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Rename all AXLOG/printf to AXLOGD (without .\core, .\3rdparty) (#2020)
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core/2d/ActionCatmullRom.cpp

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* Copyright (c) 2012 cocos2d-x.org
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* Copyright (c) 2013-2016 Chukong Technologies Inc.
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* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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* Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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* of this software and associated documentation files (the "Software"), to deal

core/2d/ActionCatmullRom.h

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* Copyright (c) 2012 cocos2d-x.org
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* Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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core/2d/ActionEase.h

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core/2d/ActionGrid3D.cpp

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core/2d/ActionGrid3D.h

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core/2d/ActionManager.cpp

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core/2d/ActionManager.h

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core/2d/Animation.cpp

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core/2d/Animation.h

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core/2d/AutoPolygon.h

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Copyright (c) 2022 @aismann; Peter Eismann, Germany; dreifrankensoft
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core/2d/FastTMXLayer.cpp

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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2011 HKASoftware
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core/2d/FastTMXTiledMap.cpp

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core/2d/FastTMXTiledMap.h

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core/2d/Menu.cpp

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core/2d/Menu.h

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core/2d/MenuItem.cpp

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core/2d/MenuItem.h

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core/2d/ParticleBatchNode.h

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core/2d/ParticleSystemQuad.cpp

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Copyright (c) 2009 Leonardo Kasperavičius
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2011 HKASoftware
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core/2d/ParticleSystemQuad.h

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core/2d/PlistSpriteSheetLoader.cpp

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/****************************************************************************
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Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "2d/PlistSpriteSheetLoader.h"
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#include "platform/FileUtils.h"

core/2d/PlistSpriteSheetLoader.h

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/****************************************************************************
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Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <string>

core/2d/ProtectedNode.cpp

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core/2d/ProtectedNode.h

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core/2d/SpriteBatchNode.h

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core/2d/SpriteFrame.cpp

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core/2d/SpriteFrame.h

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core/2d/TMXObjectGroup.cpp

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core/2d/TMXObjectGroup.h

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core/2d/TMXXMLParser.cpp

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core/2d/TMXXMLParser.h

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core/2d/TileMapAtlas.cpp

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core/2d/TileMapAtlas.h

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core/3d/Animate3D.cpp

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/****************************************************************************
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core/3d/Animate3D.h

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core/3d/BundleReader.cpp

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core/3d/BundleReader.h

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core/3d/Mesh.cpp

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core/3d/Mesh.h

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core/3d/MeshMaterial.cpp

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core/3d/MeshMaterial.h

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