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Engine.cpp
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#include"Basics.cpp"
class Engine {
public:
uint8_t King;
uint8_t Pawn;
uint64_t Boards[8];
uint8_t Positions[16][8];
int16_t DynamicPieceValues[16][8];
uint64_t *GeneratedMoves[16][8];
//constructor for class Engine
Engine(uint8_t __King=_King,uint8_t __Pawn=_Pawn,uint64_t *__Boards=_Boards) {
King=__King;
Pawn=__Pawn;
Boards[White]=__Boards[White];
Boards[Black]=__Boards[Black];
Boards[Pawns]=__Boards[Pawns];
Boards[Knights]=__Boards[Knights];
Boards[Bishops]=__Boards[Bishops];
Boards[Rooks]=__Boards[Rooks];
Boards[Queens]=__Boards[Queens];
Boards[Kings]=__Boards[Kings];
uint8_t i,j;
for(i=0;i<16;++i)
for(j=0;j<8;++j) {
Positions[i][j]=INVALID1BYTE;
DynamicPieceValues[i][j]=0;
GeneratedMoves[i][j]=0;
}
}
//returns bitboard with position of smallest piece in board or colour c
uint64_t smallestpiece(uint64_t board,uint8_t colour,uint8_t &_piece) {
uint64_t _board;
for(_piece=Pawns;_piece<=Kings;++_piece) {
_board=board&Boards[_piece]&Boards[colour];
if(_board)
return _board&-_board;
}
return 0;
}
//returns static exchange score for 'move'
int16_t staticexchangeevaluator(uint32_t move) {
uint8_t fromsquare=move&077,frompiece=move>>6&0XF,tosquare=move>>10&077,topiece=move>>16&0XF,enpassant=move>>20&077,promote=move>>26&7,castle=move>>29&7;
if(!topiece)
return 0;
int16_t gain[32];
uint64_t *_GeneratedMoves[16][8],capturers=0,capturersquare=Squares[fromsquare];
uint8_t d=0,i,j,k,capturercolour=frompiece>>3,capturerpiece=frompiece;
for(i=0;i<16;++i)
for(j=0;j<8&&Positions[i][j]!=INVALID1BYTE;++j) {
_GeneratedMoves[i][j]=(uint64_t *)malloc(3*sizeof(uint64_t));
for(k=0;k<3;++k)
_GeneratedMoves[i][j][k]=GeneratedMoves[i][j][k];
if(_GeneratedMoves[i][j][1]&Squares[tosquare])
capturers|=Squares[Positions[i][j]];
}
gain[d]=PieceValues[topiece&7];
do {
++d;
gain[d]=PieceValues[capturerpiece&7]-gain[d-1];
if(maximum(-gain[d-1],gain[d])<0)
break;
capturers^=capturersquare;
for(i=0;i<16;++i)
for(j=0;j<8&&Positions[i][j]!=INVALID1BYTE;++j) {
if(Squares[Positions[i][j]]&capturersquare)
_GeneratedMoves[i][j][0]=_GeneratedMoves[i][j][1]=_GeneratedMoves[i][j][2]=0;
else if((_GeneratedMoves[i][j][1]&capturersquare)&&(_GeneratedMoves[i][j][2]&Squares[tosquare])) {
_GeneratedMoves[i][j][1]^=capturersquare|tosquare;
capturers|=Squares[Positions[i][j]];
}
}
capturercolour^=1;
capturersquare=smallestpiece(capturers,capturercolour,capturerpiece);
} while(capturersquare);
while(--d)
gain[d-1]=-maximum(-gain[d-1],gain[d]);
for(i=0;i<16;++i)
for(j=0;j<8&&Positions[i][j]!=INVALID1BYTE;++j)
free(_GeneratedMoves[i][j]);
return gain[0];
}
//returns current position score in favour of 'colour'
//assumes piecepopulator has been called at board state
int16_t evaluator(uint8_t colour) {
uint8_t pawns=count(Boards[colour]&Boards[Pawns]),i,j;
int16_t score=0;
for(i=(uint8_t)((colour<<3)|Pawns);i&7;++i)
for(j=0;j<8&&Positions[i][j]!=INVALID1BYTE;++j)
score+=PieceValues[i&7]+PositionValues[i][Positions[i][j]]+AdjustmentValues[i&7][pawns]+DynamicPieceValues[i][j];
pawns=count(Boards[colour^1]&Boards[Pawns]);
for(i=(uint8_t)(((colour^1)<<3)|Pawns);i&7;++i)
for(j=0;j<8&&Positions[i][j]!=INVALID1BYTE;++j)
score-=PieceValues[i&7]+PositionValues[i][Positions[i][j]]+AdjustmentValues[i&7][pawns]+DynamicPieceValues[i][j];
return score;
}
//returns bitboards of roamingsquares, firstoccupiedsquares, batteried/xrayedsquares of 'piece' in board 'position'
//allocates 3 unsigned long long: must be freed
uint64_t *piecemovegenerator(uint8_t _position,uint8_t _piece) {
uint64_t *moves=(uint64_t *)malloc(3*sizeof(uint64_t)),board=Boards[0]|Boards[1],_board,__board,___board,____board,_____board,pawns=Boards[2];
uint8_t i;
moves[2]=moves[1]=moves[0]=0;
switch(_piece&7) {
case Pawns:
switch(_piece>>3) {
case White:
pawns|=(pawns<<8)&(~board);
pawns|=(pawns<<8)&(~board);
moves[0]=MovesBySquare[_position][6]&pawns&(~board);
moves[1]=MovesBySquare[_position][8]&board;
if(Squares[Pawn]<<8&MovesBySquare[_position][8])
moves[1]|=Squares[Pawn]<<8;
break;
case Black:
pawns|=(pawns>>8)&(~board);
pawns|=(pawns>>8)&(~board);
moves[0]=MovesBySquare[_position][7]&pawns&(~board);
moves[1]=MovesBySquare[_position][9]&board;
if(Squares[Pawn]>>8&MovesBySquare[_position][9])
moves[1]|=Squares[Pawn]>>8;
break;
}
break;
case Knights:
moves[0]=MovesBySquare[_position][4]&(~board);
moves[1]=MovesBySquare[_position][4]&board;
break;
case Kings:
moves[0]=MovesBySquare[_position][5]&(~board);
moves[1]=MovesBySquare[_position][5]&board;
break;
case Bishops: //Bishops, Rooks and Queens not made into separate function despite same code to reduce function call overheads
_board=Squares[_position];
__board=0;
___board=Boards[Bishops]|Boards[Queens];
____board=board&~Squares[_position];
for(i=0;i<7;++i) {
_____board=_board&MovesBySquare[_position][2];
_____board|=(_____board>>9)|(_____board<<9);
_____board&=MovesBySquare[_position][2];
_board|=_____board;
_____board=_board&MovesBySquare[_position][3];
_____board|=(_____board>>7)|(_____board<<7);
_____board&=MovesBySquare[_position][3];
_board|=_____board;
_____board=__board&MovesBySquare[_position][2];
_____board|=(_____board>>9)|(_____board<<9);
_____board&=MovesBySquare[_position][2];
__board|=_____board;
_____board=__board&MovesBySquare[_position][3];
_____board|=(_____board>>7)|(_____board<<7);
_____board&=MovesBySquare[_position][3];
__board|=_____board;
moves[1]|=_board&____board;
__board|=_board&(___board)&~Squares[_position];
__board&=~(_board&~board);
moves[2]|=__board&____board;
__board&=~(__board&____board&~___board);
_board&=~board;
}
moves[0]|=_board&~Squares[_position];
moves[2]&=~moves[1];
break;
case Rooks:
_board=Squares[_position];
__board=0;
___board=Boards[Rooks]|Boards[Queens];
____board=board&~Squares[_position];
for(i=0;i<7;++i) {
_____board=_board&MovesBySquare[_position][0];
_____board|=(_____board>>1)|(_____board<<1);
_____board&=MovesBySquare[_position][0];
_board|=_____board;
_____board=_board&MovesBySquare[_position][1];
_____board|=(_____board>>8)|(_____board<<8);
_____board&=MovesBySquare[_position][1];
_board|=_____board;
_____board=__board&MovesBySquare[_position][0];
_____board|=(_____board>>1)|(_____board<<1);
_____board&=MovesBySquare[_position][0];
__board|=_____board;
_____board=__board&MovesBySquare[_position][1];
_____board|=(_____board>>8)|(_____board<<8);
_____board&=MovesBySquare[_position][1];
__board|=_____board;
moves[1]|=_board&____board;
__board|=_board&(___board)&~Squares[_position];
__board&=~(_board&~board);
moves[2]|=__board&____board;
__board&=~(__board&____board&~___board);
_board&=~board;
}
moves[0]|=_board&~Squares[_position];
moves[2]&=~moves[1];
break;
case Queens:
_board=Squares[_position];
__board=0;
___board=Boards[Bishops]|Boards[Queens];
____board=board&~Squares[_position];
for(i=0;i<7;++i) {
_____board=_board&MovesBySquare[_position][2];
_____board|=(_____board>>9)|(_____board<<9);
_____board&=MovesBySquare[_position][2];
_board|=_____board;
_____board=_board&MovesBySquare[_position][3];
_____board|=(_____board>>7)|(_____board<<7);
_____board&=MovesBySquare[_position][3];
_board|=_____board;
_____board=__board&MovesBySquare[_position][2];
_____board|=(_____board>>9)|(_____board<<9);
_____board&=MovesBySquare[_position][2];
__board|=_____board;
_____board=__board&MovesBySquare[_position][3];
_____board|=(_____board>>7)|(_____board<<7);
_____board&=MovesBySquare[_position][3];
__board|=_____board;
moves[1]|=_board&____board;
__board|=_board&(___board)&~Squares[_position];
__board&=~(_board&~board);
moves[2]|=__board&____board;
__board&=~(__board&____board&~___board);
_board&=~board;
}
moves[0]|=_board&~Squares[_position];
moves[2]&=~moves[1];
_board=Squares[_position];
__board=0;
___board=Boards[Rooks]|Boards[Queens];
for(i=0;i<7;++i) {
_____board=_board&MovesBySquare[_position][0];
_____board|=(_____board>>1)|(_____board<<1);
_____board&=MovesBySquare[_position][0];
_board|=_____board;
_____board=_board&MovesBySquare[_position][1];
_____board|=(_____board>>8)|(_____board<<8);
_____board&=MovesBySquare[_position][1];
_board|=_____board;
_____board=__board&MovesBySquare[_position][0];
_____board|=(_____board>>1)|(_____board<<1);
_____board&=MovesBySquare[_position][0];
__board|=_____board;
_____board=__board&MovesBySquare[_position][1];
_____board|=(_____board>>8)|(_____board<<8);
_____board&=MovesBySquare[_position][1];
__board|=_____board;
moves[1]|=_board&____board;
__board|=_board&(___board)&~Squares[_position];
__board&=~(_board&~board);
moves[2]|=__board&____board;
__board&=~(__board&____board&~___board);
_board&=~board;
}
moves[0]|=_board&~Squares[_position];
moves[2]&=~moves[1];
break;
}
return moves;
}
void piecepopulator() {
uint8_t piececounter[16],_piece,_position,__piece,i,j,k;
uint64_t board=Boards[White]|Boards[Black],_board;
for(i=0;i<16;++i) {
piececounter[i]=0;
for(j=0;j<8&&Positions[i][j]!=INVALID1BYTE;++j) {
Positions[i][j]=INVALID1BYTE;
free(GeneratedMoves[i][j]); //check if needed later
GeneratedMoves[i][j]=0;
DynamicPieceValues[i][j]=0;
}
}
while(board) {
_position=position(board&-board);
_piece=piece(_position);
Positions[_piece][piececounter[_piece]]=_position;
GeneratedMoves[_piece][piececounter[_piece]]=piecemovegenerator(_position,_piece);
_board=GeneratedMoves[_piece][piececounter[_piece]][0];
DynamicPieceValues[_piece][piececounter[_piece]]+=MobilityValues[_piece&7]*count(_board);
_board=GeneratedMoves[_piece][piececounter[_piece]][1];
while(_board) {
__piece=piece(position(_board&-_board));
if(((_piece>>3)^(__piece>>3))==1)
DynamicPieceValues[_piece][piececounter[_piece]]+=PieceValues[__piece&7]/40;
else if((__piece&7)!=7)
DynamicPieceValues[_piece][piececounter[_piece]]+=PieceValues[__piece&7]/80;
_board&=_board-1;
}
_board=GeneratedMoves[_piece][piececounter[_piece]][2];
while(_board) {
__piece=piece(position(_board&-_board));
if(((_piece>>3)^(__piece>>3))==1)
