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[.WebGL-0x1ccc22f46200] GL_INVALID_OPERATION: Vertex shader input type does not match the type of the bound vertex attribute. #93
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Hi, are you using latest package version (0.3.0-alpha.8)? |
Hi, I was using alpha 7. Just updated, but the issue is still present on alpha 8 |
Can you please provide a minimal example on stacbklitz or codesandbox so I can debug it? |
I'm not familiar with r3f, but in this example with a different glb, it's working. Can you try this example with your glb? Can you share it if it doesnt wokr? |
I created a fork of this example, do you have a discord profile so I can send you a link to it? I'm not allowed to share this glb publically |
Yes, we have a discord sever: |
Fixed passing const iMesh = new InstancedMesh2(geo, material, { renderer }); The problem occurs when using a |
If instances are added during or after mounting of gltf model in the scene, I receive this error, and instances aren't added
I'm using react-three-fiber with the following code
Any help would be appreciated
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