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2020-11-20 repo setup, vscode settings, build, build scripts, ext (vulkan)
2020-11-21 windows and linux window, platform agnostics, globals
2020-11-22 context (instance, physical, device, swapchain, surface)
2020-11-23 refactor context, pipeline, shader, renderpass, semaphores, renderer, presentation
2020-11-24 refactor (structure), default state, triangle works, shader bat compilation,
2020-11-25 swapchain recreation, proper presentation and commands, linux triangle works mostly
2020-11-26 winapi sockets test, memory impl begin, some basic code flow
2020-11-27 low level network layer windows done, receive and send, ext buffer, vbo
2020-11-28 ibo, descriptors, pushConstants, ubo, image (impl begin)
2020-11-30 image transition, storage, descriptors, shader sampler, rendering texture
2020-12-01 rgba import, resources, magick bat, ecs basics, tex array idx
2020-12-03 cmds, timeline, component types, y sort (index based), transform move, buffer bake, benchs
2020-12-04 post state (resolution scaling and potential post fx, offscreen), basic fixed step, interpolation, basic animation, color space
2020-12-05 input thread (event buffer), responsive wnd, gui impl begin, swapchain resize fix with threading
2020-12-06 vuk state UI, surface resize fix, basic ui (wnd, text, draggable, resize), decided for UBO only approach,
2020-12-08 mem claim block, moving huge object to heap
2020-12-09 string, ui state, render data, font texture
2020-12-10 widget window, string add render data
2020-12-13 text centered, font, stats, point in rect
2020-12-14 better event system
2020-12-19 input system, minmax, drag,
2020-12-21 sprite shadows, main component, shadow offscreen pass,
2020-12-22 sprite flip, primitive restart with ibo test, client setup,
2020-12-26 linux fixes
2020-12-29 trying to fix flickering (could be renderpass dep and/or resource per swap img), fixed, per swap resource, better win unix split
2020-01-03 wire pipeline, camera
2020-01-04 swapresource, shuffling wire state around
2020-01-05 selection, game scene input
2020-01-10 selection,