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zpool.go
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zpool.go
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package zfs
// #cgo CFLAGS: -D__USE_LARGEFILE64=1
// #include <stdlib.h>
// #include <libzfs.h>
// #include "common.h"
// #include "zpool.h"
// #include "zfs.h"
import "C"
import (
"errors"
"fmt"
"strconv"
"time"
"unsafe"
)
const (
msgPoolIsNil = "Pool handle not initialized or its closed"
)
// Enable or disable pool feature with this constants
const (
FENABLED = "enabled"
FDISABLED = "disabled"
)
// PoolProperties type is map of pool properties name -> value
type PoolProperties map[Prop]string
/*
* ZIO types. Needed to interpret vdev statistics below.
*/
const (
ZIOTypeNull = iota
ZIOTypeRead
ZIOTypeWrite
ZIOTypeFree
ZIOTypeClaim
ZIOTypeIOCtl
ZIOTypes
)
// Scan states
const (
DSSNone = iota // No scan
DSSScanning // Scanning
DSSFinished // Scan finished
DSSCanceled // Scan canceled
DSSNumStates // Total number of scan states
)
// Scan functions
const (
PoolScanNone = iota // No scan function
PoolScanScrub // Pools is checked against errors
PoolScanResilver // Pool is resilvering
PoolScanFuncs // Number of scan functions
)
// PoolInitializeAction type representing pool initialize action
type PoolInitializeAction int
// Initialize actions
const (
PoolInitializeStart PoolInitializeAction = iota // start initialization
PoolInitializeCancel // cancel initialization
PoolInitializeSuspend // suspend initialization
)
// VDevStat - Vdev statistics. Note: all fields should be 64-bit because this
// is passed between kernel and userland as an nvlist uint64 array.
type VDevStat struct {
Timestamp time.Duration /* time since vdev load (nanoseconds)*/
State VDevState /* vdev state */
Aux VDevAux /* see vdev_aux_t */
Alloc uint64 /* space allocated */
Space uint64 /* total capacity */
DSpace uint64 /* deflated capacity */
RSize uint64 /* replaceable dev size */
ESize uint64 /* expandable dev size */
Ops [ZIOTypes]uint64 /* operation count */
Bytes [ZIOTypes]uint64 /* bytes read/written */
ReadErrors uint64 /* read errors */
WriteErrors uint64 /* write errors */
ChecksumErrors uint64 /* checksum errors */
SelfHealed uint64 /* self-healed bytes */
ScanRemoving uint64 /* removing? */
ScanProcessed uint64 /* scan processed bytes */
Fragmentation uint64 /* device fragmentation */
}
// PoolScanStat - Pool scan statistics
type PoolScanStat struct {
// Values stored on disk
Func uint64 // Current scan function e.g. none, scrub ...
State uint64 // Current scan state e.g. scanning, finished ...
StartTime uint64 // Scan start time
EndTime uint64 // Scan end time
ToExamine uint64 // Total bytes to scan
Examined uint64 // Total bytes scaned
ToProcess uint64 // Total bytes to processed
Processed uint64 // Total bytes processed
Errors uint64 // Scan errors
// Values not stored on disk
PassExam uint64 // Examined bytes per scan pass
PassStart uint64 // Start time of scan pass
}
// VDevTree ZFS virtual device tree
type VDevTree struct {
Type VDevType
Devices []VDevTree // groups other devices (e.g. mirror)
Spares []VDevTree
L2Cache []VDevTree
Logs *VDevTree
GUID uint64
Parity uint
Path string
Name string
Stat VDevStat
ScanStat PoolScanStat
}
// ExportedPool is type representing ZFS pool available for import
type ExportedPool struct {
VDevs VDevTree
Name string
Comment string
GUID uint64
State PoolState
Status PoolStatus
}
// Pool object represents handler to single ZFS pool
//
/* Pool.Properties map[string]Property
*/
// Map of all ZFS pool properties, changing any of this will not affect ZFS
// pool, for that use SetProperty( name, value string) method of the pool
// object. This map is initial loaded when ever you open or create pool to
// give easy access to listing all available properties. It can be refreshed
// with up to date values with call to (*Pool) ReloadProperties
type Pool struct {
list C.zpool_list_ptr
Properties []Property
Features map[string]string
}
// PoolOpen open ZFS pool handler by name.
// Returns Pool object, requires Pool.Close() to be called explicitly
// for memory cleanup after object is not needed anymore.
func PoolOpen(name string) (pool Pool, err error) {
csName := C.CString(name)
defer C.free(unsafe.Pointer(csName))
pool.list = C.zpool_list_open(csName)
if pool.list != nil {
err = pool.ReloadProperties()
return
}
err = LastError()
return
}
func poolGetConfig(name string, nv C.nvlist_ptr) (vdevs VDevTree, err error) {
var dtype C.char_ptr
var vs C.vdev_stat_ptr
var ps C.pool_scan_stat_ptr
var children C.vdev_children_ptr
if dtype = C.get_vdev_type(nv); dtype == nil {
err = fmt.Errorf("Failed to fetch %s", C.ZPOOL_CONFIG_TYPE)
return
}
vdevs.Name = name
vdevs.Type = VDevType(C.GoString(dtype))
if vdevs.Type == VDevTypeMissing || vdevs.Type == VDevTypeHole {
return
}
vdevs.GUID = uint64(C.get_vdev_guid(nv))
// Fetch vdev state
if vs = C.get_vdev_stats(nv); vs == nil {
err = fmt.Errorf("Failed to fetch %s", C.ZPOOL_CONFIG_VDEV_STATS)
return
}
vdevs.Stat.Timestamp = time.Duration(vs.vs_timestamp)
vdevs.Stat.State = VDevState(vs.vs_state)
vdevs.Stat.Aux = VDevAux(vs.vs_aux)
vdevs.Stat.Alloc = uint64(vs.vs_alloc)
vdevs.Stat.Space = uint64(vs.vs_space)
vdevs.Stat.DSpace = uint64(vs.vs_dspace)
vdevs.Stat.RSize = uint64(vs.vs_rsize)
vdevs.Stat.ESize = uint64(vs.vs_esize)
for z := 0; z < ZIOTypes; z++ {
vdevs.Stat.Ops[z] = uint64(vs.vs_ops[z])
vdevs.Stat.Bytes[z] = uint64(vs.vs_bytes[z])
}
vdevs.Stat.ReadErrors = uint64(vs.vs_read_errors)
vdevs.Stat.WriteErrors = uint64(vs.vs_write_errors)
vdevs.Stat.ChecksumErrors = uint64(vs.vs_checksum_errors)
vdevs.Stat.SelfHealed = uint64(vs.vs_self_healed)
vdevs.Stat.ScanRemoving = uint64(vs.vs_scan_removing)
vdevs.Stat.ScanProcessed = uint64(vs.vs_scan_processed)
vdevs.Stat.Fragmentation = uint64(vs.vs_fragmentation)
// Fetch vdev scan stats
if ps = C.get_vdev_scan_stats(nv); ps != nil {
vdevs.ScanStat.Func = uint64(ps.pss_func)
vdevs.ScanStat.State = uint64(ps.pss_state)
vdevs.ScanStat.StartTime = uint64(ps.pss_start_time)
vdevs.ScanStat.EndTime = uint64(ps.pss_end_time)
vdevs.ScanStat.ToExamine = uint64(ps.pss_to_examine)
vdevs.ScanStat.Examined = uint64(ps.pss_examined)
vdevs.ScanStat.ToProcess = uint64(ps.pss_to_process)
vdevs.ScanStat.Processed = uint64(ps.pss_processed)
vdevs.ScanStat.Errors = uint64(ps.pss_errors)
vdevs.ScanStat.PassExam = uint64(ps.pss_pass_exam)
vdevs.ScanStat.PassStart = uint64(ps.pss_pass_start)
}
// Fetch the children
children = C.get_vdev_children(nv)
if children != nil {
// this object that reference childrens and count should be deallocated from memory
defer C.free(unsafe.Pointer(children))
vdevs.Devices = make([]VDevTree, 0, children.count)
}
path := C.get_vdev_path(nv)
if path != nil {
vdevs.Path = C.GoString(path)
}
for c := C.uint_t(0); children != nil && c < children.count; c++ {
var islog = C.uint64_t(C.B_FALSE)
islog = C.get_vdev_is_log(C.nvlist_array_at(children.first, c))
vname := C.zpool_vdev_name(C.libzfsHandle, nil, C.nvlist_array_at(children.first, c),
C.B_TRUE)
var vdev VDevTree
vdev, err = poolGetConfig(C.GoString(vname),
C.nvlist_array_at(children.first, c))
C.free(unsafe.Pointer(vname))
if err != nil {
