Ohtas</main>
<range>Animator P</range>
<ammo>Automat. Oil +3</ammo>
<head>Hizamaru Somen +1</head>
<body>Hiza. Haramaki +2</body>
<hands>Hizamaru Kote +1</hands>
<legs>Hiza. Hizayoroi +2</legs>
<feet>Hiza. Sune-Ate +1</feet>
<neck>Lacono Neck. +1</neck>
<waist>Moonbow Belt</waist>
<ear1>Mache Earring</ear1>
<ear2>Mache Earring</ear2>
<ring1>Puissance Ring</ring1>
<ring2>Puissance Ring</ring2>
<back augment="S1099767091046418473">Visucius's Mantle</back>
</set>
</sets>
<inputcommands> <!--This allows you to set up commands to do specific things. Whenever the typed command is input, it's section is parsed.-->
<cmd input="/StandardDD1"> <!--Reads through this node when the command is input. -->
<setvar name="ManeuverCombo" value="1" /> <!--Set a variable to a specific value.-->
<addtochat color="35">Automation set to StandardDD1 Fire/Light/Wind.</addtochat>
</cmd>
<cmd input="/StandardDD2"> <!--Reads through this node when the command is input. -->
<setvar name="ManeuverCombo" value="2" /> <!--Set a variable to a specific value.-->
<addtochat color="35">Automation set to StandardDD2 Fire/Fire/Light.</addtochat>
</cmd>
<cmd input="/StandardDD3"> <!--Reads through this node when the command is input. -->
<setvar name="ManeuverCombo" value="3" /> <!--Set a variable to a specific value.-->
<addtochat color="35">Automation set to StandardDD3 Fire/Light/Wind no Overload Change.</addtochat>
</cmd>
<cmd input="/StandardDD4"> <!--Reads through this node when the command is input. -->
<setvar name="ManeuverCombo" value="5" /> <!--Set a variable to a specific value.-->
<addtochat color="35">Automation set to StandardDD4 Fire/Fire/Wind no Overload Change.</addtochat>
</cmd>
<cmd input="/RangedDD1"> <!--Reads through this node when the command is input. -->
<setvar name="ManeuverCombo" value="4" /> <!--Set a variable to a specific value.-->
<addtochat color="35">Automation set to RangedDD1 Wind/Wind/Wind with FireFireWind Overload.</addtochat>
</cmd>
</inputcommands>
<idlegear>
<if p_status="engaged"><equip set="TpSet" /></if>
<!-- Here are the Maneuver Numbers for each element.
[300] = "Fire Maneuver"
[301] = "Ice Maneuver"
[302] = "Wind Maneuver"
[303] = "Earth Maneuver"
[304] = "Thunder Maneuver"
[305] = "Water Maneuver",
[306] = "Light Maneuver",
[307] = "Dark Maneuver",
-->
<if p_status="engaged|idle">
<if BuffActive="!252">
<if pet_active="true">
<if advanced="(%p_status=engaged)&(%pet_status=idle)">
<command>/pet "deploy" <t></command>
</if>
<if BuffActive="299">
<command>/ja "Cooldown" <me></command>
</if>
<if ad_name="!*Maneuver">
<if advanced="$ManeuverCombo=1">
<if BuffActive="!300">
<command>/ja "Fire Maneuver" <me></command>
</if>
<elseif BuffActive="!306">
<command>/ja "Light Maneuver" <me></command>
</elseif>
<elseif BuffActive="166&!304">
<command>/ja "Thunder Maneuver" <me></command>
</elseif>
<elseif BuffActive="!166&!302">
<command>/ja "Wind Maneuver" <me></command>
</elseif>
</if>
<if advanced="$ManeuverCombo=2">
<if BuffActive="!166&!300x2">
<command>/ja "Fire Maneuver" <me></command>
</if>
<elseif BuffActive="!306">
<command>/ja "Light Maneuver" <me></command>
</elseif>
<elseif BuffActive="166&!300">
<command>/ja "Fire Maneuver" <me></command>
</elseif>
<elseif BuffActive="166&!304">
<command>/ja "Thunder Maneuver" <me></command>
</elseif>
</if>
<if advanced="$ManeuverCombo=3">
<if BuffActive="!300">
<command>/ja "Fire Maneuver" <me></command>
</if>
<elseif BuffActive="!306">
<command>/ja "Light Maneuver" <me></command>
</elseif>
<elseif BuffActive="!302">
<command>/ja "Wind Maneuver" <me></command>
</elseif>
</if>
<if advanced="$ManeuverCombo=4">
<if BuffActive="!166&!302x3">
<command>/ja "Wind Maneuver" <me></command>
</if>
<elseif BuffActive="166&!300x2">
<command>/ja "Fire Maneuver" <me></command>
</elseif>
<elseif BuffActive="166&!302&300x2">
<command>/ja "Wind Maneuver" <me></command>
</elseif>
</if>
<if advanced="$ManeuverCombo=5">
<if BuffActive="!300x2">
<command>/ja "Fire Maneuver" <me></command>
</if>
<elseif BuffActive="300x2&!302">
<command>/ja "Wind Maneuver" <me></command>
</elseif>
</if>
</if>
</if>
</if>
</if>
</idlegear>
<jobability>
<if ad_name="*Maneuver">
<equip set="ManueverSet" />
</if>
</jobability>
<weaponskill>
<if ad_name="Victory Smite">
<equip set="StrSet" />
<addtochat color="35">/p Victory Smite.</addtochat>
</if>
<if ad_name="Stringing Pummel">
<equip set="StrSet" />
<addtochat color="35">/p Stringing Pummel.</addtochat>
</if>
<if ad_name="Shijin Spiral">
<equip set="StrSet" />
<addtochat color="35">/p Shijin Spiral.</addtochat>
</if>
</weaponskill>
</ashitacast>