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Vulcan is in quality compare with OpenGL 3.1 but it is much faster. Use all the CPU cores. And probably currently is supported to start using it in games in Android.
Vulcan is in quality compare with OpenGL 3.1 but it is much faster. Use all the CPU cores. And probably currently is supported to start using it in games in Android.
Vulcan API is the evolution of OpenGL and it seems to be the strong option already in Android devices. Let's learn it as we did with OpenGL #123
https://www.reddit.com/r/vulkan/comments/77j2sz/when_to_use_vulkan_vs_opengl/ Vulcan and OpenGL use cases
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