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server.c
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/* A simple server in the internet domain using TCP
The port number is passed as an argument */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include "ts.c"
void error(const char *msg)
{
perror(msg);
exit(1);
}
int main(int argc, char *argv[])
{
int sockfd, newsockfd, portno;
socklen_t clilen;
char buffer[256];
struct sockaddr_in serv_addr, cli_addr;
int n;
if (argc < 2) {
fprintf(stderr,"ERROR, no port provided\n");
exit(1);
}
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
bzero((char *) &serv_addr, sizeof(serv_addr));
portno = atoi(argv[1]);
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(portno);
if (bind(sockfd, (struct sockaddr *) &serv_addr,sizeof(serv_addr)) < 0)
error("ERROR on binding");
listen(sockfd,5);
clilen = sizeof(cli_addr);
newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr,&clilen);
if (newsockfd < 0)
error("ERROR on accept");
while(1)
{
printf("Wait for your friend...\n");
bzero(buffer,256);
n = read(newsockfd,buffer,256);
if (n < 0)
error("ERROR reading from socket");
printf("Friend : %s\n",buffer);
if(strncmp("play()",buffer,6)==0)
{
printf("Game has started\n");
int temp = play(newsockfd);
printf("Game has ended\n");
printf("You: ");
}
else if(strncmp("Send()",buffer,6)==0)
{
printf("Initiating....\n");
Recv(newsockfd);
printf("You: \n");
}
bzero(buffer,256);
printf("You: ");
fgets(buffer,256,stdin);
n = write(newsockfd,buffer,strlen(buffer));
if (n < 0) error("ERROR writing to socket");
if(strncmp("play()",buffer,6)==0)
{
printf("Game has started\n");
int temp = play(newsockfd);
printf("Game has ended\n");
}
else if(strncmp("Send()",buffer,6)==0)
{
printf("Initiating....\n");
Send(newsockfd);
}
int i=strncmp("Bye" , buffer, 3);
if(i == 0)
break;
bzero(buffer,256);
}
close(newsockfd);
close(sockfd);
return 0;
}