return
}
if islog != C.B_FALSE {
vdevs.Logs = &vdev
} else {
vdevs.Devices = append(vdevs.Devices, vdev)
}
}
return
}
func poolGetSpares(name string, nv C.nvlist_ptr) (vdevs []VDevTree, err error) {
// Fetch the spares
var spares C.vdev_children_ptr
spares = C.get_vdev_spares(nv)
if spares != nil {
// this object that reference spares and count should be deallocated from memory
defer C.free(unsafe.Pointer(spares))
vdevs = make([]VDevTree, 0, spares.count)
}
for c := C.uint_t(0); spares != nil && c < spares.count; c++ {
vname := C.zpool_vdev_name(C.libzfsHandle, nil, C.nvlist_array_at(spares.first, c),
C.B_TRUE)
var vdev VDevTree
vdev, err = poolGetConfig(C.GoString(vname),
C.nvlist_array_at(spares.first, c))
C.free(unsafe.Pointer(vname))
if err != nil {
return
}
vdevs = append(vdevs, vdev)
}
return
}
func poolGetL2Cache(name string, nv C.nvlist_ptr) (vdevs []VDevTree, err error) {
// Fetch the spares
var l2cache C.vdev_children_ptr
l2cache = C.get_vdev_l2cache(nv)
if l2cache != nil {
// this object that reference l2cache and count should be deallocated from memory
defer C.free(unsafe.Pointer(l2cache))
vdevs = make([]VDevTree, 0, l2cache.count)
}
for c := C.uint_t(0); l2cache != nil && c < l2cache.count; c++ {
vname := C.zpool_vdev_name(C.libzfsHandle, nil, C.nvlist_array_at(l2cache.first, c),
C.B_TRUE)
var vdev VDevTree
vdev, err = poolGetConfig(C.GoString(vname),
C.nvlist_array_at(l2cache.first, c))
C.free(unsafe.Pointer(vname))
if err != nil {
return
}
vdevs = append(vdevs, vdev)
}
return
}
// PoolImportSearch - Search pools available to import but not imported.
// Returns array of found pools.
func PoolImportSearch(searchpaths []string) (epools []ExportedPool, err error) {
var config, nvroot C.nvlist_ptr
var cname, msgid, comment C.char_ptr
var reason C.zpool_status_t
var errata C.zpool_errata_t
config = nil
var elem C.nvpair_ptr
numofp := len(searchpaths)
cpaths := C.alloc_cstrings(C.int(numofp))
defer C.free(unsafe.Pointer(cpaths))
for i, path := range searchpaths {
csPath := C.CString(path)
defer C.free(unsafe.Pointer(csPath))
C.strings_setat(cpaths, C.int(i), csPath)
}
pools := C.go_zpool_search_import(C.libzfsHandle, C.int(numofp), cpaths, C.B_FALSE)
defer C.nvlist_free(pools)
elem = C.nvlist_next_nvpair(pools, elem)
epools = make([]ExportedPool, 0, 1)
for ; elem != nil; elem = C.nvlist_next_nvpair(pools, elem) {
ep := ExportedPool{}
if C.nvpair_value_nvlist(elem, (**C.struct_nvlist)(&config)) != 0 {
err = LastError()
return
}
ep.State = PoolState(C.get_zpool_state(config))
if ep.State == PoolStateDestroyed {
continue // skip destroyed pools
}
if cname = C.get_zpool_name(config); cname == nil {
err = fmt.Errorf("Failed to fetch %s", C.ZPOOL_CONFIG_POOL_NAME)
return
}
ep.Name = C.GoString(cname)
ep.GUID = uint64(C.get_zpool_guid(config))
reason = C.zpool_import_status(config, (**C.char)(&msgid), &errata)
ep.Status = PoolStatus(reason)
if comment = C.get_zpool_comment(config); comment != nil {
ep.Comment = C.GoString(comment)
}
if nvroot = C.get_zpool_vdev_tree(config); nvroot == nil {
err = fmt.Errorf("Failed to fetch %s", C.ZPOOL_CONFIG_VDEV_TREE)
return
}
ep.VDevs, err = poolGetConfig(ep.Name, nvroot)
