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Wii controls are very difficult to emulate because they have a lot of buttons everywhere and they are motion based. This is the actual advantage of having an iOS device. For motion controls use the devices accelerometer ( this is only for certain games like super mario galaxy and mario party that don't really require much movement but a lot of shaking). Work needs to be put on a format that makes the wii controls comfortable on a screen . There are some controls which may not be used often like the 1,2,+,- buttons or the home button ( these can either be made optional or be hidden). Also this is where you can actually make a universal controller format for the emulator (both wii and gamecube). Another advantage is when making an apple tv version of the emulator the apple tvs controller is almost exactly like a wii controller and would only require an extra interface for the nunchuck.
The text was updated successfully, but these errors were encountered:
Wii controls are very difficult to emulate because they have a lot of buttons everywhere and they are motion based. This is the actual advantage of having an iOS device. For motion controls use the devices accelerometer ( this is only for certain games like super mario galaxy and mario party that don't really require much movement but a lot of shaking). Work needs to be put on a format that makes the wii controls comfortable on a screen . There are some controls which may not be used often like the 1,2,+,- buttons or the home button ( these can either be made optional or be hidden). Also this is where you can actually make a universal controller format for the emulator (both wii and gamecube). Another advantage is when making an apple tv version of the emulator the apple tvs controller is almost exactly like a wii controller and would only require an extra interface for the nunchuck.
The text was updated successfully, but these errors were encountered: