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When playing we sometimes like to use a timer, to enforce faster play, making the game more challenging, but arguably more fun. Ideally when the timer runs out it would start counting up (showing a negative amount of time), allowing the game to finish but keeping a record of how far over time was used.
The text was updated successfully, but these errors were encountered:
When playing we sometimes like to use a timer, to enforce faster play, making the game more challenging, but arguably more fun. Ideally when the timer runs out it would start counting up (showing a negative amount of time), allowing the game to finish but keeping a record of how far over time was used.
The text was updated successfully, but these errors were encountered: