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Opened the file again in Tarrasch GUI, and found that it replaced 16. Rg7 * with 16. Rfxg7+ 1-0, though the file itself was unchanged.
Weird.
There's so much malformed and illegal PGN out there. How would you suggest a PGN utility handle your use case if it was one segment of a multi-game file?
How would you suggest a PGN utility handle your use case if it was one segment of a multi-game file?
The same as it treats other malformed PGNs right now.
The PGN I posted would most likely be created or edited by a human by hand, and humans can introduce all sorts of errors to PGNs.
Right now, when Tarrasch encounters an obviously invalid move (something like 1. invalid#), it loads the game, but treats the invalid move and the rest of the movelist as a comment. I think this behaviour would be okay in this case, too.
Steps:
File
→Open
and select the fileWhat happens:
What should happen:
The program should either:
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