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Use a quad-tree to make resolutions of any 2d plot better near distorted edges better, e.g. for exclusions zones in naked singularities, or disc edges or close to the event horizon in rendering.
Would work similarly to adaptive refinement, and could maybe even vendor a library for it?
The text was updated successfully, but these errors were encountered:
Use a quad-tree to make resolutions of any 2d plot better near distorted edges better, e.g. for exclusions zones in naked singularities, or disc edges or close to the event horizon in rendering.
Would work similarly to adaptive refinement, and could maybe even vendor a library for it?
The text was updated successfully, but these errors were encountered: