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SimpleInteract.cs
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/*
* Copyright 2021 AlexOttr <[email protected]>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using UdonSharp;
using UnityEngine;
using VRC.Udon;
namespace OttrOne.UdonToolbox
{
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class SimpleInteract : UdonSharpBehaviour
{
[TextArea, SerializeField]
private string CustomEventName;
[SerializeField]
private UdonBehaviour Target;
[SerializeField]
private bool SendOverNetwork;
public override void Interact()
{
if (SendOverNetwork) Target.SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, CustomEventName);
else Target.SendCustomEvent(CustomEventName);
}
}
}