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The "(after passing ____)" message can be confusing #32

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@AjaiKN

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@AjaiKN

For example, if there's a room like a bathroom or a storage room before a turn, the "(after passing __)" message might make it seem like you have to turn into the bathroom or storage room, or it might just confuse people because they're not sure they're turning in the right place. And if the previous room you passed is physically far away from the turn, that might be confusing.

I'm not sure whether the "(after passing __)" message is helpful or not. Maybe we should just remove it.

If it is helpful, maybe we should add the bathrooms and storage rooms for the purpose of the "after passing ____" message. We could also add an option for each turn to disable the "(after passing ___" message.

And should we add an "(after passing ___)" message for Forks?

Also see #1

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    directionsInvolving the directions given from one room to anotherquestionFurther information is requested

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