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Add support for MagicVoxel materials in Minecraft: Glass #120
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Time to review the VOX format: #99 Reading the original and extended format definition in the current version the material is defined in the MATL chunk
Probably we have a "material id" for each voxel, like XYZI and colors, but I need to review the format! It seems that for each color in the palette we have its material:
To check it, just change the MATL for a color, save it, and diff it with the previous version. |
Time to explore. For doing it I will use the model with the voxel logo inside a crystal (glass) ball. Simple, we have two colors:
So we need to read the materials palette and use it in order to select the block to be used in Minecraft. |
For example, the glass ball must be of glass :)
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