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server.js
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(function() {
'use strict';
var CONFIG = require('./node-config.js');
var util = require('./js/node-util.js');
var http = require('http');
var dgram = require('dgram');
var ws = require("ws");
var WebSocketServer = require("websocket").server;
var ProtoBuf = require("protobufjs");
var path = require("path");
var CesiumSync = ProtoBuf.loadProtoFile("cesiumsync.proto").build("CesiumSync");
var server = http.createServer();
server.listen(CONFIG.NODE_SERVER_PORT, function() {
console.log("WS Relay Server listening on " + CONFIG.NODE_SERVER_IP + ":" + CONFIG.NODE_SERVER_PORT);
});
var wsServer = new ws.Server({
server: server
});
var clientWSCount = 0, activeWSClientCount = 0;
var wsClients = {};
//Preserving State
var state_sync = new CesiumSync();
var camera_sync = new CesiumSync();
state_sync.msgtype = 3;
camera_sync.msgtype = 1;
wsServer.on("connection", function(socket) { // Port 8081
//Keep count of all connected clients
var id = clientWSCount++;
activeWSClientCount++;
//Store connection object for each of the clients
wsClients[id] = socket;
console.log((new Date()) + ' Connection accepted [' + id + '], Active clients '+ activeWSClientCount);
if(activeWSClientCount>1) {
console.log("Slave Connected. Sending Preserved State to Slave.");
if(camera_sync.msgtype && state_sync.msgtype) {
wsClients[id].send(camera_sync.toBuffer());
wsClients[id].send(state_sync.toBuffer());
}
}
//On receiving message (Camera Properties) from the Master
socket.on("message", function(data, flags) {
if (flags.binary) {
try {
// Decode the Message
var sync = CesiumSync.decode(data);
console.log("Received: " + sync.msgtype);
//Broadcast camera properties to connected clients
for (var i in wsClients) {
if (wsClients[i] != socket)
wsClients[i].send(sync.toBuffer());
}
//Update Preserved State
if(sync.msgtype==1 || sync.msgtype ==2)
camera_sync = sync;
else if(sync.msgtype ==3){
if(sync.lighting!=null)
state_sync.lighting = sync.lighting;
if(sync.fog!=null)
state_sync.fog = sync.fog;
if(sync.terrainProvider!=null)
state_sync.terrainProvider = sync.terrainProvider;
if(sync.imageryProvider!=null)
state_sync.imageryProvider = sync.imageryProvider;
if(sync.sceneMode!=null)
state_sync.sceneMode = sync.sceneMode;
if(sync.slaveFPS!=null)
state_sync.slaveFPS = sync.slaveFPS;
if(sync.time!=null)
state_sync.time = sync.time;
}
} catch (err) {
console.log("Processing failed:", err);
}
} else {
console.log("Not binary data");
}
});
socket.on("close", function(reasonCode, description) {
delete wsClients[id];
activeWSClientCount--;
console.log((new Date()) + ' Peer ' + id + ' disconnected. Still have '+activeWSClientCount+' clients');
})
});
server.on('error', function(e) {
if (e.code === 'EADDRINUSE') {
console.log('Error: Port is already in use, select a different port.');
} else if (e.code === 'EACCES') {
console.log('Error: This process does not have permission to listen on port' + CONFIG.NODE_SERVER_PORT);
}
console.log(e);
process.exit(1);
});
server.on('close', function() {
console.log('WS Relay Server stopped.');
});
var isFirstSig = true;
process.on('SIGINT', function() {
if (isFirstSig) {
console.log('WS Relay Server shutting down.');
server.close(function() {
process.exit(0);
});
isFirstSig = false;
} else {
console.log('WS Relay Server force kill.');
process.exit(1);
}
});
var UDPserver = dgram.createSocket('udp4');
var lastGESyncString = '';
UDPserver.on('listening', function() {
var address = UDPserver.address();
console.log('UDP Relay Server listening on ' + CONFIG.UDP_HOST + ":" + CONFIG.UDP_PORT);
});
UDPserver.on('message', function(message, remote) {
var viewsync = String(message).split(',');
var s = new CesiumSync();
s.msgtype = 2;
s.lat = parseFloat(viewsync[1]) * 10e5;
s.lon = parseFloat(viewsync[2]) * 10e5;
s.ht = parseFloat(viewsync[3]) * 100;
s.heading = Math.round(util.toRadians(parseFloat(viewsync[4])) * 10e4);
s.pitch = Math.round(util.toRadians((parseFloat(viewsync[5]) - 90)) * 10e4);
s.roll = Math.round(util.toRadians(parseFloat(viewsync[6])) * 10e3);
var syncString = s.lat+','+s.lon+','+s.alt+','+s.heading+','+s.pitch+','+s.roll;
if (syncString != lastGESyncString) {
lastGESyncString = syncString;
var msg = s.toBuffer();
for (var i in wsClients) {
wsClients[i].send(msg);
}
// UDPclient.send(thisSync,0,thisSync.length,CONFIG.CesiumSyncPort,CONFIG.CesiumSyncHost);
}
});
UDPserver.bind(CONFIG.UDP_PORT, CONFIG.UDP_HOST);
})();