Skip to content

Despite IsOnFloor() being buggy in Godot, I assume this will be fixed later on, perhaps this should be used instead of manually specifying ground raycasts #208

valkyrienyanko started this conversation in General
Discussion options

You must be logged in to vote

Replies: 0 comments

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
1 participant