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The test system introduced by the latest commit allows us to emulate bad network conditions by passing the tunnel through our well-tested "NetworkEmulator" class, which can be used to pause and unpause sockets. This kind of problem requires a timeout of sorts, perhaps native TCP keepalive, perhaps a regular HTTP2 ping failing to receive which will prompt us to destroy the socket and attempt reconnection until network is back.
The text was updated successfully, but these errors were encountered:
The test system introduced by the latest commit allows us to emulate bad network conditions by passing the tunnel through our well-tested "NetworkEmulator" class, which can be used to pause and unpause sockets. This kind of problem requires a timeout of sorts, perhaps native TCP keepalive, perhaps a regular HTTP2 ping failing to receive which will prompt us to destroy the socket and attempt reconnection until network is back.
The text was updated successfully, but these errors were encountered: