diff --git a/Assets/Samples/GamepadMouseCursor/VirtualMouseInput.cs b/Assets/Samples/GamepadMouseCursor/VirtualMouseInput.cs index 97af107e0d..5dd30053df 100644 --- a/Assets/Samples/GamepadMouseCursor/VirtualMouseInput.cs +++ b/Assets/Samples/GamepadMouseCursor/VirtualMouseInput.cs @@ -286,7 +286,7 @@ protected void OnEnable() // Set initial cursor position. if (m_CursorTransform != null) { - var position = m_CursorTransform.anchoredPosition; + var position = m_CursorTransform.position; InputState.Change(m_VirtualMouse.position, position); m_SystemMouse?.WarpCursorPosition(position); } @@ -440,7 +440,7 @@ private void UpdateMotion() // Update software cursor transform, if any. if (m_CursorTransform != null && m_CursorMode == CursorMode.SoftwareCursor) - m_CursorTransform.anchoredPosition = newPosition; + m_CursorTransform.position = newPosition; m_LastStickValue = stickValue; m_LastTime = currentTime;