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Replace XRTK custom shaders with Unity's built-in shaders #533

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FejZa opened this issue Apr 22, 2020 · 4 comments
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Replace XRTK custom shaders with Unity's built-in shaders #533

FejZa opened this issue Apr 22, 2020 · 4 comments

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@FejZa
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FejZa commented Apr 22, 2020

XRTK - Mixed Reality Toolkit Feature Request

Is your feature request related to a problem? Please describe

I'd like to remove any custom shaders used in XRTK and replace them with Unity's built-in shaders.
This is a step in anticipation for XRTK's URP/HDRP support. Removing custom shaders will help in transitioning the toolkit to render pipelines. There shouldn't be any breaking changes here.

How would you classify your suggestion

  • New platform support

Describe the solution you'd like

Remove all custom shaders so that materials can automatically be migrated to render pipelines.

@StephenHodgson
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Isn't this just a duplicate (or part of a step for) #407 ?

@FejZa
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FejZa commented Apr 22, 2020

It's definitely a step towards #407

@StephenHodgson
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Can we close this one and just use #407 as our task list?

@FejZa
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FejZa commented Apr 22, 2020

Okay, we can do that.

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