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Once we understand howto import animations from Blender in Godot, it is time to understand how to combine them.
There are different options:
Let's start trying to join the walk and run animations from Mixamo.
The text was updated successfully, but these errors were encountered:
Combining animations is not hard at all. The problem is the transition between animations if they don't share the initial pose.
For helping with that, in Mixamo we have animations packs with animations that can be combined nicely.
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Once we understand howto import animations from Blender in Godot, it is time to understand how to combine them.
There are different options:
Let's start trying to join the walk and run animations from Mixamo.
The text was updated successfully, but these errors were encountered: