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distance.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
#
# C++ version Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
# Python version by Ken Lauer / sirkne at gmail dot com
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgment in the product documentation would be
# appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.
from .framework import (Framework, Keys, main)
from Box2D import (b2Color, b2Distance, b2PolygonShape, b2Transform, b2Vec2,
b2_pi)
class Distance (Framework):
name = "Distance"
description = ("Use WASD to move and QE to rotate the small rectangle.\n"
"The distance between the marked points is shown.")
point_a_color = b2Color(1, 0, 0)
point_b_color = b2Color(1, 1, 0)
poly_color = b2Color(0.9, 0.9, 0.9)
def __init__(self):
super(Distance, self).__init__()
# Transform A -- a simple translation/offset of (0,-0.2)
self.transformA = b2Transform()
self.transformA.SetIdentity()
self.transformA.position = (0, -0.2)
# Transform B -- a translation and a rotation
self.transformB = b2Transform()
self.positionB = b2Vec2(12.017401, 0.13678508)
self.angleB = -0.0109265
self.transformB.Set(self.positionB, self.angleB)
# The two shapes, transformed by the respective transform[A,B]
self.polygonA = b2PolygonShape(box=(10, 0.2))
self.polygonB = b2PolygonShape(box=(2, 0.1))
def Step(self, settings):
super(Distance, self).Step(settings)
# Calculate the distance between the two shapes with the specified
# transforms
dist_result = b2Distance(shapeA=self.polygonA, shapeB=self.polygonB,
transformA=self.transformA,
transformB=self.transformB)
pointA, pointB, distance, iterations = dist_result
self.Print('Distance = %g' % distance)
self.Print('Iterations = %d' % iterations)
# Manually transform the vertices and draw the shapes
for shape, transform in [(self.polygonA, self.transformA), (self.polygonB, self.transformB)]:
new_verts = [self.renderer.to_screen(
transform * v) for v in shape.vertices]
self.renderer.DrawPolygon(new_verts, self.poly_color)
self.renderer.DrawPoint(self.renderer.to_screen(pointA), 4,
self.point_a_color)
self.renderer.DrawPoint(self.renderer.to_screen(pointB), 4,
self.point_b_color)
def Keyboard(self, key):
if key == Keys.K_a:
self.positionB -= (0.1, 0)
elif key == Keys.K_d:
self.positionB += (0.1, 0)
elif key == Keys.K_w:
self.positionB += (0, 0.1)
elif key == Keys.K_s:
self.positionB -= (0, 0.1)
elif key == Keys.K_q:
self.angleB += 0.1 * b2_pi
elif key == Keys.K_e:
self.angleB -= 0.1 * b2_pi
self.transformB.Set(self.positionB, self.angleB)
if __name__ == "__main__":
main(Distance)