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app.js
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var express = require('express');
var path = require('path');
var favicon = require('serve-favicon');
var logger = require('morgan');
var cookieParser = require('cookie-parser');
var bodyParser = require('body-parser');
var index = require('./routes/index');
var users = require('./routes/users');
var app = express();
// view engine setup
app.set('views', path.join(__dirname, 'views'));
app.set('view engine', 'hbs');
// uncomment after placing your favicon in /public
//app.use(favicon(path.join(__dirname, 'public', 'favicon.ico')));
app.use(logger('dev'));
app.use(bodyParser.json());
app.use(bodyParser.urlencoded({ extended: false }));
app.use(cookieParser());
app.use(express.static(path.join(__dirname, 'public')));
app.use('/', index);
app.use('/users', users);
// catch 404 and forward to error handler
app.use(function(req, res, next) {
var err = new Error('Not Found');
err.status = 404;
next(err);
});
// error handler
app.use(function(err, req, res, next) {
// set locals, only providing error in development
res.locals.message = err.message;
res.locals.error = req.app.get('env') === 'development' ? err : {};
// render the error page
res.status(err.status || 500);
res.render('error');
});
var gameState = {
players: 0,
playerMap: {},
resources: [],
game : true
};
var playerSockets= [];
var howManyResources = 16
for (var i = 0; i < howManyResources; i++) {
var resource = {
x: Math.floor(Math.random() * 725 + 25),
y: Math.floor(Math.random() * 550 + 25),
frame: i
}
gameState.resources.push(resource);
}
var howManyResourcesLeft = howManyResources
app.setIo = function(io) {
io.on('connection', function(socket){
gameState.players += 1;
io.emit('game state change', gameState);
socket.on("new user", function(userInfo){
user_id = userInfo[0]
user_coordinates = userInfo[1]
if (userInfo[0] in gameState.playerMap){
}else{
playerSockets.push([user_id, socket.id ])
}
gameState.playerMap[user_id] = user_coordinates;
io.emit('game state change', gameState);
});
socket.on("collectedFromClient", function(hashIndex){
howManyResourcesLeft -= 1
if (howManyResourcesLeft < 1){
endOfGame(io)
}
io.emit("collectedFromServer", hashIndex);
});
socket.on("Client : end the game", function(content){
endOfGame(io)
});
socket.on("gameOver", function(content){
gameState.game = true;
howManyResourcesLeft = howManyResources
});
socket.on('disconnect', function(){
gameState.players -= 1;
for (var i = 0 ; i < playerSockets.length; i++){
if (playerSockets[i][1] == socket.id){
delete gameState.playerMap[playerSockets[i][0]]
playerSockets.splice(i,1)
}
}
io.emit('game state change', gameState);
if (gameState.players == 0){
gameState.game = true;
gameState.playerMap = {};
howManyResourcesLeft = howManyResources
};
});
});
};
module.exports = app;
function endOfGame(io){
gameState.game = false;
io.emit('game state change', gameState)
gameState.playerMap = {};
}