DynamicPieceValues[_piece][piececounter[_piece]]+=PieceValues[__piece&7]/60;
else if((__piece&7)!=7)
DynamicPieceValues[_piece][piececounter[_piece]]+=PieceValues[__piece&7]/80;
_board&=_board-1;
}
piececounter[_piece]++;
board&=board-1;
}
}
//checks if castling is legal for '_piece' in '_position'
//assumes piecepopulator has been called at present board state
bool castlecheck(uint8_t _piece,uint8_t _position) {
if(_position&0X4) {
if(!(King&(0X1<<2*(_piece>>3))))
return false;
_position--;
}
else {
if(!(King&(0X2<<2*(_piece>>3))))
return false;
_position++;
}
uint8_t i,j;
uint64_t match=0;
for(i=(uint8_t)((((_piece>>3)^1)<<3)|Pawns);i&7;++i)
for(j=0;j<8&&Positions[i][j]!=INVALID1BYTE;++j)
match|=(Squares[_position-1]|Squares[_position]|Squares[_position+1])&(GeneratedMoves[i][j][0]|GeneratedMoves[i][j][1]);
return(!match);
}
//returns move of tosquares 'bitboard' of piece at '_position' and updates reference 'count' to actual number of moves
//allocates count(bitboard) +/- specialmoves unsigned int: must be freed
//assumes piecepopulator has been called at present board state
uint32_t *movegenerator(uint8_t _position,uint64_t bitboard,uint8_t &_count) {
_count=count(bitboard);
uint32_t _piece,__position,*moves=(uint32_t *)malloc(_count*sizeof(uint32_t));
uint8_t i;
for(i=0;bitboard;++i) {
_piece=piece(_position);
moves[i]=_piece<<6|_position; //frompiece and fromsquare
__position=position(bitboard&-bitboard); //pops last bit
moves[i]|=((uint32_t)piece(__position)<<6|__position)<<10; //topiece and tosquare
moves[i]|=(uint32_t)Pawn<<20; //ensuring enpassant reset
switch(_piece&7) { //special moves
case Pawns: //special pawn moves
if(_position==16+__position||__position==16+_position) { //in case of double pawn push implying possible enpassant
moves[i]^=((uint32_t)__position)<<20;
}
if(__position>55||__position<8) { //in case of pawn promotion
uint32_t *newarray,*promotions=(uint32_t *)malloc(3*sizeof(uint32_t));
promotions[2]=promotions[1]=promotions[0]=moves[i];
moves[i]|=Queens<<26;
promotions[0]|=Rooks<<26;
promotions[1]|=Bishops<<26;
promotions[2]|=Knights<<26;
newarray=splice(moves,0,promotions,0,_count,3,0);
free(promotions);
free(moves);
moves=newarray;
i+=3;
_count+=3;
}
break;
case Rooks:
switch(_position) {
case 0: //white queenside rook moves
if(King&0X2) //for first time
moves[i]|=0X2<<29;
break;
case 7:
if(King&0X1)
moves[i]|=0X1<<29;
break;
case 56:
if(King&0X8)
moves[i]|=0X6<<29;
break;
case 63:
if(King&0X4)
moves[i]|=0X5<<29;
break;
}
break;
case Kings:
if((_position+2==__position)||(__position+2==_position))
if(castlecheck(_piece,__position))
moves[i]|=((((uint32_t)King>>2*(_piece>>3))&3)|((_piece>>1)&4))<<29;
else {
i--;
_count--;
}
break;
}
bitboard&=bitboard-1; //resets last bit
}
return moves;
}
//returns moves of 'colour', captures first
//assumes piecepopulator has been called at board state
//calls splice: must be freed
uint32_t *sidemovegenerator(uint8_t colour,uint8_t &_count) {
uint32_t *codedmoves=0,*capturesgenerated=0,*noncapturesgenerated=0,*newarraypointer;
uint64_t *moves=(uint64_t *)malloc(3*sizeof(uint64_t));
uint8_t i,j,captures,noncaptures,__count;
for(i=(uint8_t)((colour<<3)|Pawns),_count=__count=0;i&7;++i)
for(j=0;j<8&&Positions[i][j]!=INVALID1BYTE;++j) {
moves[0]=GeneratedMoves[i][j][0];
