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Saving, relaunching, and reloading clears Curse #710
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Related to this: If you play the replay, and immediately load a different file that's in a scenario, the party will be cursed in that file. |
For the first case, the status gets written out to pc{n}.txt correctly. After you load it in a fresh game session, and save again, pc{n}.txt will not have the status encoded in it. So it must be a flaw in extractSparse() which happens here. |
I want to make sure monsters save/reload their statuses too when this is fixed. |
Fixed by 877e6d2 which will come in the 3rd beta 1 PR. |
Encountered while testing VoDT. Steps to reproduce
Checkout the first new commit on branch NQNStudios/2.0b1-c (which is not yet a PR)
Run this replay: VoDT_05-04-2025_14-32-10.xml.zip
When the replay ends without crashing, note that the whole party is cursed.
Save As and store the save file.
(required) Quit and relaunch Blades of Exile
Load the save file.
Note that no one is cursed.
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