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init.lua
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ranks = {}
local input, errstr = io.open(minetest.get_worldpath().."/ranks.dat", "r")
if input then
ranks = minetest.deserialize(input:read("*a") or {})
io.close(input)
else
print("[rank] "..minetest.get_worldpath().."/ranks.dat failed to load! ("..errstr..")")
end
function color(hex)
return core.get_color_escape_sequence(hex)
end
rank_colors = {
wood = "#60311b",
stone = "#7f7f7f",
coal = "#2e2e2e",
iron = "#baada3",
copper = "#b64100",
bronze = "#cd7f32",
gold = "#ffd700",
mese = "#a6a600",
diamond = "#0096ff",
obsidian = "#1a1a1a",
air = "#c8e7ff",
void = "#410041",
helper = "#2859d6",
admin = "#ff0000",
moderator = "#0000ff"
}
minetest.register_privilege("rank", {description = "Can change ranks.", give_to_singleplayer = false})
minetest.register_chatcommand("rank", {
description = "Set a player's rank",
params = "<name> wood|stone|coal|iron|copper|gold|mese|diamond|obsidian|air|void|helper|moderator|admin",
privs = {server = true, rank = true},
func = function(name, param)
local target = param:split(' ')[1]
local param = param:split(' ')[2]
if not param then return false, "Invalid Usage. See /help rank." end
param = param:lower()
if param == "wood" or param == "stone" or param == "coal" or param == "iron" or param == "copper" or param == "gold" or param == "mese"
or param == "diamond" or param == "obsidian" or param == "air" or param == "void" or param == "admin" or param == "moderator" or param == "bronze" or param == "helper" then
if minetest.get_player_by_name(target) then
minetest.get_player_by_name(target):set_nametag_attributes({text = "["..color(rank_colors[param])..param..color("#ffffff").."] "..target})
ranks[target] = param
minetest.chat_send_player(name, target.."'s rank has been changed to "..param..".")
end
else
minetest.chat_send_player(name, minetest.colorize("#FF0000", "Invalid Rank: "..param))
end
end
})
minetest.register_on_joinplayer(function(player)
minetest.after(0, function()
local name = player:get_player_name()
if ranks[name] and name ~= minetest.setting_get("name") then
player:set_nametag_attributes({text = "["..color(rank_colors[ranks[name]])..ranks[name]..color("#ffffff").."] "..name})
elseif name == minetest.setting_get("name") then
player:set_nametag_attributes({text = "["..color(rank_colors["admin"]).."admin"..color("#ffffff").."] "..name})
ranks[name] = "admin"
else
ranks[name] = "wood"
player:set_nametag_attributes({text = "["..color(rank_colors[ranks[name]])..ranks[name]..color("#ffffff").."] "..name})
end
end)
end)
minetest.register_on_shutdown(function()
print("[rank] Shutting down. Saving ranks.")
local stream, err = io.open(minetest.get_worldpath().."/ranks.dat", "w")
if stream then
stream:write(minetest.serialize(ranks))
io.close(stream)
else
print("[rank] "..minetest.get_worldpath().."/ranks.dat failed to load! ("..err..")")
end
end)
minetest.register_on_chat_message(function(name, message)
if message:sub(1,1) == "/" then
return false
end
local pname
if minetest.get_modpath("morecommands") then
if nicked_players[name] then
pname = "~" .. nicked_players[name]
else
pname = name
end
else
pname = name
end
minetest.chat_send_all("<["..minetest.colorize(rank_colors[ranks[name]], ranks[name]).."] "..pname.."> "..message)
return true
end)
minetest.register_chatcommand("rankup", {
description = "Increase your rank.",
privs = {interact = true},
params = "",
func = function(name, param)
local rank = ranks[name] or "wood"
local player = minetest.get_player_by_name(name)
local wielditem = player:get_wielded_item()
if rank == "wood" then
if wielditem:get_count() >= 40 and wielditem:get_name() == "default:stone" then
wielditem:set_count(wielditem:get_count() - 25)
player:set_wielded_item(wielditem)
ranks[name] = "stone"
player:set_nametag_attributes({text = "["..color(rank_colors[ranks[name]])..ranks[name]..color("#ffffff").."] "..name})
minetest.chat_send_all("Congratulations "..name.." for upgrading to the "..color(rank_colors.stone).."stone"..color("#ffffff").." rank!")
else
minetest.chat_send_player(name, minetest.colorize("#ff0000", "ERROR: You need to hold 40 stone to upgrade."))
end
elseif rank == "stone" then
if wielditem:get_count() >= 20 and wielditem:get_name() == "default:coalblock" then
wielditem:set_count(wielditem:get_count() - 15)
player:set_wielded_item(wielditem)
ranks[name] = "coal"
player:set_nametag_attributes({text = "["..color(rank_colors[ranks[name]])..ranks[name]..color("#ffffff").."] "..name})
minetest.chat_send_all("Congratulations "..name.." for upgrading to the "..color(rank_colors[ranks[name]])..ranks[name]..color("#ffffff").." rank!")
else
minetest.chat_send_player(name, minetest.colorize("#ff0000", "ERROR: You need to hold 20 coal blocks to upgrade."))
end
elseif rank == "coal" then
if wielditem:get_count() >= 20 and wielditem:get_name() == "default:steelblock" then
wielditem:set_count(wielditem:get_count() - 15)
player:set_wielded_item(wielditem)
ranks[name] = "iron"
player:set_nametag_attributes({text = "["..color(rank_colors[ranks[name]])..ranks[name]..color("#ffffff").."] "..name})
minetest.chat_send_all("Congratulations "..name.." for upgrading to the "..color(rank_colors[ranks[name]])..ranks[name]..color("#ffffff").." rank!")
