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RS_InstanceEvent.rb
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#================================================================
# The MIT License
# Copyright (c) 2020 biud436
# ---------------------------------------------------------------
# Free for commercial and non commercial use.
#================================================================
#==============================================================================
# Author : biud436
# Change Log :
# 2019.02.01 - ์ด๋ฒคํธ ์ด๋ฆ ์ค์ ๋ฐฉ์ ๋ณ๊ฒฝ
# 2018.08.30 - ์ด๋ฒคํธ ์ญ์ ๋ฐฉ๋ฒ ๋ณ๊ฒฝ
# 2015.07.10 - ๊ทธ๋ํฝ ์ค์ ์์
# 2015.07.07 - ์ผ๊ด ์ญ์ ๋ฉ์๋(์ด๊ฑฐ์ ํ์) ์ถ๊ฐ
# 2015.06.22 - ์๋ก์ด ๋ฉ์๋ ์ถ๊ฐ
# 2015.06.16 - ๋ชจ๋ ํ์ด์ง๋ฅผ ์ค์ ํฉ๋๋ค.
# 2015.02.02 - ๋ค๋ฅธ ๋งต์ ์๋ ์ด๋ฒคํธ๋ ๋ถ๋ฌ์ฌ ์ ์์ต๋๋ค
# 2015.01.18 - ์ต์ด ๋ฒ์ ์
๋๋ค
#==============================================================================
# ** Terms of Use
#==============================================================================
# Free for commercial and non-commercial use
#==============================================================================
$imported = {} if $imported.nil?
$imported["RS_InstanceEvent"] = true
class Game_Event
attr_reader :move_type
def get_pages
@event.pages
end
def name
@event.name
end
def name=(val)
ret = val
ret = "" if not ret.is_a?(String)
@event.name = ret
end
end
module OPT
EVData = Struct.new(:sprite_name,:sprite_index,:pages, :name)
#--------------------------------------------------------------------------
# * Init Struct
#--------------------------------------------------------------------------
def set_character_data
ev_data = EVData.new
page = RPG::Event::Page.new
page.graphic.character_name = ev_data.sprite_name = "Actor#{1 + rand(5)}"
page.graphic.character_index = ev_data.sprite_index = rand(8)
page.trigger = 0
page.priority_type = 1
page.move_speed = 4
page.move_frequency = 3
page.move_type = 3
page.through = false
page.list = get_test_event_list
page.move_route = get_test_move_route
ev_data.pages = [page]
ev_data
end
#--------------------------------------------------------------------------
# * ์ด๋ฒคํธ ์ปค๋งจ๋ ๋ฆฌ์คํธ๋ฅผ ์คํฌ๋ฆฝํธ๋ก ์์ฑํ ๊ฒ์
๋๋ค
#--------------------------------------------------------------------------
def get_test_event_list
list = []
# ํ์ด์ค์นฉ ๋ช
, ํ์ด์ค์นฉ์ ์ธ๋ฑ์ค, ๋ฉ์์ง์ ๋ฐฐ๊ฒฝ, ๋ฉ์์ง์ ์์น ์ค์
list.push RPG::EventCommand.new(101,0,["",0,0,2])
# ๋ํ์ฐฝ ํ์
list.push RPG::EventCommand.new(401,0,["ํ
์คํธ ๋ํ์
๋๋ค"])
# ์ธ์คํด์ค ์บ๋ฆญํฐ๋ฅผ ํ๊ดดํฉ๋๋ค
list.push RPG::EventCommand.new(355,0,["instance_destroy(@event_id)"])
