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Mouse.cpp
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#include "Mouse.h"
std::pair<int,int> Mouse::GetPos() const
{
return { x,y };
}
int Mouse::GetPosX() const
{
return x;
}
int Mouse::GetPosY() const
{
return y;
}
bool Mouse::LeftIsPressed() const
{
return leftIsPressed;
}
bool Mouse::RightIsPressed() const
{
return rightIsPressed;
}
bool Mouse::IsInWindow() const
{
return isInWindow;
}
Mouse::Event Mouse::Read()
{
if( buffer.size() > 0u )
{
Mouse::Event e = buffer.front();
buffer.pop();
return e;
}
else
{
return Mouse::Event();
}
}
void Mouse::Flush()
{
buffer = std::queue<Event>();
}
void Mouse::OnMouseLeave()
{
isInWindow = false;
}
void Mouse::OnMouseEnter()
{
isInWindow = true;
}
void Mouse::OnMouseMove( int newx,int newy )
{
x = newx;
y = newy;
buffer.push( Mouse::Event( Mouse::Event::Move,*this ) );
TrimBuffer();
}
void Mouse::OnLeftPressed( int x,int y )
{
leftIsPressed = true;
buffer.push( Mouse::Event( Mouse::Event::LPress,*this ) );
TrimBuffer();
}
void Mouse::OnLeftReleased( int x,int y )
{
leftIsPressed = false;
buffer.push( Mouse::Event( Mouse::Event::LRelease,*this ) );
TrimBuffer();
}
void Mouse::OnRightPressed( int x,int y )
{
rightIsPressed = true;
buffer.push( Mouse::Event( Mouse::Event::RPress,*this ) );
TrimBuffer();
}
void Mouse::OnRightReleased( int x,int y )
{
rightIsPressed = false;
buffer.push( Mouse::Event( Mouse::Event::RRelease,*this ) );
TrimBuffer();
}
void Mouse::OnWheelUp( int x,int y )
{
buffer.push( Mouse::Event( Mouse::Event::WheelUp,*this ) );
TrimBuffer();
}
void Mouse::OnWheelDown( int x,int y )
{
buffer.push( Mouse::Event( Mouse::Event::WheelDown,*this ) );
TrimBuffer();
}
void Mouse::TrimBuffer()
{
while( buffer.size() > bufferSize )
{
buffer.pop();
}
}