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dispatch.go
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dispatch.go
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// Copyright 2018 Ryan Dahl <[email protected]>
// All rights reserved. MIT License.
package deno
import (
"github.com/golang/protobuf/proto"
"sync"
)
var resChan = make(chan *BaseMsg, 10)
var doneChan = make(chan bool)
var wg sync.WaitGroup
var stats struct {
v8workerSend int
v8workerRespond int
v8workerRecv int
v8workerBytesSent int
v8workerBytesRecv int
}
var channels = make(map[string][]Subscriber)
type Subscriber func(payload []byte) []byte
func recv(buf []byte) (response []byte) {
stats.v8workerRecv++
stats.v8workerBytesRecv += len(buf)
msg := &BaseMsg{}
check(proto.Unmarshal(buf, msg))
assert(len(msg.Payload) > 0, "BaseMsg has empty payload.")
subscribers, ok := channels[msg.Channel]
if !ok {
panic("No subscribers for channel " + msg.Channel)
}
for i := 0; i < len(subscribers); i++ {
s := subscribers[i]
r := s(msg.Payload)
if r != nil {
response = r
}
}
if response != nil {
stats.v8workerRespond++
stats.v8workerBytesSent += len(response)
}
return response
}
func Sub(channel string, cb Subscriber) {
subscribers, ok := channels[channel]
if !ok {
subscribers = make([]Subscriber, 0)
}
subscribers = append(subscribers, cb)
channels[channel] = subscribers
}
func Pub(channel string, payload []byte) {
wg.Add(1)
resChan <- &BaseMsg{
Channel: channel,
Payload: payload,
}
}
func PubMsg(channel string, msg *Msg) {
payload, err := proto.Marshal(msg)
check(err)
Pub(channel, payload)
}
func DispatchLoop() {
wg.Add(1)
first := true
// In a goroutine, we wait on for all goroutines to complete (for example
// timers). We use this to signal to the main thread to exit.
// wg.Add(1) basically translates to uv_ref, if this was Node.
// wg.Done() basically translates to uv_unref
go func() {
wg.Wait()
doneChan <- true
}()
for {
select {
case msg := <-resChan:
out, err := proto.Marshal(msg)
check(err)
err = worker.SendBytes(out)
stats.v8workerSend++
stats.v8workerBytesSent += len(out)
exitOnError(err)
wg.Done() // Corresponds to the wg.Add(1) in Pub().
case <-doneChan:
// All goroutines have completed. Now we can exit main().
checkChanEmpty()
return
}
// We don't want to exit until we've received at least one message.
// This is so the program doesn't exit after sending the "start"
// message.
if first {
wg.Done()
}
first = false
}
}
func checkChanEmpty() {
// We've received a done event. As a sanity check, make sure that resChan is
// empty.
select {
case _, ok := <-resChan:
if ok {
panic("Read a message from resChan after doneChan closed.")
} else {
panic("resChan closed. Unexpected.")
}
default:
// No value ready, moving on.
}
}