epools = append(epools, ep)
}
return
}
func poolSearchImport(q string, searchpaths []string, guid bool) (name string,
err error) {
var config C.nvlist_ptr
var cname C.char_ptr
config = nil
errPoolList := errors.New("Failed to list pools")
var elem *C.nvpair_t
numofp := len(searchpaths)
cpaths := C.alloc_cstrings(C.int(numofp))
defer C.free(unsafe.Pointer(cpaths))
for i, path := range searchpaths {
csPath := C.CString(path)
defer C.free(unsafe.Pointer(csPath))
C.strings_setat(cpaths, C.int(i), csPath)
}
pools := C.go_zpool_search_import(C.libzfsHandle, C.int(numofp), cpaths, C.B_FALSE)
defer C.nvlist_free(pools)
elem = C.nvlist_next_nvpair(pools, elem)
for ; elem != nil; elem = C.nvlist_next_nvpair(pools, elem) {
var cq *C.char
var tconfig *C.nvlist_t
retcode := C.nvpair_value_nvlist(elem, (**C.struct_nvlist)(&tconfig))
if retcode != 0 {
err = errPoolList
return
}
if PoolState(C.get_zpool_state(tconfig)) == PoolStateDestroyed {
continue // skip destroyed pools
}
if guid {
sguid := fmt.Sprint(C.get_zpool_guid(tconfig))
if q == sguid {
config = tconfig
break
}
} else {
if cq = C.get_zpool_name(tconfig); cq == nil {
err = errPoolList
return
}
cname = cq
name = C.GoString(cq)
if q == name {
config = tconfig
break
}
}
}
if config == nil {
err = fmt.Errorf("No pool found %s", q)
return
}
if guid {
// We need to get name so we can open pool by name
if cname = C.get_zpool_name(config); cname == nil {
err = errPoolList
return
}
name = C.GoString(cname)
}
if retcode := C.zpool_import_props(C.libzfsHandle, config, cname,
nil, C.ZFS_IMPORT_NORMAL|C.ZFS_IMPORT_ANY_HOST); retcode != 0 {
err = fmt.Errorf("Import pool properties failed: %s", LastError().Error())
return
}
return
}
// PoolImport given a list of directories to search, find and import pool with matching
// name stored on disk.
func PoolImport(name string, searchpaths []string) (pool Pool, err error) {
_, err = poolSearchImport(name, searchpaths, false)
if err != nil {
return
}
pool, err = PoolOpen(name)
return
}
// PoolImportByGUID given a list of directories to search, find and import pool
// with matching GUID stored on disk.
func PoolImportByGUID(guid string, searchpaths []string) (pool Pool, err error) {
var name string
name, err = poolSearchImport(guid, searchpaths, true)
if err != nil {
return
}
pool, err = PoolOpen(name)
return
}
// func PoolList(paths []string, cache string) (pools []Pool, err error) {
//
// }
// PoolOpenAll open all active ZFS pools on current system.
// Returns array of Pool handlers, each have to be closed after not needed
// anymore. Call Pool.Close() method.
func PoolOpenAll() (pools []Pool, err error) {
var pool Pool
if pool.list = C.zpool_list_openall(); pool.list == nil {
err = LastError()
return
}
for pool.list != nil {
err = pool.ReloadProperties()
if err != nil {
return
}
next := C.zpool_next(pool.list)
pool.list.pnext = nil
pools = append(pools, pool)
pool.list = next
}
return
}
// PoolCloseAll close all pools in given slice
func PoolCloseAll(pools []Pool) {
for _, p := range pools {
p.Close()
}
}
// PoolPropertyToName convert property to name
// ( returns built in string representation of property name).
