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If your shader isn't working as it should, you can debug it on a whim with Renderdoc. However, when sparse images are in use, shader debugging is not an option.
Therefore, I believe that adding support on the shader debugger for shaders using the SPIR-V SparseResidency extension would be a good addition.
Environment
Graphics API: Vulkan
The text was updated successfully, but these errors were encountered:
Description of Feature
If your shader isn't working as it should, you can debug it on a whim with Renderdoc. However, when sparse images are in use, shader debugging is not an option.
Therefore, I believe that adding support on the shader debugger for shaders using the SPIR-V SparseResidency extension would be a good addition.
Environment
The text was updated successfully, but these errors were encountered: