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The display is only orange, no content... #3
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Yes, I have the same situation.I replaced some img all to tft can run but the screen appears bad flashing. |
Sadly similar results. I should have looked here before trying it. Only a yellow background. Note that the adafruit library displays properly. Also note that the TFT library this one used has an animated dial example and that had artifacts, so maybe it's an issue with that library. |
Hi everyone, I have found the problem and opened the PR. Until then, feel free to check the required code change and modify your projects with it. |
Thanks! That pull request was sent to the library this uses?
…On Sun, Sep 17, 2023 at 7:09 PM Michal Magula ***@***.***> wrote:
Hi everyone, I have found the problem and opened the PR. Until then, feel
free to check the required code change and modify your projects with it.
#5 <#5>
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Hi, I have opened the pull request on this specific project. I think this was cause by a library version update and now it requires different sprite handling (This is just a thought, I do not know the library very well). |
Ah. What library was that?
On Tue, Sep 19, 2023 at 2:17 AM Michal Magula ***@***.***>
wrote:
… Thanks! That pull request was sent to the library this uses?
… <#m_-8587819620850673429_>
On Sun, Sep 17, 2023 at 7:09 PM Michal Magula *@*.*> wrote: Hi everyone,
I have found the problem and opened the PR. Until then, feel free to check
the required code change and modify your projects with it. #5
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Hi, I have opened the pull request on this specific project. I think this
was cause by a library version update and now it requires different sprite
handling (This is just a thought, I do not know the library very well).
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Hi @01GOD I think the color depth need to be explicitely defined since this Bodmer/TFT_eSPI@7bf48bb |
Thanks!
…On Mon, Mar 25, 2024 at 5:48 PM Michal Magula ***@***.***> wrote:
Hi @01GOD <https://github.com/01GOD> I think the color depth need to be
explicitely defined since this ***@***.***
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Cant say for sure, since the documentation is not ideal for the library.
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Hi.
Some time ago I started running your programs on the GC9A01 display. Everything worked fine. I played around and put the parts back in the drawer. Now I wanted to do something about this topic again and flop. The display shows only the background of the correct color and no other content. I've tried almost everything and still the same. Sprite programs from the TFT_eSPI library display correctly, but yours don't work at all, despite the fact that they worked fine before. I will only add that I work on the same display and esp board as before, even the display has been soldered since then and still does not work properly.
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