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THREE.WebGLRenderer: Context Lost. #53
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@Emmydapson, I saw this error. The issue is in Shirt.jsx, change map-anisotropy to mapAnisotropy. |
Thanks
ilori Emmanuel
…On Sat, Nov 18, 2023, 11:41 PM Dianne ***@***.***> wrote:
@Emmydapson <https://github.com/Emmydapson>, I saw this error. The issue
is in Shirt.jsx, change map-anisotropy to mapAnisotropy.
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@dinobronx thanks alot..it worked |
Can anyone guide me through this solution? I'm also getting the same error. I'm a beginner |
Most of the projects naming system and structures have been updated, this
was my error map-anisotropy to mapAnisotropy and also in when calling ur
server in the client side, use post request and not get, while im the
server side, u have to go to openai docs to look at the updated way to use
thier api
On Fri, Dec 1, 2023, 1:20 PM Saarim Shaikh ***@***.***> wrote:
Can anyone guide me through this solution? I'm also getting the same
error. I'm a beginner
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ilori Emmanuel
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The error map-anisotropy to mapAnisotropy is in the shirt.jsx file
ilori Emmanuel
…On Fri, Dec 1, 2023, 1:20 PM Saarim Shaikh ***@***.***> wrote:
Can anyone guide me through this solution? I'm also getting the same
error. I'm a beginner
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I'm still getting the same, I've tried all the methods. |
Just go to my repo and check 3d model react project repo... you will see my
codes there
ilori Emmanuel
…On Fri, Dec 8, 2023, 12:59 PM Saarim Shaikh ***@***.***> wrote:
I'm still getting the same, I've tried all the methods.
If possible can you share your updated codes in reference of this error
here?
it would be helpful.
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immediately i rendered the backdrop into the cameraRig in the index.jsx file, my screen went blank and i get this errror, tried fixing it but still the same;
below is how my index.js file looks like
import { Canvas } from '@react-three/fiber'
import { Environment, Center } from '@react-three/drei';
import Shirt from './Shirt';
import Backdrop from './Backdrop';
import CameraRig from './CameraRig';
const CanvasModel = () => {
return (
<Canvas
shadows
camera={{ position: [0, 0, 0], fov: 25 }}
gl={{ preserveDrawingBuffer: true }}
className="w-full max-w-full h-full transition-all ease-in"
>
)
}
export default CanvasModel
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