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RS_SteamAPI.rb
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module Steam
DLL = "steam_api.dll"
SteamAPI_RestartAppIfNecessary = Win32API.new(DLL , "SteamAPI_RestartAppIfNecessary", "l", "l")
SteamAPI_Init = Win32API.new(DLL , "SteamAPI_Init", "v", "l")
SteamAPI_Shutdown = Win32API.new(DLL , "SteamAPI_Shutdown", "v", "v")
SteamAPI_SteamUtils_v009 = Win32API.new(DLL , "SteamAPI_SteamUtils_v009", "v", "p")
SteamAPI_ISteamUtils_GetAppID = Win32API.new(DLL , "SteamAPI_ISteamUtils_GetAppID", "p", "l")
SteamAPI_ISteamUtils_IsOverlayEnabled = Win32API.new(DLL , "SteamAPI_ISteamUtils_IsOverlayEnabled", "p", "l")
SteamAPI_GetSteamInstallPath = Win32API.new(DLL , "SteamAPI_GetSteamInstallPath", "v", "p")
class SteamScreenshot
SteamAPI_SteamScreenshots_v003 = Win32API.new(DLL , "SteamAPI_SteamScreenshots_v003", "v", "p")
SteamAPI_ISteamScreenshots_TriggerScreenshot = Win32API.new(DLL , "SteamAPI_ISteamScreenshots_TriggerScreenshot", "p", "v")
SteamAPI_ISteamScreenshots_HookScreenshots = Win32API.new(DLL , "SteamAPI_ISteamScreenshots_HookScreenshots", "pl", "v")
SteamAPI_ISteamScreenshots_IsScreenshotsHooked = Win32API.new(DLL , "SteamAPI_ISteamScreenshots_IsScreenshotsHooked", "p", "s")
SteamAPI_ISteamScreenshots_AddScreenshotToLibrary = Win32API.new(DLL , "SteamAPI_ISteamScreenshots_AddScreenshotToLibrary", "pppll", "l")
SteamAPI_ISteamScreenshots_WriteScreenshot = Win32API.new(DLL , "SteamAPI_ISteamScreenshots_WriteScreenshot", "pplll", "l")
SteamAPI_ISteamScreenshots_SetLocation = Win32API.new(DLL , "SteamAPI_ISteamScreenshots_WriteScreenshot", "plp", "l")
# 초기화
def initialize
@base = SteamAPI_SteamScreenshots_v003.call
end
# 훅
def hook
SteamAPI_ISteamScreenshots_HookScreenshots.call(@base, 1)
end
# 언훅
def unhook
SteamAPI_ISteamScreenshots_HookScreenshots.call(@base, 0)
end
# 스크린샷 추가
def add_screenshot(filename)
ret = SteamAPI_ISteamScreenshots_AddScreenshotToLibrary.call(@base, filename, filename, 544, 416)
end
# 스크린샷을 찍습니다
# 스팀 오버레이가 활성화된 상태여야 동작합니다
def take_screenshot
if SteamAPI_ISteamScreenshots_IsScreenshotsHooked.call(@base) == 0
hook
end
screenshot_handle = SteamAPI_ISteamScreenshots_TriggerScreenshot.call(@base)
end
end
class SteamUser
SteamAPI_ISteamUser_BLoggedOn = Win32API.new(DLL , "SteamAPI_ISteamUser_BLoggedOn", "p", "l")
SteamAPI_ISteamUser_GetUserDataFolder = Win32API.new(DLL , "SteamAPI_ISteamUser_GetUserDataFolder", "ppl", "l")
def initialize
@user = Win32API.new(DLL , "SteamAPI_SteamUser_v021", "v", "p").call
end
def login
SteamAPI_ISteamUser_BLoggedOn.call(@user)
end
def get_data_folder
data = "\0" * 255
SteamAPI_ISteamUser_GetUserDataFolder.call(@user, data, 255)
data.delete!("\0")
data
end
end
class SteamFriends
SteamAPI_SteamFriends_v017 = Win32API.new(DLL, "SteamAPI_SteamFriends_v017", "v", "p")
SteamAPI_ISteamFriends_ActivateGameOverlay = Win32API.new(DLL, "SteamAPI_ISteamFriends_ActivateGameOverlay", "pp", "v")
def initialize
@base = SteamAPI_SteamFriends_v017.call
end
def activate_game_overlay
SteamAPI_ISteamFriends_ActivateGameOverlay.call(@base, "friends")
end
end
extend self
@@steam_util = nil
@@shot = nil
@@steam_ready = false
@@screenshot = nil
@@steam_user = nil
def start
# 테스트 ID 480이 아니면 스팀 초기화 실패함
temp_app_id = 480
# 스팀을 통해서 게임이 실행되었는가?
# 게임 프로젝트 경로에 steam_appid.txt가 있으면 false를 반환합니다
if valid Proc.new { SteamAPI_RestartAppIfNecessary.call(temp_app_id) }
raise "실패"
end
# 스팀 API HOOK 방식으로 동작하는데,
# 프로그램 내부의 메인 함수에서 초기화 되어야
# 스팀 오버레이가 정상 동작할 것으로 보여짐.
if !valid Proc.new { SteamAPI_Init.call }
raise "스팀 API 초기화에 실패했습니다"
end
@@steam_user = SteamUser.new
# 로그인
@@steam_user.login
@@screenshot = SteamScreenshot.new
@@screenshot.hook
# 스팀 유틸 초기화
@@steam_util = SteamAPI_SteamUtils_v009.call
#~ system "explorer #{@@steam_user.get_data_folder}"
# 스팀 오버레이 활성화 여부 출력
if !overlay_enabled?
p "스팀 오버레이가 비활성화 되어있습니다."
end
# 스팀 오버레이 강제 활성화
@@friends = SteamFriends.new
@@friends.activate_game_overlay
@@steam_ready = true
end
def get_app_id
SteamAPI_ISteamUtils_GetAppID.call(@@steam_util)
end
def get_steam_install_path
SteamAPI_GetSteamInstallPath.call
end
def overlay_enabled?
ret = SteamAPI_ISteamUtils_IsOverlayEnabled.call(@@steam_util)
return ret == 1
end
def take_screenshot(filename)
@@screenshot.take_screenshot
@@screenshot.add_screenshot(filename)
end
def valid(proc)
ret = proc.call
return ret == 1
end
def shutdown
SteamAPI_Shutdown.call
end
end
# 게임 재시작 시 중복 실행이 되지 않게 rgss_main을 재정의합니다
alias xxxx_rgss_main rgss_main
def rgss_main(&block)
Steam.start
xxxx_rgss_main(&block)
Steam.shutdown
end