Meshroom seems to have stalled #2244
Kustomchoppers
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Hi, I am computing a model in Meshroom and it has been at the same stage (DepthMap) for two days now. There is nothing on the console screen and I'm not sure what to do to try to fix it.
`Program called with the following parameters:
[20:49:48.500891][info] CUDA-Enabled GPU.
Device information:
- id: 0
- name: NVIDIA GeForce GTX 970
- compute capability: 5.2
- total device memory: 4095 MB
- device memory available: 3369 MB
- per-block shared memory: 49152
- warp size: 32
- max threads per block: 1024
- max threads per SM(X): 2048
- max block sizes: {1024,1024,64}
- max grid sizes: {2147483647,65535,65535}
- max 2D array texture: {65536,65536}
- max 3D array texture: {4096,4096,4096}
- max 2D linear texture: {65536,65536,1048544}
- max 2D layered texture: {16384,16384,2048}
- number of SM(x)s: 13
- registers per SM(x): 65536
- registers per block: 65536
- concurrent kernels: yes
- mapping host memory: yes
- unified addressing: yes
- texture alignment: 512 byte
- pitch alignment: 32 byte
[20:49:48.602884][info] Supported CUDA-Enabled GPU detected.
[20:50:12.806422][info] Found 1 image dimension(s):
[20:50:12.806422][info] - [3840x2160]
[20:50:13.481382][info] Overall maximum dimension: [3840x2160]
[20:50:13.482341][info] Create depth maps.
[20:50:13.482341][info] # GPU devices: 1, # CPU threads: 4
[20:50:13.482341][info] Plane sweeping parameters:
- scale: 2
- step: 3
[20:50:13.482341][info] PlaneSweepingCuda:
- _nImgsInGPUAtTime: 2
- scales: 2
- subPixel: Yes
- varianceWSH: 4
`
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