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UIColor+Theme.m
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UIColor+Theme.m
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/*
* Copyright (c) 2014 Razeware LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#import "UIColor+Theme.h"
CGFloat const RWTSaturationMultiplier = 1.158f;
CGFloat const RWTBrightnessMultiplier = 0.95f;
@implementation UIColor (Theme)
- (UIColor *)rwt_colorForTranslucency {
CGFloat hue = 0.0f;
CGFloat saturation = 0.0f;
CGFloat brightness = 0.0f;
CGFloat alpha = 0.0f;
[self getHue:&hue saturation:&saturation brightness:&brightness alpha:&alpha];
return [UIColor colorWithHue:hue
saturation:(saturation * RWTSaturationMultiplier)
brightness:(brightness * RWTBrightnessMultiplier)
alpha:alpha];
}
+ (UIColor *)rwt_defaultSeparatorColor {
return RGBA(200.0f, 199.0f, 204.0f, 1.0f);
}
+ (UIColor *)rwt_nightTimeTextBackgroundColor {
return RGBA(245.0f, 238.0f, 220.0f, 1.0f);
}
+ (UIColor *)rwt_nightTimeTextColor {
return RGBA(56.0f, 20.0f, 0.0f, 1.0f);
}
+ (UIColor *)rwt_nightTimeTintColor {
return RGBA(182.0f, 126.0f, 44.0f, 1.0f);
}
@end