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rand-normal.h
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/***************************************************************************
* blitz/rand-normal.h Random Gaussian (Normal) generator
*
* $Id: rand-normal.h,v 1.4 2003/12/11 03:44:22 julianc Exp $
*
* Copyright (C) 1997-2001 Todd Veldhuizen <[email protected]>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Suggestions: [email protected]
* Bugs: [email protected]
*
* For more information, please see the Blitz++ Home Page:
* http://oonumerics.org/blitz/
*
***************************************************************************
*
* This generator transforms a (0,1] uniform distribution into
* a Normal distribution. Let u,v be (0,1] random variables. Then
*
* x = sqrt(-2 ln v) cos(pi (2u-1))
*
* is N(0,1) distributed.
*
* Reference: Athanasios Papoulis, "Probability, random variables,
* and stochastic processes," McGraw-Hill : Toronto, 1991.
*
***************************************************************************/
#ifndef BZ_RAND_NORMAL_H
#define BZ_RAND_NORMAL_H
#ifndef BZ_RANDOM_H
#include <blitz/random.h>
#endif
#ifndef BZ_RAND_UNIFORM_H
#include <blitz/rand-uniform.h>
#endif
#include <math.h>
BZ_NAMESPACE(blitz)
template<typename P_uniform BZ_TEMPLATE_DEFAULT(Uniform)>
class Normal {
public:
typedef double T_numtype;
Normal(double mean = 0.0, double variance = 1.0, double = 0.0)
: mean_(mean), sigma_(::sqrt(variance))
{
}
void randomize()
{
uniform_.randomize();
}
double random()
{
double u, v;
do {
u = uniform_.random();
v = uniform_.random();
} while (v == 0);
return mean_ + sigma_ * ::sqrt(-2*::log(v)) * ::cos(M_PI * (2*u - 1));
}
private:
double mean_, sigma_;
P_uniform uniform_;
};
BZ_NAMESPACE_END
#endif // BZ_RAND_NORMAL_H