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vecnorm.cc
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vecnorm.cc
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/*
* $Id: vecnorm.cc,v 1.3 2003/12/11 03:44:22 julianc Exp $
*
* Copyright (C) 1997 Todd Veldhuizen <[email protected]>
* All rights reserved. Please see <blitz/blitz.h> for terms and
* conditions of use.
*
*/
#ifndef BZ_VECNORM_CC
#define BZ_VECNORM_CC
#ifndef BZ_VECGLOBS_H
#error <blitz/vecnorm.cc> must be included via <blitz/vecglobs.h>
#endif
BZ_NAMESPACE(blitz)
template<typename P_expr>
inline
BZ_FLOATTYPE(BZ_SUMTYPE(_bz_typename P_expr::T_numtype))
_bz_vec_norm(P_expr vector)
{
// An extreme use of traits here. It's necessary to
// handle odd cases such as the norm of a Vector<char>.
// To avoid overflow, BZ_SUMTYPE(char) is int.
// To take the sqrt of the sum, BZ_FLOATTYPE(char) is float.
// So float is returned for Vector<char>.
typedef _bz_typename P_expr::T_numtype T_numtype;
typedef BZ_SUMTYPE(T_numtype) T_sumtype;
typedef BZ_FLOATTYPE(T_sumtype) T_floattype;
T_sumtype sum = 0;
int length = vector._bz_suggestLength();
if (vector._bz_hasFastAccess())
{
for (int i=0; i < length; ++i)
{
T_numtype value = vector._bz_fastAccess(i);
sum += value * T_sumtype(value);
}
}
else {
for (int i=0; i < length; ++i)
{
T_numtype value = vector(i);
sum += value * T_sumtype(value);
}
}
return _bz_sqrt<T_floattype>::apply(sum);
}
template<typename P_numtype>
inline
BZ_FLOATTYPE(BZ_SUMTYPE(P_numtype)) norm(const Vector<P_numtype>& x)
{
return _bz_vec_norm(x._bz_asVecExpr());
}
// norm(expr)
template<typename P_expr>
inline
BZ_FLOATTYPE(BZ_SUMTYPE(_bz_typename P_expr::T_numtype))
norm(_bz_VecExpr<P_expr> expr)
{
return _bz_vec_norm(expr);
}
// norm(vecpick)
template<typename P_numtype>
inline
BZ_FLOATTYPE(BZ_SUMTYPE(P_numtype))
norm(const VectorPick<P_numtype>& x)
{
return _bz_vec_norm(x._bz_asVecExpr());
}
// norm(TinyVector)
template<typename P_numtype, int N_dimensions>
inline
BZ_FLOATTYPE(BZ_SUMTYPE(P_numtype))
norm(const TinyVector<P_numtype, N_dimensions>& x)
{
return _bz_vec_norm(x._bz_asVecExpr());
}
BZ_NAMESPACE_END
#endif // BZ_VECNORM_CC