// This is optional, you can represent each property with string
// name of choice.
func PoolPropertyToName(p Prop) (name string) {
if p == PoolNumProps {
return "numofprops"
}
prop := C.zpool_prop_t(p)
name = C.GoString(C.zpool_prop_to_name(prop))
return
}
// PoolStateToName maps POOL STATE to string.
func PoolStateToName(state PoolState) (name string) {
ps := C.pool_state_t(state)
name = C.GoString(C.zpool_pool_state_to_name(ps))
return
}
// RefreshStats the pool's vdev statistics, e.g. bytes read/written.
func (pool *Pool) RefreshStats() (err error) {
if 0 != C.refresh_stats(pool.list) {
return errors.New("error refreshing stats")
}
return nil
}
// ReloadProperties re-read ZFS pool properties and features, refresh
// Pool.Properties and Pool.Features map
func (pool *Pool) ReloadProperties() (err error) {
propList := C.read_zpool_properties(pool.list)
if propList == nil {
err = LastError()
return
}
pool.Properties = make([]Property, PoolNumProps+1)
next := propList
for next != nil {
pool.Properties[next.property] = Property{Value: C.GoString(&(next.value[0])), Source: C.GoString(&(next.source[0]))}
next = C.next_property(next)
}
C.free_properties(propList)
// read features
pool.Features = map[string]string{
"async_destroy": "disabled",
"empty_bpobj": "disabled",
"lz4_compress": "disabled",
"spacemap_histogram": "disabled",
"enabled_txg": "disabled",
"hole_birth": "disabled",
"extensible_dataset": "disabled",
"embedded_data": "disabled",
"bookmarks": "disabled",
"filesystem_limits": "disabled",
"large_blocks": "disabled"}
for name := range pool.Features {
_, ferr := pool.GetFeature(name)
if ferr != nil {
// tolerate it
}
}
return
}
// GetProperty reload and return single specified property. This also reloads requested
// property in Properties map.
func (pool *Pool) GetProperty(p Prop) (prop Property, err error) {
if pool.list != nil {
// First check if property exist at all
if p < PoolPropName || p > PoolNumProps {
err = errors.New(fmt.Sprint("Unknown zpool property: ",
PoolPropertyToName(p)))
return
}
list := C.read_zpool_property(pool.list, C.int(p))
if list == nil {
err = LastError()
return
}
defer C.free_properties(list)
prop.Value = C.GoString(&(list.value[0]))
prop.Source = C.GoString(&(list.source[0]))
pool.Properties[p] = prop
return
}
return prop, errors.New(msgPoolIsNil)
}
// GetFeature reload and return single specified feature. This also reloads requested
// feature in Features map.
func (pool *Pool) GetFeature(name string) (value string, err error) {
var fvalue [512]C.char
csName := C.CString(fmt.Sprint("feature@", name))
r := C.zpool_prop_get_feature(pool.list.zph, csName, &(fvalue[0]), 512)
C.free(unsafe.Pointer(csName))
if r != 0 {
err = errors.New(fmt.Sprint("Unknown zpool feature: ", name))
return
}
value = C.GoString(&(fvalue[0]))
pool.Features[name] = value
return
}
// SetProperty set ZFS pool property to value. Not all properties can be set,
// some can be set only at creation time and some are read only.
// Always check if returned error and its description.
func (pool *Pool) SetProperty(p Prop, value string) (err error) {
if pool.list != nil {
// First check if property exist at all
if p < PoolPropName || p > PoolNumProps {
err = errors.New(fmt.Sprint("Unknown zpool property: ",
PoolPropertyToName(p)))
return
}
csPropName := C.CString(PoolPropertyToName(p))
csPropValue := C.CString(value)
r := C.zpool_set_prop(pool.list.zph, csPropName, csPropValue)
C.free(unsafe.Pointer(csPropName))
C.free(unsafe.Pointer(csPropValue))
if r != 0 {
err = LastError()
} else {
// Update Properties member with change made
if _, err = pool.GetProperty(p); err != nil {
return
}
}
return
}
return errors.New(msgPoolIsNil)
}
// Close ZFS pool handler and release associated memory.
// Do not use Pool object after this.
func (pool *Pool) Close() {
if pool.list != nil {
C.zpool_list_close(pool.list)
pool.list = nil
}
}
// Name get (re-read) ZFS pool name property
func (pool *Pool) Name() (name string, err error) {
if pool.list == nil {
err = errors.New(msgPoolIsNil)
} else {
name = C.GoString(C.zpool_get_name(pool.list.zph))
pool.Properties[PoolPropName] = Property{Value: name, Source: "none"}
}
return
}
// State get ZFS pool state
// Return the state of the pool (ACTIVE or UNAVAILABLE)
func (pool *Pool) State() (state PoolState, err error) {
if pool.list == nil {
err = errors.New(msgPoolIsNil)
} else {
state = PoolState(C.zpool_read_state(pool.list.zph))
}
return
}
func (vdev *VDevTree) isGrouping() (grouping bool, mindevs, maxdevs int) {
maxdevs = int(^uint(0) >> 1)
if vdev.Type == VDevTypeRaidz {
grouping = true
if vdev.Parity == 0 {
vdev.Parity = 1
}
if vdev.Parity > 254 {
vdev.Parity = 254
}
mindevs = int(vdev.Parity) + 1
maxdevs = 255
} else if vdev.Type == VDevTypeMirror {
grouping = true
mindevs = 2
} else if vdev.Type == VDevTypeLog || vdev.Type == VDevTypeSpare || vdev.Type == VDevTypeL2cache {
grouping = true
mindevs = 1
}
return
}
func (vdev *VDevTree) isLog() (r C.uint64_t) {
r = 0
if vdev.Type == VDevTypeLog {
r = 1
}
return
}
func toCPoolProperties(props PoolProperties) (cprops C.nvlist_ptr) {
cprops = C.new_property_nvlist()
for prop, value := range props {
name := C.zpool_prop_to_name(C.zpool_prop_t(prop))
csPropValue := C.CString(value)
r := C.property_nvlist_add(cprops, name, csPropValue)
C.free(unsafe.Pointer(csPropValue))
if r != 0 {
if cprops != nil {
C.nvlist_free(cprops)
cprops = nil
}
return
}
}
return
}
func toCDatasetProperties(props DatasetProperties) (cprops C.nvlist_ptr) {
cprops = C.new_property_nvlist()
for prop, value := range props {
name := C.zfs_prop_to_name(C.zfs_prop_t(prop))
csPropValue := C.CString(value)
r := C.property_nvlist_add(cprops, name, csPropValue)
C.free(unsafe.Pointer(csPropValue))
if r != 0 {
if cprops != nil {
C.nvlist_free(cprops)
cprops = nil
}
return
}
}
return
}
func buildVdev(vdev VDevTree, ashift int) (nvvdev *C.struct_nvlist, err error) {
if r := C.nvlist_alloc(&nvvdev, C.NV_UNIQUE_NAME, 0); r != 0 {
err = errors.New("Failed to allocate vdev")
return
}
csType := C.CString(string(vdev.Type))
r := C.nvlist_add_string(nvvdev, C.sZPOOL_CONFIG_TYPE,
csType)
C.free(unsafe.Pointer(csType))
if r != 0 {
err = errors.New("Failed to set vdev type")
return
}
if r := C.nvlist_add_uint64(nvvdev, C.sZPOOL_CONFIG_IS_LOG,
vdev.isLog()); r != 0 {
err = errors.New("Failed to allocate vdev (is_log)")
return
}
if r := C.nvlist_add_uint64(nvvdev,
C.sZPOOL_CONFIG_WHOLE_DISK, 1); r != 0 {
err = errors.New("Failed to allocate vdev nvvdev (whdisk)")
return
}
if len(vdev.Path) > 0 {
csPath := C.CString(vdev.Path)
r := C.nvlist_add_string(
nvvdev, C.sZPOOL_CONFIG_PATH,
csPath)
C.free(unsafe.Pointer(csPath))
if r != 0 {
err = errors.New("Failed to allocate vdev nvvdev (type)")
return
}
if ashift > 0 {
if r := C.nvlist_add_uint64(nvvdev,
C.sZPOOL_CONFIG_ASHIFT,
C.uint64_t(ashift)); r != 0 {
