Tutorial #705
Labels
enhancement
game
Affects the game, as opposed to the editors
important
A high priority task
Tutorial
Specific to the Tutorial scenario
work
Non coding related task
I think that if there's one thing we can assume people already know, it's how to click on buttons and interact with a UI if things are clearly labeled. The tutorial only needs to address dialogs when they are complex or unintuitive (I think targeting a PC in the spell dialog is kinda weird, for example.)
These are not all in a sequential order yet in terms of which order a new player should see them in. Kinda, but kinda not.
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