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Combining animations in Godot #66

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acs opened this issue Oct 19, 2022 · 1 comment
Open

Combining animations in Godot #66

acs opened this issue Oct 19, 2022 · 1 comment
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@acs
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acs commented Oct 19, 2022

Once we understand howto import animations from Blender in Godot, it is time to understand how to combine them.

There are different options:

  • Controlling with Animation Player in which moment the executions start
  • Using Tweens as a more flexible approach to animations (not fix constraints/keyframes, but using variables)
  • Using AnimationTree for blending (mixing) the animations in different ways and using state machines
  • Use logic in GDScript for managing animations (more flexible way)

Let's start trying to join the walk and run animations from Mixamo.

@acs
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acs commented Oct 19, 2022

Combining animations is not hard at all. The problem is the transition between animations if they don't share the initial pose.

For helping with that, in Mixamo we have animations packs with animations that can be combined nicely.

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