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Possibly. I'm hoping that the GameInputControlName gets better bindings for more systems so I can easily add support for controllers to work on all systems (rather than manually discovering and setting up the bindings separately for each combination of controller/system). Right now it seems lackluster as the bindings come up "Unknown" for almost everything.
Also I had issues pairing my ouya controller with my macbook, it made it completely unusable as it caused the mouse to stick in the upper left at all times (probably due to the joysticks not staying at rest, and affecting the mouse position).
You might be interested to check out this project, and maybe merge some work with that author as it could be possibly to make one library that could work with all setups then.
In all honesty I wouldnt really care about mac-ouya compatibility as ouya is pretty much dead.
Hello :)
Do you plan to add mac support down the road?
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