Workflow file for this run
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: validate | |
on: | |
schedule: | |
- cron: '0 0 * * 0' # Every Sunday at midnight | |
push: | |
branches: | |
- 'main' | |
pull_request: | |
branches: | |
- '*' | |
# Allows you to run this workflow manually from the Actions tab | |
workflow_dispatch: | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.ref }} | |
cancel-in-progress: true | |
jobs: | |
build: | |
timeout-minutes: 60 | |
env: | |
TEMPLATE_PATH: '' | |
UNITY_EDITOR_PATH: '' # set from unity-setup step | |
UNITY_PROJECT_PATH: '' # set from unity-setup step | |
runs-on: ${{ matrix.os }} | |
strategy: | |
fail-fast: false | |
matrix: | |
os: [ubuntu-latest, windows-latest, macos-13] | |
unity-version: [2021.3.x, 2022.3.x, 6000.0.x] | |
include: # for each os specify the build targets | |
- os: ubuntu-latest | |
build-target: StandaloneLinux64 | |
- os: windows-latest | |
build-target: StandaloneWindows64 | |
- os: macos-13 | |
build-target: StandaloneOSX | |
steps: | |
- uses: actions/checkout@v4 | |
- run: 'npm install -g openupm-cli' | |
# Installs the Unity Editor based on your project version text file | |
# sets -> env.UNITY_EDITOR_PATH | |
# sets -> env.UNITY_PROJECT_PATH | |
- uses: buildalon/unity-setup@v1 | |
with: | |
version-file: 'None' | |
build-targets: ${{ matrix.build-target }} | |
unity-version: ${{ matrix.unity-version }} | |
- name: Find Unity Template Path | |
run: | | |
$rootPath = $env:UNITY_EDITOR_PATH -replace "Editor.*", "" | |
Write-Host "ROOT_PATH=$rootPath" | |
$templatePath = Get-ChildItem -Recurse -Filter "com.unity.template.3d*.tgz" -Path $rootPath | Select-Object -First 1 | Select-Object -ExpandProperty FullName | |
Write-Host "TEMPLATE_PATH=$templatePath" | |
echo "TEMPLATE_PATH=$templatePath" >> $env:GITHUB_ENV | |
shell: pwsh | |
# Activates the installation with the provided credentials | |
- uses: buildalon/activate-unity-license@v1 | |
with: | |
license: 'Personal' | |
username: ${{ secrets.UNITY_USERNAME }} | |
password: ${{ secrets.UNITY_PASSWORD }} | |
- uses: ./ # buildalon/unity-action | |
name: Create Test Project | |
with: | |
log-name: 'create-test-project' | |
args: '-quit -nographics -batchmode -createProject "${{ github.workspace }}/TestProject" -cloneFromTemplate "${{ env.TEMPLATE_PATH }}"' | |
- run: 'openupm add com.utilities.buildpipeline' | |
name: Add Build Pipeline Package | |
working-directory: ${{ github.workspace }}/TestProject | |
- uses: ./ # buildalon/unity-action | |
name: '${{ matrix.build-target }}-Build' | |
with: | |
project-path: ${{ github.workspace }}/TestProject | |
log-name: '${{ matrix.build-target }}-Build' | |
build-target: '${{ matrix.build-target }}' | |
args: '-quit -nographics -batchmode -executeMethod Utilities.Editor.BuildPipeline.UnityPlayerBuildTools.StartCommandLineBuild -sceneList Assets/Scenes/SampleScene.unity' | |
- uses: actions/upload-artifact@v4 | |
name: Upload Artifacts | |
if: always() | |
with: | |
name: '${{ github.run_number }}.${{ github.run_attempt }}-${{ runner.os }}-${{ matrix.build-target }}-${{ matrix.unity-version }}-Artifacts' | |
path: | | |
${{ github.workspace }}/**/*.log | |
${{ github.workspace }}/**/Builds/${{ matrix.build-target }}/ |