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When players die, their inventory is supposed to be saved. However, for several years, there have been issues with this. Not all players are affected—some only have one save slot despite it being configured to 15, for instance, while others' inventories are not saved at all upon their death
inv:
# Do you want to save the player's inventory on his deathSaveOnDeath: true# When set to true, empty inventories (no items in inventory) will not be saved on players deathIgnoreEmpty: true# If set to true then player should have cmi.saveinv permission node for inventory to be saved on deathRequiresPermission: false# How many inventories, we will keep for each playerSavedInventories: 20restore:
# Set to false if you don't want to restore hp state on inventory load with /cmi invload commandHP: false# Set to false if you don't want to restore players experience pointsXP: true# Set to false if you don't want to restore food stateFood: true# Set to false if you don't want to restore saturation levelSaturation: true# Set to false if you don't want to restore potion effectsPotions: true# Set to false if you don't want to restore itemsItems: true# List of materials we should not save# Keep in mind that you might need to include all materials for colored items, like wool or shulker boxesBlackListedItems:
- ''
Relevant Plugins
No response
Agreements
My server is supported by CMI.
My version of CMI at the time of this report is up to date.
I have searched the github and asked around before making this report.
The text was updated successfully, but these errors were encountered:
Description of Issue
When players die, their inventory is supposed to be saved. However, for several years, there have been issues with this. Not all players are affected—some only have one save slot despite it being configured to 15, for instance, while others' inventories are not saved at all upon their death
Version Information
Errors
Relevant Config Sections
Relevant Plugins
No response
Agreements
The text was updated successfully, but these errors were encountered: