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Retro68

A GCC-based cross-compilation environment for 68K and PowerPC Macs. Why? Because there is no decent C++17 Compiler targeting Apple's System 6. If that's not a sufficient reason for you, I'm sure you will find something more useful elsewhere.

If you are crazy enough to try it out, please say hello at [email protected].

Installing/Building

Prerequisites

  • Linux, Mac OS X or Windows (via Cygwin)
  • boost
  • CMake 3.9 or later
  • GCC dependencies: GMP 4.2+, MPFR 2.3.1+ and MPC 0.8.0+
  • bison version 3.0.2 or later
  • Apple Universal Interfaces (version 3.x; version 3.4 is tested)
  • An ancient Mac and/or an emulator.

For Ubuntu Linux, the following should help a bit:

sudo apt-get install cmake libgmp-dev libmpfr-dev libmpc-dev libboost-all-dev bison texinfo

On a Mac, get the homebrew package manager and:

brew install boost
brew install cmake gmp mpfr libmpc bison

You can also run Retro68 on a PowerMac G4 or G5 running Mac OS 10.4 (Tiger). In that case, get the tigerbrew package manager and

brew install gcc cmake gmp mpfr libmpc bison
brew install boost --c++11

Apple Universal Interfaces

Before you can build Retro68, you need to find a copy of Apple's Universal Interfaces and put it inside the InterfacesAndLibraries directory in the source tree. Version 3.4 has received the most testing, but any 3.x version could theoretically work. The exact directory layout inside the InterfacesAndLibraries directory does not matter. The resource forks of the files are not required.

The Universal Interfaces used to be a free download from Apple. However, they have taken the site off-line and the license agreement does not allow redistribution, which is why it's not included in this repository. The concept of fair use might cover keeping it available for reasons of historical interest, or it might not. I am not a lawyer.

The Universal Interfaces were also included with Apple's free-to-download Macintosh Programmer's Workshop (MPW; redistribution is not officially allowed, either) and with Metrowerks CodeWarrior.

One of the most easily found downloads is the MPW 3.5 Golden Master release, usually in a file named mpw-gm.img_.bin. At the time of this writing, this can be found at:

http://macintoshgarden.org/apps/macintosh-programmers-workshop
https://www.macintoshrepository.org/1360-macintosh-programmer-s-workshop-mpw-3-0-to-3-5

You will need a Mac or a Mac emulator (with DiscCopy) to read that file.

Windows Compilation using Cygwin

You can compile Retro68 on Windows using via a Cygwin terminal. When installing Cygwin, select the following packages in the Cygwin Setup program (as per the dependencies listed above):

  • bison
  • cmake
  • flex
  • gcc-core
  • gcc-g++
  • libboost-devel
  • libgmp-devel
  • libmpc-devel
  • libmpfr-devel
  • make
  • texinfo
  • zlib-devel

Additional dependencies will be automatically installed.

Note that compilation via Cygwin is around 3X slower than other platforms.

Compiling Retro68

Once you have all the prerequisites, execute these commands from the top level of the Retro68 directory:

cd ..
mkdir Retro68-build
cd Retro68-build
../Retro68/build-toolchain.bash

The toolchain will be installed in the "toolchain" directory inside the build directory. All the commands are in toolchain/bin, so you might want to add that to your PATH.

If you're building this on a PowerMac running Mac OS X 10.4, tell the build script to use the gcc you've installed via tigerbrew:

../Retro68/build-toolchain.bash --host-cxx-compiler=g++-7 --host-c-compiler=gcc-7

Build options and recompiling

Building all of Retro68 involves building binutils and gcc... twice, so it takes quite a while.

You can pass the --no-68k, --no-ppc or --no-carbon flags to build-toolchain to limit yourself to the old Macs you're really interested in (note that --no-ppc implies --no-carbon).

After the initial build, you can use the --skip-thirdparty option in order to skip gcc and binutils and just compile the Retro68-specific tools, libraries and sample programs. The build-host, build-target, build-target-ppc and build-target-carbon directories are CMake build directories generated from the top-level CMakeLists.txt, so you can also cd to one of these and run make separately if you've made changes.

Sample programs

Sample programs are built in several formats:

  • On Macs: Real Mac Applications (ApplicationName.APPL)
  • Elsewhere: ApplicationName.APPL, .rsrc/ApplicationName.APPL, .finf/ApplicationName.APPL (BasiliskII/Sheepshaver compatible)
  • MacBinary files (ApplicationName.bin)
  • Raw HFS disk image (ApplicationName.dsk, containing ApplicationName)
  • AppleDouble file pairs (ApplicationName.ad, %ApplicationName.ad, Executor compatible)

Look under Retro68-build/build-target/ (68K), Retro68-build/build-target-ppc/ (PowerPC Classic) and Retro68-build/build-target-carbon/ (PowerPC Carbon) for the compiled examples, especially under the Samples subdirectory.

Components

Retro68 is an aggegation of various existing free software projects with a few components added.

Third Party Components:

  • binutils 2.31.1
  • gcc 8.2.0
  • newlib 3.0.0 (inside the gcc directory)
  • libelf from elfutils-0.170
  • hfsutils 3.2.6

Retro68-Specific Components:

  • ResourceFiles library
  • Rez
  • PEFTools (MakePEF and MakeImport)
  • MakeAPPL
  • LaunchAPPL
  • libretro
  • TestApps - a few tiny test programs
  • Sample Programs: Raytracer, HelloWorld, Launcher, Dialog

binutils

Two new target platforms:

  • m68k-apple-macos, based on the m68k-unknown-elf target
  • powerpc-apple-macos, based on the powerpc-ibm-aix target

The powerpc target has a few hacks to make weak symbols work as expected. The elf target has a hack to protect MacsBug symbols from -gc-sections.

gcc

Various patches and hacks:

  • New target platforms m68k-apple-macos and powerpc-apple-macos.
  • support "\pPascal String Literals"

68K specific:

  • Changed register usage.
  • Change the way 1-byte and 2-byte parameters are passed.
  • added a pascal calling convention (pascal or __attribute__((__pascal__)))
  • added __attribute__((__raw_inline__(word1, word2, word3))) to emulate ONEWORDINLINE and friends
  • added __attribute__((regparam("..."))) to specify custom register calling conventions
  • added #pragma parameter to specify custom register calling conventions
  • added support for the = { 0x1234 } syntax for inline machine code.

PowerPC specific:

  • New flag -carbon that makes gcc link with -lCarbonLib instead of -lInterfaceLib

newlib

Standard C library. Currently unmodified. The missing platform-dependent bits haven't been added, instead they are found in 'libretro'.

libelf

A library for convenient access to ELF files, taken from the elfutils-0.170 package. Or rather, brutally ripped out of it, hacked to compile on non-linux platforms (<endian.h> is not a standard header file), and made to build with cmake instead of autotools. Much simpler now.

hfsutils

No changes.

ResourceFiles

A C++ Library for manipulating resource forks.

Rez

A reimplementation of Apple's Rez resource compiler. Reads .r files containing textual resource descriptions and compiles them to binary resource files.

Elf2Mac

A wrapper around the linker for 68K programs; it supplies a linker script, invokes the linker, and converts the resulting ELF binary to a Mac APPL with one or more segments, or to a flat file which can be converted to a code resource using Rez.

LaunchAPPL

A tool for lauching compiled Mac applications via various emulators.

ConvertObj

Reads a MPW 68K Object file (*.o) and converts it to input for the GNU assembler (powerpc-apple-macos-as). Well, as long as the .o file does not use global variables or non-local function calls. Used to import glue code from MPW's Interface.o library.

PEFTools

Tools supporting the Apple's PEF format, the Preferred Executable Format for PowerPC Macs.

  • MakePEF, a tool to convert xcoff files to PEF.
  • MakeImport, a tool to create an xcoff import stub library from a PEF-format library.

prepare-headers.sh:

Apply any necessary patches to Apple's headers.

ImportLibraries

Import Libraries in XCOFF format. Based on the list of symbols in Apple's import libraries. Generated using the MakeImport tool.

libretro

Contains startup code (handles relocations on 68K) and implementations for some standard library functions.

Console

Contains a library that implements basic text console functionality.

AutomatedTests

An automated test suite that can be run using ctest and LaunchAPPL.

Sample Program: Hello World

The binary is in Retro68-build/build-target/Samples/HelloWorld/.

Sample Program: Raytracer

Calculates a nice 3D image, pixel by pixel. There are two versions: raytracer.c is a straightforward plain C implementation using floating point arithmetic.

Raytracer2 makes use of C++ features; it also uses fixed point arithmetic instead of floating point (operator overloading FTW).

The binaries are in Retro68-build/build-target/Samples/Raytracer/.

Sample Program: Launcher

A utility program for using Retro68 together with the minivmac emulator. Waits for a disk(image) to be inserted, and if it contains a single application, launches it. After the application exits, the disk is ejected again. This way, you can just drag a .dsk file generated by Retro68 on a minivmac Window to run your application.

Intended for System 6 without Multifinder.

Sample Program: Dialog

Shows a simple and useless dialog box. Demonstrates how to use Rez, the resource compiler. The binary is in Retro68-build/build-target/Samples/Dialog/.

Sample Program: WDEF

On the one hand, this is an example for a very basic multi window application with menus and desk accessories. On the other hand, it shows how to write code resources like WDEF window definition procedures.

License

The original parts of Retro68 are licensed under GPL3+, as are most other parts. Some parts are licensed GPL2+ or with more liberal licenses. The libretro runtime library is licensed under GPL3+ with the GCC runtime exception (see COPYING.RUNTIME, so there are no licensing restrictions on programs compiled with Retro68. Check the copyright notices in the individual files for details.

LaunchAPPL and the Test Suite

LaunchAPPL is a tool included with Retro68 intended to make launching the compiled Mac applications easier. It's use is optional, so you may skip reading this section.

Currently, LaunchAPPL supports the following methods for launching Mac applications:

  • classic - launch in the Classic environment on PowerPC Macs up to Tiger (10.4)
  • carbon - launch as a Carbon app on PowerPC Macs and via Rosetta on Intel Macs up to Snow Leopard (10.6)
  • minivmac - launch using the Mini vMac emulator
  • executor - launch using Executor
  • ssh - Invoke the LaunchAPPL tool remotely via ssh
  • serial - Connect to a real Mac running the LaunchAPPLServer application via a null modem cable
  • tcp - Connect to a real Mac running the LaunchAPPLServer application via a completely insecure TCP connection
  • shared - Communicate with LaunchAPPLServer via files in a shared folder

If you're running on a Mac that's old enough to use the classic or carbon backends, they will work out of the box, just launch an application as follows (assuming you've added Retro68-build/toolchain/bin to your PATH):

LaunchAPPL -e classic Retro68-build/build-target/Samples/Raytracer/Raytracer2.bin
LaunchAPPL -e carbon Retro68-build/build-target-carbon/Samples/Raytracer/Raytracer2.bin

To specify either environment as a default, or to configure one of the other emulators, copy the file Retro68/LaunchAPPL/LaunchAPPL.cfg.example to ~/.LaunchAPPL.cfg and edit to taste (documentation is provided in comments).

CONTRIBUTION OPPORTUNITY - This tool can easily be extended with further backends, so make it work with your favourite emulator. Just add new subclasses for the LaunchMethod and Launcher classes, they're documented.

The Test Suite

The directory AutomatedTests contains an autonated test suite that runs via LaunchAPPL. It's currently only relevant if you want to hack on the low-level parts of Retro68.

The test suite will be configured automatically on sufficiently old Macs. Everywhere else, first configure LaunchAPPL (see above) and then:

cs Retro68-build/build-target
cmake . -DRETRO68_LAUNCH_METHOD=minivmac    # or executor, ...
make

To run the tests, invoke ctest in the build-target directory. ctest