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MainWindow.h
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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QListWidgetItem>
#include <QTreeWidgetItem>
#include <QAbstractButton>
#define BASE_ROM "base.gb"
struct QDKSwitch;
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
// void spriteContextMenu(QListWidgetItem *item, QPoint globalPos);
void addSwitchAtPos(int i, QDKSwitch *sw);
private slots:
void updateText();
void changeLevel(int id);
void loadROM();
void SaveROM();
void ExportLvl();
void ImportLvl();
void enableSaveBtn();
void selectSprite(int num);
void addSprite(QString text, int id);
void removeSelectedSprite();
void removeSprite(int index);
void addNewSprite(QAction *action);
void addSwitch(QDKSwitch *sw);
void updateSwitch(int i, QDKSwitch *sw);
void removeSwitch(int i);
void tabsSwitched(int index);
void on_btnFlip_clicked();
void on_spbSpeed_valueChanged(int arg1);
void on_cmbElevator_currentIndexChanged(int index);
void on_spbRAW_valueChanged(int arg1);
void on_treSwitches_currentItemChanged(QTreeWidgetItem *current, QTreeWidgetItem *);
void delSwitchItem();
void updateVRAMtiles(int tiles);
void updateVRAMsprites(int sprites);
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H