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vector.h
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vector.h
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// -*- C++ -*-
/***************************************************************************
* blitz/vector.h Declaration of the Vector<P_numtype> class
*
* $Id: vector.h,v 1.10 2005/10/06 23:27:13 julianc Exp $
*
* Copyright (C) 1997-2001 Todd Veldhuizen <[email protected]>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Suggestions: [email protected]
* Bugs: [email protected]
*
* For more information, please see the Blitz++ Home Page:
* http://oonumerics.org/blitz/
*
****************************************************************************/
/***************************************************************************
* Changes made, in accordance with the Artistic License, by Cory Beutler
*
* - Removed the restrict keyword on some return types
* Returning a pointer returns an r-value pointer. GCC ignores these
* anyway as the r-value is already optimized.
*
* - Removed trailing whitespace
*
* - Added 'notManagedMemory' flag to vector constructors to preserve prior
* functionality
*
***************************************************************************/
/*
* KNOWN BUGS
*
* 1. operator[](Vector<int>) won't match; compiler complains of no
* suitable copy constructor for VectorPick<T>
* 2. Vector<T>(_bz_VecExpr<E>) constructor generates warning
* 3. operator+=,-=,..etc.(Random<D>) won't match; compiler complains of
* no suitable copy constructor for _bz_VecExpr(...).
*/
#ifndef BZ_VECTOR_H
#define BZ_VECTOR_H
#include <blitz/blitz.h>
#include <blitz/memblock.h>
#include <blitz/range.h>
#include <blitz/listinit.h>
BZ_NAMESPACE(blitz)
// Forward declarations
template<typename P_numtype> class VectorIter;
template<typename P_numtype> class VectorIterConst;
template<typename P_expr> class _bz_VecExpr;
template<typename P_numtype> class VectorPick;
template<typename P_numtype> class Random;
// Declaration of class Vector<P_numtype>
template<typename P_numtype>
class Vector : protected MemoryBlockReference<P_numtype> {
private:
typedef MemoryBlockReference<P_numtype> T_base;
using T_base::data_;
public:
//////////////////////////////////////////////
// Public Types
//////////////////////////////////////////////
typedef P_numtype T_numtype;
typedef Vector<T_numtype> T_vector;
typedef VectorIter<T_numtype> T_iterator;
typedef VectorIterConst<T_numtype> T_constIterator;
typedef VectorPick<T_numtype> T_pick;
typedef Vector<int> T_indexVector;
//////////////////////////////////////////////
// Constructors //
//////////////////////////////////////////////
// Most of the constructors are inlined so that
// the setting of the stride_ data member will
// be visible to the optimizer.
Vector()
{
length_ = 0;
stride_ = 0;
}
// This constructor is provided inline because it involves
// no memory allocation.
Vector(const Vector<T_numtype>& vec)
: MemoryBlockReference<T_numtype>(const_cast<Vector<T_numtype>&>(vec), notManagedMemory)
{
length_ = vec.length_;
stride_ = vec.stride_;
}
explicit Vector(int length)
: MemoryBlockReference<T_numtype>(length, notManagedMemory)
{
length_ = length;
stride_ = 1;
}
Vector(const Vector<T_numtype>& vec, Range r)
: MemoryBlockReference<T_numtype>(const_cast<Vector<T_numtype>&>(vec),
r.first() * vec.stride(), notManagedMemory)
{
BZPRECONDITION((r.first() >= 0) && (r.first() < vec.length()));
BZPRECONDITION((r.last(vec.length()-1) >= 0)
&& (r.last(vec.length()-1) < vec.length()));
length_ = (r.last(vec.length()-1) - r.first()) / r.stride() + 1;
stride_ = vec.stride() * r.stride();
}
Vector(int length, T_numtype initValue)
: MemoryBlockReference<T_numtype>(length, notManagedMemory)
{
length_ = length;
stride_ = 1;
(*this) = initValue;
}
Vector(int length, T_numtype firstValue, T_numtype delta)
: MemoryBlockReference<T_numtype>(length, notManagedMemory)
{
length_ = length;
stride_ = 1;
for (int i=0; i < length; ++i)
data_[i] = firstValue + i * delta;
}
template<typename P_distribution>
Vector(int length, Random<P_distribution>& random)
: MemoryBlockReference<T_numtype>(length, notManagedMemory)
{
length_ = length;
stride_ = 1;
(*this) = random;
}
template<typename P_expr>
Vector(_bz_VecExpr<P_expr> expr)
: MemoryBlockReference<T_numtype>(expr._bz_suggestLength(), notManagedMemory)
{
length_ = expr._bz_suggestLength();
stride_ = 1;
(*this) = expr;
}
// Create a vector view of an already allocated block of memory.
// Note that the memory will not be freed when this vector is
// destroyed.
