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Scons on linux not detecting TGUI #709
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Hmm. Our CI builds TGUI but it might be doing it differently than the SConstruct tries to automatically do it. Right now I don't have Linux installed to investigate or fix this, all I know is that it worked for me several months ago when I was working on Linux. |
The CI seems to install the built TGUI system-wide, and use that. So I think the script isn't designed to find the local one. I think it would also make sense to build it statically instead of as a shared library, but I have no idea how scons works at all. |
@bobbens Are you planning to contribute to the project? If this is blocking anyone from fiddling with the code and potentially helping out, I can prioritize fixing it (maybe Windows Subsystem for Linux would be good enough for me to troubleshoot the build itself without setting up a whole new Linux machine). A quick fix idea: Could you cd into |
Honestly, I don't think I will be working on it much at all.
I installed tgui 0.9.1 via aur, and it doesn't seem to pick that up either, despite pkg-config clearly working. I got it working a few months ago (probably modified something), but can't anymore. |
Scons is compiling a specific version of TGUI with C++14, which we're currently locked to & not able to easily upgrade. That's why the AUR version won't work. Several months ago might have been back when we were still up to date with TGUI. |
But if you're just looking to play the game, I would wait for more bugs to be fixed and the build to be stabilized regardless. |
Yes, that was just another attempt, since AUR is also running 0.9 (it's not updated), so I was wondering if it could be compatible. Either way, the fact it doesn't find the locally compiled dynamic library is an issue. I tried to look into it a bit, but I am not familiar at all with scons, and the documentation seems sparse at best. I briefly toyed with the idea of trying to move it to meson (which as far as build systems go, is the least horrible I feel), but the complexity of the SConstruct with the legacy quirks of the codebase make it feel like out of my realm of possibility.
Yes, I am in no hurry. I just had a really big "Exile 2" need, and was wondering if this linux native version with a less clunkier interface could fill the need. Either way, keep up the progress, I look forward to playing this in the future. |
I think we've been locked into an outdated version for at least a year, actually. Likely more.
Though it doesn't have Exile 2 specifically. I would like to port Exile 2 to the engine someday, if that's allowed, but that's a very distant thought. |
That would be quite cool to support Exile 2 data files / port. Probably unbridled nostalgia talking, but I find it to be the best of the Exile series. Never really got into the isometricness of the remakes sadly. Really tempted to start up a re-imagining of Exile 2 open source project, but alas, my waning free time does not permit me to seriously undertake such an endeavour (or does it? 💀 ) |
Compiling with scons on linux builds TGUI, but it doesn't seem to find the library it just built.
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