moves[1]=GeneratedMoves[i][j][1];
moves[2]=GeneratedMoves[i][j][2];
switch(i) { //selecting captures from attacks and defenses
case (White<<3)|Pawns: moves[1]&=Boards[colour^1]|(Squares[Pawn]<<8); break;
case (Black<<3)|Pawns: moves[1]&=Boards[colour^1]|(Squares[Pawn]>>8); break;
default: moves[1]&=Boards[colour^1];
}
capturesgenerated=movegenerator(Positions[i][j],moves[1],captures);
noncapturesgenerated=movegenerator(Positions[i][j],moves[0],noncaptures);
newarraypointer=splice(codedmoves,__count,capturesgenerated,noncapturesgenerated,_count,captures,noncaptures);
if(capturesgenerated) {
free(capturesgenerated);
capturesgenerated=0;
}
if(noncapturesgenerated) {
free(noncapturesgenerated);
noncapturesgenerated=0;
}
if(codedmoves) {
free(codedmoves);
codedmoves=0;
}
codedmoves=newarraypointer;
_count+=captures+noncaptures;
__count+=captures;
}
free(moves);
return codedmoves;
}
//makes or unmakes 'move'
void movemaker(uint32_t move) {
uint32_t fromsquare=move&077,frompiece=move>>6&0XF,tosquare=move>>10&077,topiece=move>>16&0XF,enpassant=move>>20&077,promote=move>>26&7,castle=move>>29&7;
King^=(castle&3)<<2*(castle>>2); //resets movedside global king flags
Boards[frompiece&7]^=Squares[fromsquare]|Squares[tosquare]; //resets from piece board
Boards[frompiece>>3]^=Squares[fromsquare]|Squares[tosquare]; //resets from colour board
if(topiece) { //if captures
Boards[topiece&7]^=Squares[tosquare]; //resets to piece board
Boards[topiece>>3]^=Squares[tosquare]; //resets to colour board
}
if(Pawn&&(frompiece==Pawns)&&(tosquare+8==Pawn||Pawn+8==tosquare)&&(fromsquare+1==Pawn||Pawn+1==fromsquare)) { //if enpassant captures
Boards[Pawns]^=Squares[Pawn]; //resets pawn board
Boards[(frompiece>>3)^1]^=Squares[Pawn]; //resets colour board
}
Pawn^=enpassant; //resets global pawn flags
if(promote) { //if pawn promotes
Boards[Pawns]^=Squares[tosquare];
Boards[promote]^=Squares[tosquare];
}
if(((frompiece&7)==Kings)&&((fromsquare==2+tosquare)||(tosquare==2+fromsquare))) //if castles
switch(castle) {
case 1:
Boards[White]^=0XALL<<4; //resets colour board
Boards[Rooks]^=0XALL<<4; //resets rook board
break;
case 2:
Boards[White]^=0X9LL;
Boards[Rooks]^=0X9LL;
break;
case 3:
switch(tosquare) {
case 2:
Boards[White]^=0X9LL;
Boards[Rooks]^=0X9LL;
break;
case 6:
Boards[White]^=0XALL<<4;
Boards[Rooks]^=0XALL<<4;
break;
}
break;
case 5:
Boards[Black]^=0XALL<<60;
Boards[Rooks]^=0XALL<<60;
break;
case 6:
Boards[Black]^=0X9LL<<56;
Boards[Rooks]^=0X9LL<<56;
break;
case 7:
switch(tosquare) {
case 58:
Boards[Black]^=0X9LL<<56;
Boards[Rooks]^=0X9LL<<56;
break;
case 62:
Boards[Black]^=0XALL<<60;
Boards[Rooks]^=0XALL<<60;
break;
}
break;
}
}
//returns piece at boardsquare position
uint8_t piece(uint8_t position) {
uint8_t piece=0,i;
for(i=0;i<8;++i)
if(Squares[position]&Boards[i]) {
piece|=i;
if(i<2)
piece<<=3;
else
return piece;
}
return piece;
}
//inputs the board
void debug_boardin() {
uint32_t p;
uint8_t i;
for(i=0;i<8;++i)
Boards[i]=0;
for(i=0;i<64;++i) {
scanf("%2d",&p);
if(p&7) {
Boards[p&7]|=Squares[i];
Boards[p>>3]|=Squares[i];
}
}
}
//desructor for class Engine
~Engine() {
uint8_t i,j;
for(i=0;i<16;++i)
for(j=0;j<8&&Positions[i][j]!=INVALID1BYTE;++j) {
Positions[i][j]=INVALID1BYTE;
free(GeneratedMoves[i][j]); //check if needed later
GeneratedMoves[i][j]=0;
DynamicPieceValues[i][j]=0;
}
}
};