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Greate work!
How should we approach humanoid robots or quadruped robots with floating bases? Is it possible to upgrade to a kinematic version that supports floating bases? Because most of them need to calculate the end effector's global pose and velocity in the world coordinate system, etc
The text was updated successfully, but these errors were encountered:
Greate work!
How should we approach humanoid robots or quadruped robots with floating bases? Is it possible to upgrade to a kinematic version that supports floating bases? Because most of them need to calculate the end effector's global pose and velocity in the world coordinate system, etc
The text was updated successfully, but these errors were encountered: