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Version Of Gc4ios #32
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This emulator is useless right now |
Fadi he said on the other thread that gc4ios jit is working but iPad Air 2 isn't fast enough |
is the repo going to be updated like dolphin emulator on pc or when a major update hits? |
william said "I'm really just waiting for new hardware and more memory on the new iPhones. OpenGL and JIT work fine. We just need faster hardware, better OpenGL support by Apple (Or a Metal Dolphin backend), and fastmem to work and it will be done" |
ya he also said it after the iphone 7 came out so im sure he knows that iphone 7 cant play it at full speed either |
cant he make most of the gamcube games boot up and play properly even if theirs lots of slowdowns and lag. I have a intel core duo 2 thats runs 1.86ghz 32 bit windows with 2gb ram computer and i can play 007 nightfire multiplayer on Atlantis running at 100% sometimes 90% about the same as snow blind. The single core was 246 and the multicore was 265 using cpuz |
Apple doesn't play well with emulators. It's difficult to allow an iOS On Oct 16, 2016 5:08 PM, "brand175" [email protected] wrote:
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is it possible to hide gc4ios in the app store |
It would last about a week, not very many people would be interested On Oct 16, 2016 5:23 PM, "brand175" [email protected] wrote:
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Ya apple keeps slowing down devices with newer firmwares but ya ppsspp for some reason can play at ultra settings on my iPad Air 2 and it takes up lots of process usage |
Emulators do drain the battery of your devices, since it's trying to emulate another console. Consoles need a lot of power, and they need a powerful GPU. It's the reason why Game Boy and Nintendo DS emulators are the fastest: They are handheld devices, and do not have the power of the console. They don't even need a powerful GPU. |
I could only go so far as to adding iTunes File Sharing support, and removing the build errors. That's as far as to improving GC4iOS as I was able to get. |
cant you test the unsafe modifications to see how stable they are. If you can add save and load states. I can test to see which games will run with gameplay. What exactly were those build errors you were talking about? |
Xcode failed to build GC4iOS for my iPhone because it could not build to arm64 architecture. |
I fixed that issue, and added iTunes Sharing as a bonus. |
I can't test the unsafe modifications yet because I need to find the JIT compiler in the GC4iOS source code, and obtain the Dolphin 5.0 source code. |
Hey so I downloaded GC4iOS and I added some Roms to it. Some people saying that their games will launch and then crash. Well every game I tried I get, a white screen with the button layout, then it crashes. And that's for every game, even the ones you people tell me to test. The results is always a crash, can you please fix this please:( |
if your jailbroken just wait 10 seconds and click again and again.If your not jaibroken. gc4ios wont boot games but the app works. |
We waiting for @WilliamLCobb to come and continue this project. |
3 years and still having this problem myself |
Can anyone actually compile this? Keep getting various build errors myself |
sucks for yall but im just going to get a microsoft surface pro. apple sucks |
i mean the surface pro can probably run wii u as well |
what is the latest version of gc4ios is it 0.1.3?
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