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ABGAction.cs
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// Base class for action
/// </summary>
public class ABGAction : MonoBehaviour
{
static public GameObject container = null;
public GameObject target = null;
protected GameObject callbackTarget;
protected string callbackMessage;
protected object callbackArgument;
protected System.Action didPlayActionDelegate;
protected bool ignoresCallbackWhenActionFinishedIncompletely = false;
protected bool hasCallbackBeenSent = false;
static public GameObject GetContainer()
{
if(container == null)
{
string name = typeof(ABGAction).FullName;
container = GameObject.Find(name);
if(container == null)
{
container = new GameObject();
container.name = name;
}
}
return container;
}
static public Color GetColor(GameObject target)
{
if(target != null)
{
UIWidget widget = target.GetComponentInChildren<UIWidget>();
if(widget != null)
{
return widget.color;
}
SysFontText sysFontText = target.GetComponentInChildren<SysFontText>();
if(sysFontText != null)
{
return sysFontText.FontColor;
}
if(target.renderer != null)
{
if(target.renderer.material != null && target.renderer.material.HasProperty("_Color"))
{
return target.renderer.material.color;
}
}
}
return new Color(1.0f, 1.0f, 1.0f, 1.0f);
}
[System.Obsolete]
static public void Play(ABGAction action, GameObject callbackTarget, string callbackMessage, object callbackArgument)
{
action.Play(callbackTarget, callbackMessage, callbackArgument);
}
[System.Obsolete]
static public void Play(ABGAction action, GameObject callbackTarget, string callbackMessage)
{
Play(action, callbackTarget, callbackMessage, null);
}
[System.Obsolete]
static public void Play(ABGAction action)
{
Play(action, null, "");
}
void Awake()
{
gameObject.transform.parent = ABGAction.GetContainer().transform;
gameObject.name = GetType().FullName;
}
void OnDestroy()
{
Stop();
}
public void SetParent(GameObject parent)
{
if(parent != null)
{
gameObject.transform.parent = parent.transform;
}
}
public virtual void DidPlayABGAction()
{
// Debug.Log(System.Reflection.MethodBase.GetCurrentMethod().Name + " - this=" + this + ", target=" + target + ", callbackTarget=" + callbackTarget + ", callbackMessage=" + callbackMessage + ", callbackArgument=" + callbackArgument);
if(!hasCallbackBeenSent)
{
if(callbackTarget != null && callbackMessage != "")
{
callbackTarget.SendMessage(callbackMessage, callbackArgument, SendMessageOptions.DontRequireReceiver);
}
else if(didPlayActionDelegate != null)
{
didPlayActionDelegate();
}
hasCallbackBeenSent = true;
}
Stop();
}
public virtual void DidPlayABGActionIncompletely()
{
// Debug.LogWarning(System.Reflection.MethodBase.GetCurrentMethod().Name + " - this=" + this + ", target=" + target + ", callbackTarget=" + callbackTarget + ", callbackMessage=" + callbackMessage + ", callbackArgument=" + callbackArgument);
if(!hasCallbackBeenSent)
{
if(ignoresCallbackWhenActionFinishedIncompletely)
{
callbackTarget.SendMessage("DidPlayABGActionIncompletely", SendMessageOptions.DontRequireReceiver);
}
else
{
if(callbackTarget != null && callbackMessage != "")
{
callbackTarget.SendMessage(callbackMessage, callbackArgument, SendMessageOptions.DontRequireReceiver);
}
else if(didPlayActionDelegate != null)
{
didPlayActionDelegate();
}
}
hasCallbackBeenSent = true;
}
Stop();
}
public virtual ABGAction Play(GameObject parent, GameObject callbackTarget, string callbackMessage, object callbackArgument, System.Action didPlayActionDelegate)
{
SetParent(parent);
this.callbackTarget = callbackTarget;
this.callbackMessage = callbackMessage;
this.callbackArgument = callbackArgument;
this.didPlayActionDelegate = didPlayActionDelegate;
hasCallbackBeenSent = false;
return this;
}
public virtual ABGAction Play(GameObject parent, GameObject callbackTarget, string callbackMessage, object callbackArgument)
{
// Debug.Log(System.Reflection.MethodBase.GetCurrentMethod().Name + " - this=" + this + ", target=" + target + ", callbackTarget=" + callbackTarget + ", callbackMessage=" + callbackMessage + ", callbackArgument=" + callbackArgument);
return Play(parent, callbackTarget, callbackMessage, callbackArgument, null);
}
public virtual ABGAction Play(GameObject parent, GameObject callbackTarget, string callbackMessage)
{
return Play(parent, callbackTarget, callbackMessage, null, null);
}
public virtual ABGAction Play(GameObject parent, System.Action didPlayActionDelegate)
{
return Play(parent, null, "", null, didPlayActionDelegate);
}
public virtual ABGAction Play(GameObject parent)
{
return Play(parent, null, "", null, null);
}
public virtual ABGAction Play(GameObject callbackTarget, string callbackMessage, object callbackArgument)
{
return Play((GameObject)null, callbackTarget, callbackMessage, callbackArgument);
}
public virtual ABGAction Play(GameObject callbackTarget, string callbackMessage)
{
return Play((GameObject)null, callbackTarget, callbackMessage);
}
public virtual ABGAction Play(System.Action didPlayActionDelegate)
{
return Play((GameObject)null, didPlayActionDelegate);
}
public virtual ABGAction Play()
{
return Play((GameObject)null);
}
public virtual void Stop()
{
if(gameObject != null)
{
Destroy(gameObject);
}
}
}
/// <summary>
/// Run some actions at a time
/// </summary>
public class ABGActionSet : ABGAction
{
private List<ABGAction> actions = new List<ABGAction>();
private int countOfDoneAction;
static public ABGActionSet Action(params ABGAction[] actions)
{
GameObject obj = new GameObject();
ABGActionSet action = obj.AddComponent<ABGActionSet>();
return action.Init(actions);
}
public ABGActionSet Init(params ABGAction[] actions)
{
AddAction(actions);
return this;
}
public override ABGAction Play(GameObject parent=null, GameObject callbackTarget=null, string callbackMessage="", object callbackArgument=null, System.Action didPlayActionDelegate=null)
{
base.Play(parent, callbackTarget, callbackMessage, callbackArgument, didPlayActionDelegate);
countOfDoneAction = 0;
for(int i=0; i<actions.Count; i++)
{
ABGAction action = actions[i];
action.Play(gameObject, "DidPlayABGActionSet", i);
}
return this;
}
public override void Stop()
{
for(int i=0; i<actions.Count; i++)
{
if(actions[i] != null)
{
actions[i].Stop();
}
}
base.Stop();
}
public void DidPlayABGActionSet(int index)
{
if(index >= 0 && index <= actions.Count-1)
{
actions[index] = null;
if(++countOfDoneAction == actions.Count)
{
DidPlayABGAction();
}
}
}
public void AddAction(params ABGAction[] actions)
{
this.actions.AddRange(actions);
foreach(ABGAction action in actions)
{
action.SetParent(gameObject);
}
}
}
/// <summary>
/// Run actions sequentially
/// </summary>
public class ABGActionSequential : ABGAction
{
private List<ABGAction> actions = new List<ABGAction>();
private int index;
static public ABGActionSequential Action(params ABGAction[] actions)
{
GameObject obj = new GameObject();
ABGActionSequential action = obj.AddComponent<ABGActionSequential>();
return action.Init(actions);
}
public ABGActionSequential Init(params ABGAction[] actions)
{
AddAction(actions);
return this;
}
public override ABGAction Play(GameObject parent=null, GameObject callbackTarget=null, string callbackMessage="", object callbackArgument=null, System.Action didPlayActionDelegate=null)
{
base.Play(parent, callbackTarget, callbackMessage, callbackArgument, didPlayActionDelegate);
index = 0;
PlayNextAction();
return this;
}
public override void Stop()
{
for(int i=0; i<actions.Count; i++)
{
if(actions[i] != null)
{
actions[i].Stop();
}
}
base.Stop();
}
public void DidPlayABGActionSequential()
{
// Debug.Log(System.Reflection.MethodBase.GetCurrentMethod().Name);
actions[index] = null;
index++;
PlayNextAction();
}
public void PlayNextAction()
{
// Debug.Log(System.Reflection.MethodBase.GetCurrentMethod().Name + " - index=" + index + "/actions.Count=" + actions.Count);
if(index >= 0 && index <= actions.Count-1)
{
ABGAction action = actions[index];
if(index == actions.Count-1)
{
action.Play(gameObject, "DidPlayABGAction");
}
else
{
action.Play(gameObject, "DidPlayABGActionSequential");
}
}
}
public void AddAction(params ABGAction[] actions)
{
this.actions.AddRange(actions);
foreach(ABGAction action in actions)
{
action.SetParent(gameObject);
}
}
}
/// <summary>
/// Action to send message
/// </summary>
public class ABGActionMessage : ABGAction
{
public string message;
public object arg;
static public ABGActionMessage Action(GameObject target, string message, object arg)
{
GameObject obj = new GameObject();
ABGActionMessage action = obj.AddComponent<ABGActionMessage>();
return action.Init(target, message, arg);
}
static public ABGActionMessage Action(GameObject target, string message)
{
return Action(target, message, null);
}
public ABGActionMessage Init(GameObject target, string message, object arg)
{
this.target = target;
this.message = message;
this.arg = arg;
return this;
}
public override ABGAction Play(GameObject parent=null, GameObject callbackTarget=null, string callbackMessage="", object callbackArgument=null, System.Action didPlayActionDelegate=null)
{
base.Play(parent, callbackTarget, callbackMessage, callbackArgument, didPlayActionDelegate);
if(target != null)
{
target.SendMessage(message, arg, SendMessageOptions.DontRequireReceiver);
}
DidPlayABGAction();
return this;
}
}
/// <summary>
/// Action to run a method
/// </summary>
public class ABGActionMethod : ABGAction
{
public System.Action method;
static public ABGActionMethod Action(System.Action method)
{
GameObject obj = new GameObject();
ABGActionMethod action = obj.AddComponent<ABGActionMethod>();
return action.Init(method);
}
public ABGActionMethod Init(System.Action method)
{
this.method = method;
return this;
}
public override ABGAction Play(GameObject parent=null, GameObject callbackTarget=null, string callbackMessage="", object callbackArgument=null, System.Action didPlayActionDelegate=null)
{
base.Play(parent, callbackTarget, callbackMessage, callbackArgument, didPlayActionDelegate);
if(method != null)
{
method();
}
DidPlayABGAction();
return this;
}
}
/// <summary>
/// Action to change GameObject activation
/// </summary>
public class ABGActionActivate : ABGAction
{
public bool activated;
public bool recursively;
static public ABGActionActivate Action(GameObject target, bool activated, bool recursively)
{
GameObject obj = new GameObject();
ABGActionActivate action = obj.AddComponent<ABGActionActivate>();
return action.Init(target, activated, recursively);
}
static public ABGActionActivate Action(GameObject target, bool activated)
{
return Action(target, activated, false);
}
public ABGActionActivate Init(GameObject target, bool activated, bool recursively)
{
this.target = target;
this.activated = activated;
this.recursively = recursively;
return this;
}
public override ABGAction Play(GameObject parent=null, GameObject callbackTarget=null, string callbackMessage="", object callbackArgument=null, System.Action didPlayActionDelegate=null)
{
base.Play(parent, callbackTarget, callbackMessage, callbackArgument, didPlayActionDelegate);
if(target != null)
{
if(recursively)
{
target.SetActiveRecursively(activated);
}
else
{
target.active = activated;
}
}
DidPlayABGAction();
return this;
}
}
/// <summary>
/// Base class for finite time action
/// </summary>
public class ABGActionFiniteTime : ABGAction
{
public float duration;
public override ABGAction Play(GameObject parent=null, GameObject callbackTarget=null, string callbackMessage="", object callbackArgument=null, System.Action didPlayActionDelegate=null)
{
base.Play(parent, callbackTarget, callbackMessage, callbackArgument, didPlayActionDelegate);
StartCoroutine("WaitCompletion");
return this;
}
public override void DidPlayABGAction()
{
StopCoroutine("WaitCompletion");
base.DidPlayABGAction();
}
public IEnumerator WaitCompletion()
{
yield return new WaitForSeconds(duration + 60.0f / 60.0f);
// Debug.LogWarning(System.Reflection.MethodBase.GetCurrentMethod().Name + " - this=" + this + ", target=" + target + ", callbackTarget=" + callbackTarget + ", callbackMessage=" + callbackMessage + ", callbackArgument=" + callbackArgument);
DidPlayABGActionIncompletely();
}
}
/// <summary>
/// Action to just delay
/// </summary>
public class ABGActionDelay : ABGActionFiniteTime
{
private bool isFinishedIncompletely;
static public ABGActionDelay Action(float duration)
{
GameObject obj = new GameObject();
ABGActionDelay action = obj.AddComponent<ABGActionDelay>();
return action.Init(duration);
}
public ABGActionDelay Init(float duration)
{
this.duration = duration;
return this;
}
public override ABGAction Play(GameObject parent=null, GameObject callbackTarget=null, string callbackMessage="", object callbackArgument=null, System.Action didPlayActionDelegate=null)
{
base.Play(parent, callbackTarget, callbackMessage, callbackArgument, didPlayActionDelegate);
StartCoroutine("Delay");
return this;
}
public override void Stop()
{
StopCoroutine("Delay");
base.Stop();
}
public IEnumerator Delay()
{
yield return new WaitForSeconds(duration);
DidPlayABGAction();
}
}