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Version Of Gc4ios #32

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ghost opened this issue Sep 23, 2016 · 23 comments
Open

Version Of Gc4ios #32

ghost opened this issue Sep 23, 2016 · 23 comments

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@ghost
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ghost commented Sep 23, 2016

what is the latest version of gc4ios is it 0.1.3?

@zakusa
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zakusa commented Sep 24, 2016

This emulator is useless right now

@zakusa
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zakusa commented Oct 2, 2016

Fadi he said on the other thread that gc4ios jit is working but iPad Air 2 isn't fast enough

@brand175
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is the repo going to be updated like dolphin emulator on pc or when a major update hits?

@zakusa
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zakusa commented Oct 16, 2016

william said "I'm really just waiting for new hardware and more memory on the new iPhones. OpenGL and JIT work fine. We just need faster hardware, better OpenGL support by Apple (Or a Metal Dolphin backend), and fastmem to work and it will be done"

@zakusa
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zakusa commented Oct 16, 2016

ya he also said it after the iphone 7 came out so im sure he knows that iphone 7 cant play it at full speed either

@brand175
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cant he make most of the gamcube games boot up and play properly even if theirs lots of slowdowns and lag. I have a intel core duo 2 thats runs 1.86ghz 32 bit windows with 2gb ram computer and i can play 007 nightfire multiplayer on Atlantis running at 100% sometimes 90% about the same as snow blind. The single core was 246 and the multicore was 265 using cpuz

@GingerOfOz
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Apple doesn't play well with emulators. It's difficult to allow an iOS
device more access to RAM/CPU usage, so getting games to run smoothly with
the limited hardware that exists really isn't possible.

On Oct 16, 2016 5:08 PM, "brand175" [email protected] wrote:

cant he make most of the gamcube games boot up and play properly even if
theirs lots of slowdowns and lag. I have a intel core duo 2 thats runs
1.86ghz 32 bit windows with 2gb ram computer and i can play 007 nightfire
multiplayer on Atlantis running at 100% sometimes 90% about the same as
snow blind. The single core was 246 and the multicore was 265 using cpuz


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@brand175
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is it possible to hide gc4ios in the app store

@GingerOfOz
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It would last about a week, not very many people would be interested
because it isn't able to run things well, and iOS 10 breaks it, so no, it
wouldn't be practical to do so.

On Oct 16, 2016 5:23 PM, "brand175" [email protected] wrote:

is it possible to hide gc4ios in the app store


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@zakusa
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zakusa commented Oct 17, 2016

Ya apple keeps slowing down devices with newer firmwares but ya ppsspp for some reason can play at ultra settings on my iPad Air 2 and it takes up lots of process usage

@DarknesGaming
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Emulators do drain the battery of your devices, since it's trying to emulate another console. Consoles need a lot of power, and they need a powerful GPU. It's the reason why Game Boy and Nintendo DS emulators are the fastest: They are handheld devices, and do not have the power of the console. They don't even need a powerful GPU.
For Android, it is easy to allow emulators to allocate more RAM and utilize more of the CPU, but iOS is the complete opposite. It's everything but a job as easy as doing our laundry.
Also, @WilliamLCobb noticed my work and accepted my pull request 3 days ago. It should fix the build errors I've been getting, and should prevent future ones about the app not building to devices with arm64. It took me 15 tries to fix that.
I now have some background knowledge of C++ and Objective-C, so this shouldn't be too hard.

@DarknesGaming
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I could only go so far as to adding iTunes File Sharing support, and removing the build errors. That's as far as to improving GC4iOS as I was able to get.
Also, the iPhone 7 should be fast enough for GC4iOS, but if the app can't communicate with the PowerVR GPUs (whether that be Apple Metal API or OpenGL ES 3.0), expect REALLY slow performance (and maybe some crashes).
The JITIL compiler from Dolphin is fast, but it was never built for iOS, so that means LOTS of revisions. And I don't even know how to modify those safely, so we are screwed there.

@brand175
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cant you test the unsafe modifications to see how stable they are. If you can add save and load states. I can test to see which games will run with gameplay. What exactly were those build errors you were talking about?

@DarknesGaming
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Xcode failed to build GC4iOS for my iPhone because it could not build to arm64 architecture.
Plus, if @WilliamLCobb says GC4iOS only works on 64-bit devices, why have armv7 support?

@DarknesGaming
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I fixed that issue, and added iTunes Sharing as a bonus.

@DarknesGaming
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I can't test the unsafe modifications yet because I need to find the JIT compiler in the GC4iOS source code, and obtain the Dolphin 5.0 source code.
Plus, I'm working on William's other emulator, iNDS. The sound is coming out of the wrong speaker, and the sound system was declared broken by the creator of that system.

@sosaboi217
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Hey so I downloaded GC4iOS and I added some Roms to it. Some people saying that their games will launch and then crash. Well every game I tried I get, a white screen with the button layout, then it crashes. And that's for every game, even the ones you people tell me to test. The results is always a crash, can you please fix this please:(

@brand175
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brand175 commented Nov 7, 2016

if your jailbroken just wait 10 seconds and click again and again.If your not jaibroken. gc4ios wont boot games but the app works.

@iOS4all
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iOS4all commented Jan 14, 2017

We waiting for @WilliamLCobb to come and continue this project.
We really miss his works here.

@ryanchetwynd
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3 years and still having this problem myself

@Moterrac
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Moterrac commented Mar 6, 2019

Can anyone actually compile this? Keep getting various build errors myself

@zakusa
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zakusa commented Mar 22, 2019

sucks for yall but im just going to get a microsoft surface pro. apple sucks

@zakusa
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zakusa commented Mar 22, 2019

i mean the surface pro can probably run wii u as well

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