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ABGActionNGUITween.cs
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// Base class for NGUI tween
/// </summary>
public class ABGActionNGUITween : ABGActionFiniteTime
{
public UITweener.Method method = UITweener.Method.Linear;
}
/// <summary>
/// Action using NGUI's TweenColor
/// </summary>
public class ABGActionNGUITweenColor : ABGActionNGUITween
{
public Color fromColor;
public Color toColor;
static public ABGActionNGUITweenColor Action(GameObject target, float duration, Color fromColor, Color toColor, UITweener.Method method)
{
GameObject obj = new GameObject();
ABGActionNGUITweenColor action = obj.AddComponent<ABGActionNGUITweenColor>();
return action.Init(target, duration, fromColor, toColor, method);
}
static public ABGActionNGUITweenColor Action(GameObject target, float duration, Color fromColor, Color toColor)
{
return Action(target, duration, fromColor, toColor, UITweener.Method.Linear);
}
static public ABGActionNGUITweenColor ActionTo(GameObject target, float duration, Color toColor, UITweener.Method method)
{
Color fromColor = GetColor(target.gameObject);
return Action(target, duration, fromColor, toColor, method);
}
static public ABGActionNGUITweenColor ActionTo(GameObject target, float duration, Color toColor)
{
return ActionTo(target, duration, toColor, UITweener.Method.Linear);
}
static public ABGActionNGUITweenColor ActionFrom(GameObject target, float duration, Color fromColor, UITweener.Method method)
{
Color toColor = GetColor(target.gameObject);
return Action(target, duration, fromColor, toColor, method);
}
static public ABGActionNGUITweenColor ActionFrom(GameObject target, float duration, Color fromColor)
{
return ActionFrom(target, duration, fromColor, UITweener.Method.Linear);
}
public ABGActionNGUITweenColor Init(GameObject target, float duration, Color fromColor, Color toColor, UITweener.Method method)
{
this.target = target;
this.duration = duration;
this.fromColor = fromColor;
this.toColor = toColor;
this.method = method;
return this;
}
public override ABGAction Play(GameObject parent=null, GameObject callbackTarget=null, string callbackMessage="", object callbackArgument=null, System.Action didPlayActionDelegate=null)
{
base.Play(parent, callbackTarget, callbackMessage, callbackArgument, didPlayActionDelegate);
if(target != null)
{
ABGTweenColor tween = ABGTweenColor.Begin(target, duration, toColor);
tween.from = fromColor;
tween.method = method;
tween.eventReceiver = gameObject;
tween.callWhenFinished = "DidPlayABGAction";
}
return this;
}
}
/// <summary>
/// Action using NGUI's TweenColor (alpha only)
/// </summary>
public class ABGActionNGUITweenColorAlpha : ABGActionNGUITween
{
public float fromAlpha;
public float toAlpha;
static public ABGActionNGUITweenColorAlpha Action(GameObject target, float duration, float fromAlpha, float toAlpha, UITweener.Method method)
{
GameObject obj = new GameObject();
ABGActionNGUITweenColorAlpha action = obj.AddComponent<ABGActionNGUITweenColorAlpha>();
return action.Init(target, duration, fromAlpha, toAlpha, method);
}
static public ABGActionNGUITweenColorAlpha Action(GameObject target, float duration, float fromAlpha, float toAlpha)
{
return Action(target, duration, fromAlpha, toAlpha, UITweener.Method.Linear);
}
static public ABGActionNGUITweenColorAlpha ActionTo(GameObject target, float duration, float toAlpha, UITweener.Method method)
{
float fromAlpha = 1.0f;
Color color = GetColor(target.gameObject);
fromAlpha = color.a;
return Action(target, duration, fromAlpha, toAlpha, method);
}
static public ABGActionNGUITweenColorAlpha ActionTo(GameObject target, float duration, float toAlpha)
{
return ActionTo(target, duration, toAlpha, UITweener.Method.Linear);
}
static public ABGActionNGUITweenColorAlpha ActionFrom(GameObject target, float duration, float fromAlpha, UITweener.Method method)
{
float toAlpha = 1.0f;
Color color = GetColor(target.gameObject);
toAlpha = color.a;
return Action(target, duration, fromAlpha, toAlpha, method);
}
static public ABGActionNGUITweenColorAlpha ActionFrom(GameObject target, float duration, float fromAlpha)
