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GleStartedEventUnit.cs
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// Visual Pinball Engine
// Copyright (C) 2022 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using System;
using Unity.VisualScripting;
namespace VisualPinball.Unity.VisualScripting
{
[UnitTitle("On Gamelogic Engine Started Event")]
[UnitCategory("Events\\Pinball")]
public sealed class GleStartedEventUnit : GleEventUnit<EventArgs>
{
protected override bool register => true;
public override EventHook GetHook(GraphReference reference)
{
return new EventHook(VisualScriptingEventNames.GleStartedEvent);
}
}
}