else
minetest.chat_send_player(name, minetest.colorize("#ff0000", "ERROR: You need to hold 20 iron blocks to upgrade."))
end
elseif rank == "iron" then
if wielditem:get_count() >= 20 and wielditem:get_name() == "default:copperblock" then
wielditem:set_count(wielditem:get_count() - 15)
player:set_wielded_item(wielditem)
ranks[name] = "copper"
player:set_nametag_attributes({text = "["..color(rank_colors[ranks[name]])..ranks[name]..color("#ffffff").."] "..name})
minetest.chat_send_all("Congratulations "..name.." for upgrading to the "..color(rank_colors[ranks[name]])..ranks[name]..color("#ffffff").." rank!")
else
minetest.chat_send_player(name, minetest.colorize("#ff0000", "ERROR: You need to hold 20 copper blocks to upgrade."))
end
elseif rank == "copper" then
if wielditem:get_count() >= 20 and wielditem:get_name() == "default:bronzeblock" then
wielditem:set_count(wielditem:get_count() - 15)
player:set_wielded_item(wielditem)
ranks[name] = "bronze"
player:set_nametag_attributes({text = "["..color(rank_colors[ranks[name]])..ranks[name]..color("#ffffff").."] "..name})
minetest.chat_send_all("Congratulations "..name.." for upgrading to the "..color(rank_colors[ranks[name]])..ranks[name]..color("#ffffff").." rank!")
else
minetest.chat_send_player(name, minetest.colorize("#ff0000", "ERROR: You need to hold 20 bronze blocks to upgrade."))
end
elseif rank == "bronze" then
if wielditem:get_count() >= 20 and wielditem:get_name() == "default:goldblock" then
wielditem:set_count(wielditem:get_count() - 15)
player:set_wielded_item(wielditem)
ranks[name] = "gold"
player:set_nametag_attributes({text = "["..color(rank_colors[ranks[name]])..ranks[name]..color("#ffffff").."] "..name})
minetest.chat_send_all("Congratulations "..name.." for upgrading to the "..color(rank_colors[ranks[name]])..ranks[name]..color("#ffffff").." rank!")
else
minetest.chat_send_player(name, minetest.colorize("#ff0000", "ERROR: You need to hold 20 bronze blocks to upgrade."))
end
elseif rank == "gold" then
if wielditem:get_count() >= 20 and wielditem:get_name() == "default:mese" then
wielditem:set_count(wielditem:get_count() - 15)
player:set_wielded_item(wielditem)
ranks[name] = "mese"
player:set_nametag_attributes({text = "["..color(rank_colors[ranks[name]])..ranks[name]..color("#ffffff").."] "..name})
minetest.chat_send_all("Congratulations "..name.." for upgrading to the "..color(rank_colors[ranks[name]])..ranks[name]..color("#ffffff").." rank!")
else
minetest.chat_send_player(name, minetest.colorize("#ff0000", "ERROR: You need to hold 20 mese blocks to upgrade."))
end
elseif rank == "mese" then
if wielditem:get_count() >= 20 and wielditem:get_name() == "default:diamondblock" then
wielditem:set_count(wielditem:get_count() - 15)
player:set_wielded_item(wielditem)
ranks[name] = "diamond"
player:set_nametag_attributes({text = "["..color(rank_colors[ranks[name]])..ranks[name]..color("#ffffff").."] "..name})
minetest.chat_send_all("Congratulations "..name.." for upgrading to the "..color(rank_colors[ranks[name]])..ranks[name]..color("#ffffff").." rank!")
else
minetest.chat_send_player(name, minetest.colorize("#ff0000", "ERROR: You need to hold 20 mese blocks to upgrade."))
end
elseif rank == "diamond" then
if wielditem:get_count() >= 20 and wielditem:get_name() == "default:obsidian" then
wielditem:set_count(wielditem:get_count() - 15)
player:set_wielded_item(wielditem)
ranks[name] = "obsidian"
player:set_nametag_attributes({text = "["..color(rank_colors[ranks[name]])..ranks[name]..color("#ffffff").."] "..name})
minetest.chat_send_all("Congratulations "..name.." for upgrading to the "..color(rank_colors[ranks[name]])..ranks[name]..color("#ffffff").." rank!")
else
minetest.chat_send_player(name, minetest.colorize("#ff0000", "ERROR: You need to hold 20 obsidian blocks to upgrade."))
end
elseif rank == "obsidian" then
minetest.chat_send_player(name, "You can't upgrade any more unless you got a donor rank.")
elseif rank == "air" or rank == "void" then
minetest.chat_send_player(name, "You cannot upgrade a donor rank.")
elseif rank == "helper" then
minetest.chat_send_player(name, "You may not rankup from helper.")
elseif rank == "moderator" then
minetest.chat_send_player(name, "Ask the admin for an upgrade, not me.")
elseif rank == "admin" then
minetest.chat_send_player(name, "You are already an admin, what more do you want?")
else
minetest.chat_send_player(name, "You have an invalid rank.")
minetest.kick_player(name, "You have an invalid rank. If you rejoin, this will be fixed.")
if minetetest.setting_get("name") then minetest.chat_send_player(minetest.setting_get("name"), name.." has an invalid rank.") end
end
end
})