{
return ActionFrom(target, duration, fromAlpha, UITweener.Method.Linear);
}
public ABGActionNGUITweenColorAlpha Init(GameObject target, float duration, float fromAlpha, float toAlpha, UITweener.Method method)
{
this.target = target;
this.duration = duration;
this.fromAlpha = fromAlpha;
this.toAlpha = toAlpha;
this.method = method;
return this;
}
public override ABGAction Play(GameObject parent=null, GameObject callbackTarget=null, string callbackMessage="", object callbackArgument=null, System.Action didPlayActionDelegate=null)
{
base.Play(parent, callbackTarget, callbackMessage, callbackArgument, didPlayActionDelegate);
if(target != null)
{
Color color = GetColor(target.gameObject);
ABGTweenColor tween = ABGTweenColor.Begin(target, duration, new Color(color.r, color.g, color.b, toAlpha));
tween.from = new Color(color.r, color.g, color.b, fromAlpha);
tween.method = method;
tween.eventReceiver = gameObject;
tween.callWhenFinished = "DidPlayABGAction";
}
return this;
}
}
/// <summary>
/// Action using NGUI's TweenColor recursively
/// </summary>
public class ABGActionNGUITweenColorRecursive : ABGActionNGUITween
{
public Color fromColor;
public Color toColor;
private bool isFromColorUndefined = false;
private bool isToColorUndefined = false;
static public ABGActionNGUITweenColorRecursive Action(GameObject target, float duration, Color fromColor, Color toColor, UITweener.Method method)
{
GameObject obj = new GameObject();
ABGActionNGUITweenColorRecursive action = obj.AddComponent<ABGActionNGUITweenColorRecursive>();
return action.Init(target, duration, fromColor, toColor, method);
}
static public ABGActionNGUITweenColorRecursive Action(GameObject target, float duration, Color fromColor, Color toColor)
{
return Action(target, duration, fromColor, toColor, UITweener.Method.Linear);
}
static public ABGActionNGUITweenColorRecursive ActionTo(GameObject target, float duration, Color toColor, UITweener.Method method)
{
ABGActionNGUITweenColorRecursive action = Action(target, duration, new Color(1.0f, 1.0f, 1.0f, 1.0f), toColor, method);
action.isFromColorUndefined = true;
return action;
}
static public ABGActionNGUITweenColorRecursive ActionTo(GameObject target, float duration, Color toColor)
{
return ActionTo(target, duration, toColor, UITweener.Method.Linear);
}
static public ABGActionNGUITweenColorRecursive ActionFrom(GameObject target, float duration, Color fromColor, UITweener.Method method)
{
ABGActionNGUITweenColorRecursive action = Action(target, duration, fromColor, new Color(1.0f, 1.0f, 1.0f, 1.0f), method);
action.isToColorUndefined = true;
return action;
}
static public ABGActionNGUITweenColorRecursive ActionFrom(GameObject target, float duration, Color fromColor)
{
return ActionFrom(target, duration, fromColor, UITweener.Method.Linear);
}
public ABGActionNGUITweenColorRecursive Init(GameObject target, float duration, Color fromColor, Color toColor, UITweener.Method method)
{
this.target = target;
this.duration = duration;
this.fromColor = fromColor;
this.toColor = toColor;
this.method = method;
return this;
}
public override ABGAction Play(GameObject parent=null, GameObject callbackTarget=null, string callbackMessage="", object callbackArgument=null, System.Action didPlayActionDelegate=null)
{
base.Play(parent, callbackTarget, callbackMessage, callbackArgument, didPlayActionDelegate);
if(target != null)
{
Transform[] children = target.GetComponentsInChildren<Transform>();
bool isCallbackSet = false;
for(int i=0; i<children.Length; i++)
{
Transform child = children[i];
ABGTweenColor tween = ABGTweenColor.Begin(child.gameObject, duration, (!isToColorUndefined? toColor: GetColor(child.gameObject)));
if(tween == null)
{
continue;
}
tween.from = (!isFromColorUndefined? fromColor: GetColor(child.gameObject));
tween.method = method;
if(!isCallbackSet)
{
isCallbackSet = true;
tween.eventReceiver = gameObject;
tween.callWhenFinished = "DidPlayABGAction";
}
}
}
return this;
}
}
/// <summary>
/// Action using NGUI's TweenColor recursively (alpha only)
/// </summary>