err = errors.New("Failed to allocate vdev nvvdev (ashift)")
return
}
}
}
return
}
func buildVDevTree(root *C.nvlist_t, rtype VDevType, vdevs, spares, l2cache []VDevTree,
props PoolProperties) (err error) {
count := len(vdevs)
if count == 0 {
return
}
childrens := C.nvlist_alloc_array(C.int(count))
if childrens == nil {
err = errors.New("No enough memory")
return
}
defer C.nvlist_free_array(childrens)
for i, vdev := range vdevs {
grouping, mindevs, maxdevs := vdev.isGrouping()
var child *C.struct_nvlist
vcount := len(vdev.Devices)
if vcount < mindevs || vcount > maxdevs {
err = fmt.Errorf(
"Invalid vdev specification: %s supports no less than %d or more than %d devices",
vdev.Type, mindevs, maxdevs)
return
}
if grouping {
if r := C.nvlist_alloc(&child, C.NV_UNIQUE_NAME, 0); r != 0 {
err = errors.New("Failed to allocate vdev")
return
}
csType := C.CString(string(vdev.Type))
r := C.nvlist_add_string(child, C.sZPOOL_CONFIG_TYPE,
csType)
C.free(unsafe.Pointer(csType))
if r != 0 {
err = errors.New("Failed to set vdev type")
return
}
if vdev.Type == VDevTypeRaidz {
r := C.nvlist_add_uint64(child,
C.sZPOOL_CONFIG_NPARITY,
C.uint64_t(mindevs-1))
if r != 0 {
err = errors.New("Failed to allocate vdev (parity)")
return
}
}
if err = buildVDevTree(child, vdev.Type, vdev.Devices, nil, nil,
props); err != nil {
return
}
} else {
ashift, _ := strconv.Atoi(props[PoolPropAshift])
if child, err = buildVdev(vdev, ashift); err != nil {
return
}
}
C.nvlist_array_set(childrens, C.int(i), child)
}
if count > 0 {
if r := C.nvlist_add_nvlist_array(root,
C.sZPOOL_CONFIG_CHILDREN, childrens,
C.uint_t(count)); r != 0 {
err = errors.New("Failed to allocate vdev children")
return
}
}
if len(spares) > 0 {
ashift, _ := strconv.Atoi(props[PoolPropAshift])
if err = buildVdevSpares(root, VDevTypeRoot, spares, ashift); err != nil {
return
}
}
if len(l2cache) > 0 {
ashift, _ := strconv.Atoi(props[PoolPropAshift])
if err = buildVdevL2Cache(root, VDevTypeRoot, l2cache, ashift); err != nil {
return
}
}
return
}
func buildVdevSpares(root *C.nvlist_t, rtype VDevType, vdevs []VDevTree, ashift int) (err error) {
count := len(vdevs)
if count == 0 {
return
}
spares := C.nvlist_alloc_array(C.int(count))
if spares == nil {
err = errors.New("No enough memory buildVdevSpares")
return
}
defer C.nvlist_free_array(spares)
for i, vdev := range vdevs {
var child *C.struct_nvlist
if child, err = buildVdev(vdev, ashift); err != nil {
return
}
C.nvlist_array_set(spares, C.int(i), child)
}
if r := C.nvlist_add_nvlist_array(root,
C.sZPOOL_CONFIG_SPARES, spares, C.uint_t(len(vdevs))); r != 0 {
err = errors.New("Failed to allocate vdev spare")
}
return
}
func buildVdevL2Cache(root *C.nvlist_t, rtype VDevType, vdevs []VDevTree, ashift int) (err error) {
count := len(vdevs)
if count == 0 {
return
}
l2cache := C.nvlist_alloc_array(C.int(count))
if l2cache == nil {
err = errors.New("No enough memory buildVdevL2Cache")
return
}
defer C.nvlist_free_array(l2cache)
for i, vdev := range vdevs {
var child *C.struct_nvlist
if child, err = buildVdev(vdev, ashift); err != nil {
return
}
C.nvlist_array_set(l2cache, C.int(i), child)