# ๋น ์ปค๋งจ๋๋ฅผ ๋ง๋์ผ ์ด๋ฒคํธ๊ฐ ๋๋ฉ๋๋ค. ๋ฐ๋ผ์ ๋น ์ด๋ฒคํธ๋ฅผ ๋ฐ๋์ ์ถ๊ฐํด์ผ ํฉ๋๋ค.
list.push RPG::EventCommand.new
list
end
#--------------------------------------------------------------------------
# * ์ค์ ์ด๋ฒคํธ์ ์ค์ ํด๋์ ์ปค๋งจ๋ ๋ฆฌ์คํธ๋ฅผ ๊ฐ์ ธ์ต๋๋ค
#--------------------------------------------------------------------------
def get_event_list(event_index)
list = $game_map.events[event_index].list
list
end
#--------------------------------------------------------------------------
# * ์ด๋ ๋ฃจํธ์ ์ค์ ์ ์คํฌ๋ฆฝํธ๋ก ์์ฑํ ๊ฒ์
๋๋ค
#--------------------------------------------------------------------------
def get_test_move_route
# ์ด๋ ๋ฃจํธ์ ์ค์ ์
๋๋ค
move_route = RPG::MoveRoute.new
move_route.repeat = true
# ๋จ๋ค ์ด๋
move_route.list = [RPG::MoveCommand.new(9),RPG::MoveCommand.new]
move_route
end
#--------------------------------------------------------------------------
# * ์ค์ ์ด๋ฒคํธ์ ์ค์ ํด๋์ ์ด๋ ๋ฃจํธ๋ฅผ ๊ฐ์ ธ์ต๋๋ค
#--------------------------------------------------------------------------
def get_move_route(event_index)
list = $game_map.events[event_index].move_route
list
end
#--------------------------------------------------------------------------
# * ๋ค๋ฅธ ๋งต์ ์๋ ์ด๋ฒคํธ๋ฅผ ๊ฐ์ ธ์ต๋๋ค.
#--------------------------------------------------------------------------
def set_event_data(index,map_id=$game_map.map_id)
events = {}
map = load_data(sprintf("Data/Map%03d.rvdata2", map_id))
map.events.each {|i, event| events[i] = Game_Event.new(map_id, event) }
ev_data = EVData.new
page = events[index].find_proper_page
ev_data.sprite_name = page.graphic.character_name
ev_data.sprite_index = page.graphic.character_index
ev_data.pages = events[index].get_pages
ev_data.name = events[index].name
ev_data
end
end
class Object
include OPT
#--------------------------------------------------------------------------
# * ์ด๋ฒคํธ๋ฅผ ์ฆ์ ์์ฑํฉ๋๋ค
#--------------------------------------------------------------------------
def instance_create(x,y,data=set_character_data)
# ๊ธฐ์ด ์ด๋ฒคํธ๋ฅผ ๊ตฌ์ฑํฉ๋๋ค
m_event = RPG::Event.new(x,y)
# ์ด๋ฒคํธ์ ID ๋ฅผ ์ค์ ํฉ๋๋ค
m_event.id = if $game_map.events.empty?
1
else
$game_map.events.keys.max + 1
end
# ์ด๋ฒคํธ์ ์ด๋ฆ์
๋๋ค
if data.name.empty?
m_event.name = "EV#{m_event.id.to_s}"
else
m_event.name = data.name
end
# ํ์ด์ง ์ค์
data.pages.each_with_index { |page,i| m_event.pages[i] = page }
# ์ด๋ฒคํธ๋ฅผ ์ถ๊ฐํฉ๋๋ค
event = Game_Event.new($game_map.map_id,m_event)
$game_map.events[m_event.id] = event
# Spriteset_Map ์ ์บ๋ฆญํฐ ๋ฐฐ์ด์ ๋ฐฉ๊ธ ๋ง๋ ์บ๋ฆญํฐ๋ฅผ ์ถ๊ฐํฉ๋๋ค
get_scene = SceneManager.scene
if get_scene.is_a?(Scene_Map)
get_scene = get_scene.spriteset
get_sprite = Sprite_Character.new(get_scene.viewport1,event)
get_scene.character_sprites.push(get_sprite)
return $game_map.events[m_event.id]
end
end
#--------------------------------------------------------------------------
# * ์ด๋ฒคํธ๋ฅผ ๊ตฌ์ฑํ๊ณ ์๋ ๋ชจ๋ ์ค๋ธ์ ํธ๋ฅผ ์์ฑ๋๋ค
#--------------------------------------------------------------------------
def instance_destroy(index)
$game_map.events.delete(index)
get_scene = SceneManager.scene.spriteset
get_scene.character_sprites.delete_if do |ev|
ev.character.id == index
end
end
#--------------------------------------------------------------------------
# * ๋ณ๋ ฌ ์ฒ๋ฆฌ ์ด๋ฒคํธ์์ ์ด๋ฒคํธ๋ฅผ ์์ฑํฉ๋๋ค
#--------------------------------------------------------------------------
def instance_create_ex(event_id,x,y,map_id=$game_map.map_id)
Thread.new do
ev_data = set_event_data(event_id,map_id)
instance_create(x,y,ev_data)
end
end
end
class Scene_Map
attr_accessor :spriteset
end
class Spriteset_Map
attr_accessor :character_sprites
attr_reader :viewport1
end
class Game_Character
attr_reader :move_route
end
class Object
def instance_destroy_each(args)
return unless args.is_a?(Range) || args.is_a?(Array)
args.each do |i|
$game_map.events.delete(i)
get_scene = SceneManager.scene.spriteset
get_scene.character_sprites.delete(i - 1)
end
SceneManager.scene.spriteset.refresh_characters
end
end
class Game_Event < Game_Character
attr_reader :id
end