Vector(int length, T_numtype* restrict data, int stride = 1)
: MemoryBlockReference<T_numtype>(length, data, neverDeleteData, notManagedMemory)
{
length_ = length;
stride_ = stride;
}
// Create a vector containing a range of numbers
Vector(Range r)
: MemoryBlockReference<T_numtype>(r._bz_suggestLength(), notManagedMemory)
{
length_ = r._bz_suggestLength();
stride_ = 1;
(*this) = _bz_VecExpr<Range>(r);
}
//////////////////////////////////////////////
// Member functions
//////////////////////////////////////////////
// assertUnitStride() is provided as an optimizing trick. When
// vectors are constructed outside the function scope, the optimizer
// is unaware that they have unit stride. This function sets the
// stride to 1 in the local scope so the optimizer can do copy
// propagation & dead code elimination. Obviously, you don't
// want to use this routine unless you are certain that the
// vectors have unit stride.
void assertUnitStride()
{
BZPRECONDITION(stride_ == 1);
stride_ = 1;
}
T_iterator beginFast() { return T_iterator(*this); }
T_constIterator beginFast() const { return T_constIterator(*this); }
T_vector copy() const;
// T_iterator end();
// T_constIterator end() const;
T_numtype * data()
{ return data_; }
const T_numtype * data() const
{ return data_; }
bool isUnitStride() const
{ return stride_ == 1; }
int length() const
{ return length_; }
void makeUnique();
// int storageSize() const;
// void storeToBuffer(void* buffer, int bufferLength) const;
void reference(T_vector&);
void resize(int length);
void resizeAndPreserve(int newLength);
// int restoreFromBuffer(void* buffer, int bufferLength);
T_vector reverse()
{ return T_vector(*this,Range(length()-1,0,-1)); }
int stride() const
{ return stride_; }
operator _bz_VecExpr<VectorIterConst<T_numtype> > () const
{ return _bz_VecExpr<VectorIterConst<T_numtype> >(beginFast()); }
/////////////////////////////////////////////
// Library-internal member functions
// These are undocumented and may change or
// disappear in future releases.
/////////////////////////////////////////////
int _bz_suggestLength() const
{ return length_; }
bool _bz_hasFastAccess() const
{ return stride_ == 1; }
T_numtype& _bz_fastAccess(int i)
{ return data_[i]; }
T_numtype _bz_fastAccess(int i) const
{ return data_[i]; }
template<typename P_expr, typename P_updater>
void _bz_assign(P_expr, P_updater);
_bz_VecExpr<T_constIterator> _bz_asVecExpr() const
{ return _bz_VecExpr<T_constIterator>(beginFast()); }
//////////////////////////////////////////////
// Subscripting operators
//////////////////////////////////////////////
// operator()(int) may be used only when the vector has unit
// stride. Otherwise, use operator[].
T_numtype operator()(int i) const
{
BZPRECONDITION(i < length_);
BZPRECONDITION(stride_ == 1);
return data_[i];
}
// operator()(int) may be used only when the vector has unit
// stride. Otherwise, use operator[].
T_numtype& restrict operator()(int i)
{
BZPRECONDITION(i < length_);
BZPRECONDITION(stride_ == 1);
return data_[i];
}
T_numtype operator[](int i) const
{
BZPRECONDITION(i < length_);
return data_[i * stride_];
}
T_numtype& restrict operator[](int i)
{
BZPRECONDITION(i < length_);
return data_[i * stride_];
}
T_vector operator()(Range r)
{
return T_vector(*this, r);
}
T_vector operator[](Range r)
{
return T_vector(*this, r);
}
T_pick operator()(T_indexVector i)
{
return T_pick(*this, i);
}
T_pick operator[](T_indexVector i)
{
return T_pick(*this, i);
}
// T_vector operator()(difference-equation-expression)
//////////////////////////////////////////////
// Assignment operators
//////////////////////////////////////////////
// Scalar operand
ListInitializationSwitch<T_vector,T_iterator> operator=(T_numtype x)
{
return ListInitializationSwitch<T_vector,T_iterator>(*this, x);
}
T_iterator getInitializationIterator()
{ return beginFast(); }
T_vector& initialize(T_numtype);
T_vector& operator+=(T_numtype);
T_vector& operator-=(T_numtype);
T_vector& operator*=(T_numtype);
T_vector& operator/=(T_numtype);
T_vector& operator%=(T_numtype);
T_vector& operator^=(T_numtype);
T_vector& operator&=(T_numtype);
T_vector& operator|=(T_numtype);
T_vector& operator>>=(int);
T_vector& operator<<=(int);
// Vector operand
template<typename P_numtype2> T_vector& operator=(const Vector<P_numtype2> &);
// Specialization uses memcpy instead of element-by-element cast and
// copy
// NEEDS_WORK -- KCC won't accept this syntax; standard??
// template<> T_vector& operator=(const T_vector&);
template<typename P_numtype2> T_vector& operator+=(const Vector<P_numtype2> &);
template<typename P_numtype2> T_vector& operator-=(const Vector<P_numtype2> &);
template<typename P_numtype2> T_vector& operator*=(const Vector<P_numtype2> &);
template<typename P_numtype2> T_vector& operator/=(const Vector<P_numtype2> &);
template<typename P_numtype2> T_vector& operator%=(const Vector<P_numtype2> &);
template<typename P_numtype2> T_vector& operator^=(const Vector<P_numtype2> &);
template<typename P_numtype2> T_vector& operator&=(const Vector<P_numtype2> &);
template<typename P_numtype2> T_vector& operator|=(const Vector<P_numtype2> &);
template<typename P_numtype2> T_vector& operator>>=(const Vector<P_numtype2> &);
template<typename P_numtype2> T_vector& operator<<=(const Vector<P_numtype2> &);
// Vector expression operand
template<typename P_expr> T_vector& operator=(_bz_VecExpr<P_expr>);
template<typename P_expr> T_vector& operator+=(_bz_VecExpr<P_expr>);
template<typename P_expr> T_vector& operator-=(_bz_VecExpr<P_expr>);
template<typename P_expr> T_vector& operator*=(_bz_VecExpr<P_expr>);
template<typename P_expr> T_vector& operator/=(_bz_VecExpr<P_expr>);
template<typename P_expr> T_vector& operator%=(_bz_VecExpr<P_expr>);
template<typename P_expr> T_vector& operator^=(_bz_VecExpr<P_expr>);
template<typename P_expr> T_vector& operator&=(_bz_VecExpr<P_expr>);
template<typename P_expr> T_vector& operator|=(_bz_VecExpr<P_expr>);
template<typename P_expr> T_vector& operator>>=(_bz_VecExpr<P_expr>);
template<typename P_expr> T_vector& operator<<=(_bz_VecExpr<P_expr>);
// VectorPick operand
template<typename P_numtype2>
T_vector& operator=(const VectorPick<P_numtype2> &);
template<typename P_numtype2>
T_vector& operator+=(const VectorPick<P_numtype2> &);
template<typename P_numtype2>
T_vector& operator-=(const VectorPick<P_numtype2> &);
template<typename P_numtype2>
T_vector& operator*=(const VectorPick<P_numtype2> &);
template<typename P_numtype2>
T_vector& operator/=(const VectorPick<P_numtype2> &);
template<typename P_numtype2>
T_vector& operator%=(const VectorPick<P_numtype2> &);
template<typename P_numtype2>
T_vector& operator^=(const VectorPick<P_numtype2> &);
template<typename P_numtype2>
T_vector& operator&=(const VectorPick<P_numtype2> &);
template<typename P_numtype2>
T_vector& operator|=(const VectorPick<P_numtype2> &);
template<typename P_numtype2>
T_vector& operator>>=(const VectorPick<P_numtype2> &);
template<typename P_numtype2>
T_vector& operator<<=(const VectorPick<P_numtype2> &);
// Range operand
T_vector& operator=(Range);
T_vector& operator+=(Range);
T_vector& operator-=(Range);
T_vector& operator*=(Range);
T_vector& operator/=(Range);
T_vector& operator%=(Range);
T_vector& operator^=(Range);
T_vector& operator&=(Range);
T_vector& operator|=(Range);
T_vector& operator>>=(Range);
T_vector& operator<<=(Range);
// Random operand
template<typename P_distribution>
T_vector& operator=(Random<P_distribution>& random);
template<typename P_distribution>
T_vector& operator+=(Random<P_distribution>& random);
template<typename P_distribution>
T_vector& operator-=(Random<P_distribution>& random);
template<typename P_distribution>
T_vector& operator*=(Random<P_distribution>& random);
template<typename P_distribution>
T_vector& operator/=(Random<P_distribution>& random);
template<typename P_distribution>
T_vector& operator%=(Random<P_distribution>& random);
template<typename P_distribution>
T_vector& operator^=(Random<P_distribution>& random);
template<typename P_distribution>
T_vector& operator&=(Random<P_distribution>& random);
template<typename P_distribution>
T_vector& operator|=(Random<P_distribution>& random);
//////////////////////////////////////////////
// Unary operators
//////////////////////////////////////////////
// T_vector& operator++();
// void operator++(int);
// T_vector& operator--();
// void operator--(int);
private:
int length_;
int stride_;
};
// Global I/O functions
template<typename P_numtype>
ostream& operator<<(ostream& os, const Vector<P_numtype>& x);
template<typename P_expr>
ostream& operator<<(ostream& os, _bz_VecExpr<P_expr> expr);
BZ_NAMESPACE_END
#include <blitz/veciter.h> // Iterators
#include <blitz/vecpick.h> // VectorPick
#include <blitz/vecexpr.h> // Expression template classes
#include <blitz/vecglobs.h> // Global functions
#include <blitz/vector.cc> // Member functions
#include <blitz/vecio.cc> // IO functions
#endif // BZ_VECTOR_H