}
if r := C.nvlist_add_nvlist_array(root,
C.sZPOOL_CONFIG_SPARES, l2cache, C.uint_t(len(vdevs))); r != 0 {
err = errors.New("Failed to allocate vdev l2cache")
}
return
}
// PoolCreate create ZFS pool per specs, features and properties of pool and root dataset
func PoolCreate(name string, vdev VDevTree, features map[string]string,
props PoolProperties, fsprops DatasetProperties) (pool Pool, err error) {
// create root vdev nvroot
var nvroot *C.struct_nvlist
if r := C.nvlist_alloc(&nvroot, C.NV_UNIQUE_NAME, 0); r != 0 {
err = errors.New("Failed to allocate root vdev")
return
}
csTypeRoot := C.CString(string(VDevTypeRoot))
r := C.nvlist_add_string(nvroot, C.sZPOOL_CONFIG_TYPE,
csTypeRoot)
C.free(unsafe.Pointer(csTypeRoot))
if r != 0 {
err = errors.New("Failed to allocate root vdev")
return
}
defer C.nvlist_free(nvroot)
// Now we need to build specs (vdev hierarchy)
if err = buildVDevTree(nvroot, VDevTypeRoot, vdev.Devices, vdev.Spares, vdev.L2Cache, props); err != nil {
return
}
// Enable 0.6.5 features per default
features["spacemap_histogram"] = FENABLED
features["enabled_txg"] = FENABLED
features["hole_birth"] = FENABLED
features["extensible_dataset"] = FENABLED
features["embedded_data"] = FENABLED
features["bookmarks"] = FENABLED
features["filesystem_limits"] = FENABLED
features["large_blocks"] = FENABLED
// Enable 0.7.x features per default
features["multi_vdev_crash_dump"] = FENABLED
features["large_dnode"] = FENABLED
features["sha512"] = FENABLED
features["skein"] = FENABLED
features["edonr"] = FENABLED
features["userobj_accounting"] = FENABLED
// convert properties
cprops := toCPoolProperties(props)
if cprops != nil {
defer C.nvlist_free(cprops)
} else if len(props) > 0 {
err = errors.New("Failed to allocate pool properties")
return
}
cfsprops := toCDatasetProperties(fsprops)
if cfsprops != nil {
defer C.nvlist_free(cfsprops)
} else if len(fsprops) > 0 {
err = errors.New("Failed to allocate FS properties")
return
}
for fname, fval := range features {
csName := C.CString(fmt.Sprintf("feature@%s", fname))
csVal := C.CString(fval)
r := C.property_nvlist_add(cprops, csName, csVal)
C.free(unsafe.Pointer(csName))
C.free(unsafe.Pointer(csVal))
if r != 0 {
if cprops != nil {
C.nvlist_free(cprops)
cprops = nil
}
return
}
}
// Create actual pool then open
csName := C.CString(name)
defer C.free(unsafe.Pointer(csName))
if r := C.zpool_create(C.libzfsHandle, csName, nvroot,
cprops, cfsprops); r != 0 {
err = LastError()
err = errors.New(err.Error() + " (zpool_create)")
return
}
// Open created pool and return handle
pool, err = PoolOpen(name)
return
}
// Status get pool status. Let you check if pool healthy.
func (pool *Pool) Status() (status PoolStatus, err error) {
var msgid *C.char
var reason C.zpool_status_t
var errata C.zpool_errata_t
if pool.list == nil {
err = errors.New(msgPoolIsNil)
return
}
reason = C.zpool_get_status(pool.list.zph, &msgid, &errata)
status = PoolStatus(reason)
return
}
// Destroy the pool. It is up to the caller to ensure that there are no
// datasets left in the pool. logStr is optional if specified it is