public class ABGActionNGUITweenColorAlphaRecursive : ABGActionNGUITween
{
public float fromAlpha;
public float toAlpha;
private bool isFromAlphaUndefined = false;
private bool isToAlphaUndefined = false;
static public ABGActionNGUITweenColorAlphaRecursive Action(GameObject target, float duration, float fromAlpha, float toAlpha, UITweener.Method method)
{
GameObject obj = new GameObject();
ABGActionNGUITweenColorAlphaRecursive action = obj.AddComponent<ABGActionNGUITweenColorAlphaRecursive>();
return action.Init(target, duration, fromAlpha, toAlpha, method);
}
static public ABGActionNGUITweenColorAlphaRecursive Action(GameObject target, float duration, float fromAlpha, float toAlpha)
{
return Action(target, duration, fromAlpha, toAlpha, UITweener.Method.Linear);
}
static public ABGActionNGUITweenColorAlphaRecursive ActionTo(GameObject target, float duration, float toAlpha, UITweener.Method method)
{
ABGActionNGUITweenColorAlphaRecursive action = Action(target, duration, 1.0f, toAlpha, method);
action.isFromAlphaUndefined = true;
return action;
}
static public ABGActionNGUITweenColorAlphaRecursive ActionTo(GameObject target, float duration, float toAlpha)
{
return ActionTo(target, duration, toAlpha, UITweener.Method.Linear);
}
static public ABGActionNGUITweenColorAlphaRecursive ActionFrom(GameObject target, float duration, float fromAlpha, UITweener.Method method)
{
ABGActionNGUITweenColorAlphaRecursive action = Action(target, duration, fromAlpha, 1.0f, method);
action.isToAlphaUndefined = true;
return action;
}
static public ABGActionNGUITweenColorAlphaRecursive ActionFrom(GameObject target, float duration, float fromAlpha)
{
return ActionFrom(target, duration, fromAlpha, UITweener.Method.Linear);
}
public ABGActionNGUITweenColorAlphaRecursive Init(GameObject target, float duration, float fromAlpha, float toAlpha, UITweener.Method method)
{
this.target = target;
this.duration = duration;
this.fromAlpha = fromAlpha;
this.toAlpha = toAlpha;
this.method = method;
return this;
}
public override ABGAction Play(GameObject parent=null, GameObject callbackTarget=null, string callbackMessage="", object callbackArgument=null, System.Action didPlayActionDelegate=null)
{
base.Play(parent, callbackTarget, callbackMessage, callbackArgument, didPlayActionDelegate);
if(target != null)
{
Transform[] children = target.GetComponentsInChildren<Transform>();
bool isCallbackSet = false;
for(int i=0; i<children.Length; i++)
{
Transform child = children[i];
Color color = GetColor(child.gameObject);
ABGTweenColor tween = ABGTweenColor.Begin(child.gameObject, duration, new Color(color.r, color.g, color.b, (!isToAlphaUndefined? toAlpha: color.a)));
if(tween == null)
{
continue;
}
tween.from = new Color(color.r, color.g, color.b, (!isFromAlphaUndefined? fromAlpha: color.a));
tween.method = method;
if(!isCallbackSet)
{
isCallbackSet = true;
tween.eventReceiver = gameObject;
tween.callWhenFinished = "DidPlayABGAction";
}
}
}
return this;
}
}
/// <summary>
/// Action using NGUI's TweenScale
/// </summary>
public class ABGActionNGUITweenPosition : ABGActionNGUITween
{
public Vector3 fromPos;
public Vector3 toPos;
static public ABGActionNGUITweenPosition Action(GameObject target, float duration, Vector3 fromPos, Vector3 toPos, UITweener.Method method)
{
GameObject obj = new GameObject();
ABGActionNGUITweenPosition action = obj.AddComponent<ABGActionNGUITweenPosition>();
return action.Init(target, duration, fromPos, toPos, method);
}
static public ABGActionNGUITweenPosition Action(GameObject target, float duration, Vector3 fromPos, Vector3 toPos)
{
return Action(target, duration, fromPos, toPos, UITweener.Method.Linear);
}
static public ABGActionNGUITweenPosition ActionTo(GameObject target, float duration, Vector3 toPos, UITweener.Method method)
{
return Action(target, duration, target.transform.localPosition, toPos, method);
}
static public ABGActionNGUITweenPosition ActionTo(GameObject target, float duration, Vector3 toPos)
{
return ActionTo(target, duration, toPos, UITweener.Method.Linear);
}
static public ABGActionNGUITweenPosition ActionFrom(GameObject target, float duration, Vector3 fromPos, UITweener.Method method)
{
return Action(target, duration, fromPos, target.transform.localPosition, method);
}
static public ABGActionNGUITweenPosition ActionFrom(GameObject target, float duration, Vector3 fromPos)
{
return ActionFrom(target, duration, fromPos, UITweener.Method.Linear);
}
public ABGActionNGUITweenPosition Init(GameObject target, float duration, Vector3 fromPos, Vector3 toPos, UITweener.Method method)
{
this.target = target;
this.duration = duration;
this.fromPos = fromPos;
this.toPos = toPos;
this.method = method;
return this;
}
public override ABGAction Play(GameObject parent=null, GameObject callbackTarget=null, string callbackMessage="", object callbackArgument=null, System.Action didPlayActionDelegate=null)
{
base.Play(parent, callbackTarget, callbackMessage, callbackArgument, didPlayActionDelegate);
if(target != null)
{
TweenPosition tween = TweenPosition.Begin(target, duration, toPos);
tween.from = fromPos;
tween.method = method;
tween.eventReceiver = gameObject;
tween.callWhenFinished = "DidPlayABGAction";
}
return this;
}
}
/// <summary>
/// Action using NGUI's TweenRotation
/// </summary>
public class ABGActionNGUITweenRotation : ABGActionNGUITween
{
public Vector3 fromRotation;
public Vector3 toRotation;
static public ABGActionNGUITweenRotation Action(GameObject target, float duration, Vector3 fromRotation, Vector3 toRotation, UITweener.Method method)
{
GameObject obj = new GameObject();
ABGActionNGUITweenRotation action = obj.AddComponent<ABGActionNGUITweenRotation>();
return action.Init(target, duration, fromRotation, toRotation, method);
}
static public ABGActionNGUITweenRotation Action(GameObject target, float duration, Vector3 fromRotation, Vector3 toRotation)
{
return Action(target, duration, fromRotation, toRotation, UITweener.Method.Linear);
}
static public ABGActionNGUITweenRotation ActionTo(GameObject target, float duration, Vector3 toRotation, UITweener.Method method)
{
return Action(target, duration, target.transform.localRotation.eulerAngles, toRotation, method);
}
static public ABGActionNGUITweenRotation ActionTo(GameObject target, float duration, Vector3 toRotation)
{
return ActionTo(target, duration, toRotation, UITweener.Method.Linear);
}
static public ABGActionNGUITweenRotation ActionFrom(GameObject target, float duration, Vector3 fromRotation, UITweener.Method method)
{
return Action(target, duration, fromRotation, target.transform.localRotation.eulerAngles, UITweener.Method.Linear);
}
static public ABGActionNGUITweenRotation ActionFrom(GameObject target, float duration, Vector3 fromRotation)
{
return ActionFrom(target, duration, fromRotation, UITweener.Method.Linear);
}
public ABGActionNGUITweenRotation Init(GameObject target, float duration, Vector3 fromRotation, Vector3 toRotation, UITweener.Method method)
{
this.target = target;
this.duration = duration;
this.fromRotation = fromRotation;
this.toRotation = toRotation;
this.method = method;
return this;
}
public override ABGAction Play(GameObject parent=null, GameObject callbackTarget=null, string callbackMessage="", object callbackArgument=null, System.Action didPlayActionDelegate=null)
{
base.Play(parent, callbackTarget, callbackMessage, callbackArgument, didPlayActionDelegate);
if(target != null)
{
TweenRotation tween = TweenRotation.Begin(target, duration, Quaternion.Euler(toRotation));
tween.from = fromRotation;
tween.method = method;
tween.eventReceiver = gameObject;
tween.callWhenFinished = "DidPlayABGAction";
}
return this;
}
}
/// <summary>
/// Action using NGUI's TweenScale
/// </summary>
public class ABGActionNGUITweenScale : ABGActionNGUITween
{
public Vector3 fromScale;
public Vector3 toScale;
static public ABGActionNGUITweenScale Action(GameObject target, float duration, Vector3 fromScale, Vector3 toScale, UITweener.Method method)
{
GameObject obj = new GameObject();
ABGActionNGUITweenScale action = obj.AddComponent<ABGActionNGUITweenScale>();
return action.Init(target, duration, fromScale, toScale, method);
}
static public ABGActionNGUITweenScale Action(GameObject target, float duration, Vector3 fromScale, Vector3 toScale)
{
return Action(target, duration, fromScale, toScale, UITweener.Method.Linear);
}
static public ABGActionNGUITweenScale ActionTo(GameObject target, float duration, Vector3 toScale, UITweener.Method method)
{
return Action(target, duration, target.transform.localScale, toScale, method);
}
static public ABGActionNGUITweenScale ActionTo(GameObject target, float duration, Vector3 toScale)
{
return ActionTo(target, duration, toScale, UITweener.Method.Linear);
}
static public ABGActionNGUITweenScale ActionFrom(GameObject target, float duration, Vector3 fromScale, UITweener.Method method)
{
return Action(target, duration, fromScale, target.transform.localScale, method);
}
static public ABGActionNGUITweenScale ActionFrom(GameObject target, float duration, Vector3 fromScale)
{
return ActionFrom(target, duration, fromScale, UITweener.Method.Linear);
}
public ABGActionNGUITweenScale Init(GameObject target, float duration, Vector3 fromScale, Vector3 toScale, UITweener.Method method)
{
this.target = target;
this.duration = duration;
this.fromScale = fromScale;
this.toScale = toScale;
this.method = method;
return this;
}
public override ABGAction Play(GameObject parent=null, GameObject callbackTarget=null, string callbackMessage="", object callbackArgument=null, System.Action didPlayActionDelegate=null)
{
base.Play(parent, callbackTarget, callbackMessage, callbackArgument, didPlayActionDelegate);
if(target != null)
{
TweenScale tween = TweenScale.Begin(target, duration, toScale);
tween.from = fromScale;
tween.method = method;
tween.eventReceiver = gameObject;
tween.callWhenFinished = "DidPlayABGAction";
}
return this;
}
}
/// <summary>
/// Action using NGUI's TweenTransform
/// </summary>
public class ABGActionNGUITweenTransform : ABGActionNGUITween
{
public Transform fromTransform;
public Transform toTransform;
static public ABGActionNGUITweenTransform Action(GameObject target, float duration, Transform fromTransform, Transform toTransform, UITweener.Method method)
{
GameObject obj = new GameObject();
ABGActionNGUITweenTransform action = obj.AddComponent<ABGActionNGUITweenTransform>();
return action.Init(target, duration, fromTransform, toTransform, method);
}
static public ABGActionNGUITweenTransform Action(GameObject target, float duration, Transform fromTransform, Transform toTransform)
{
return Action(target, duration, fromTransform, toTransform, UITweener.Method.Linear);
}
static public ABGActionNGUITweenTransform ActionTo(GameObject target, float duration, Transform toTransform, UITweener.Method method)
{
return Action(target, duration, target.transform, toTransform, method);
}
static public ABGActionNGUITweenTransform ActionTo(GameObject target, float duration, Transform toTransform)
{
return ActionTo(target, duration, toTransform, UITweener.Method.Linear);
}
static public ABGActionNGUITweenTransform ActionFrom(GameObject target, float duration, Transform fromTransform, UITweener.Method method)
{
return Action(target, duration, fromTransform, target.transform, method);
}
static public ABGActionNGUITweenTransform ActionFrom(GameObject target, float duration, Transform fromTransform)
{
return ActionFrom(target, duration, fromTransform, UITweener.Method.Linear);
}
public ABGActionNGUITweenTransform Init(GameObject target, float duration, Transform fromTransform, Transform toTransform, UITweener.Method method)
{
this.target = target;
this.duration = duration;
this.fromTransform = fromTransform;
this.toTransform = toTransform;
this.method = method;
return this;
}
public override ABGAction Play(GameObject parent=null, GameObject callbackTarget=null, string callbackMessage="", object callbackArgument=null, System.Action didPlayActionDelegate=null)
{
base.Play(parent, callbackTarget, callbackMessage, callbackArgument, didPlayActionDelegate);
if(target != null)
{
TweenTransform tween = TweenTransform.Begin(target, duration, fromTransform, toTransform);
tween.method = method;
tween.eventReceiver = gameObject;
tween.callWhenFinished = "DidPlayABGAction";
}
return this;
}
}